Building Upgrades
Building upgrades include dwarf purchases, stat tiers, unlocks, effects, and locked entries that appear in the game tables.
| Image | Upgrade | What It Does | Unlock / Requirements | Building | Cost / Tiers |
|---|---|---|---|---|---|
| Air Strike | Cannonballs have a chance to call an air strike on the mountain. Chance is increased by +1% per nuclear research tier and +0. 15% per gyrocopter. | Requires 3 Great Cannons in the Artillery Hall. Requires 5 Scientists. | Artillery Hall | Gold shown after unlock Mithril shown after unlock 1 tier | |
| Big Red Rocket | Artillery Hall rocket-chain entry. Use it alongside Bullet Ballin, Nuke, Air Strike, and Nuclear Research when building around rockets. | Requires 5 Great Cannons in the Artillery Hall. Requires 7 Scientists. | Artillery Hall | Gold shown after unlock Mithril shown after unlock 1 tier | |
| Bullet Ballin | Shoots a massive rocket out of Artillery Hall, which must be guided by your cursor. The rocket destroys all falling rocks in its path, but takes damage in the process. | Requires 2 Great Cannons in the Artillery Hall. Requires 4 Scientists. | Artillery Hall | Gold shown after unlock Mithril shown after unlock 1 tier | |
| Boulderbane Runes | Cannonballs now have 60% chance to collide with falling rocks and deal 2 to rock collision damage to them. The chance is increased by 4% per cannonball size. | Requires 2 Great Cannons in the Artillery Hall. Requires 4 Scientists. Requires 4 Runesmiths. | Artillery Hall | Gold: 300 Mithril: 1 6 tiers | |
| Dance Of The Ballins | Shoots a Bullet Ballin from each Great Cannon. | Available once Artillery Hall is unlocked. | Artillery Hall | No direct listed cost | |
| Rapid Cannonade | Duke Cannons get bonus cooldown reduction. | Requires 1 Great Cannon in the Artillery Hall. | Artillery Hall | Gold: 300 14 tiers | |
| Deadeye Calibration | Duke Cannons get bonus crit chance. | Requires 1 Great Cannon in the Artillery Hall. Requires Mithril Forging tier 2 or higher. | Artillery Hall | Gold: 250 Mithril: 1 8 tiers | |
| Devastating Payload | Duke Cannons get bonus damage. | Requires 1 Great Cannon in the Artillery Hall. | Artillery Hall | Gold: 320 Mithril: 0 10 tiers | |
| Bombardment Mastery | Forged in fire, delivered with cataclysmic force. Duke Cannons get bonus damage per runesmith, scientist, flamer and demodwarf. They also get +10% damage for each tier of Powder Hall upgrade. | Requires 3 Great Cannons in the Artillery Hall. Requires Powder Hall tier 1 or higher. | Artillery Hall | Gold: 500 Mithril: 3 4 tiers | |
| Denbreaker's Hail | Whenever a Great Cannon destroys a den, all Great Cannons get bonus damage permanently. Tier bonus is not retroactive. | Available once Artillery Hall is unlocked. | Artillery Hall | No direct listed cost | |
| Nuke | Blows everything into heavens and destroys all falling rocks. Deals damage to the mountain and all dens equal to 30,000 + 0. 25-1% of the mountain's max health. | Requires 2 Great Cannons in the Artillery Hall. Requires 4 Scientists. | Artillery Hall | Gold shown after unlock Mithril shown after unlock 1 tier | |
| Massive Balls | Duke Cannons get bonus cannonball size and bonus damage. Cannonball size increases the collision box, which helps with hitting dens and falling rocks. It also increases the chance of damaging falling rocks. | Requires 2 Great Cannons in the Artillery Hall. Requires 4 Scientists. Requires 4 Runesmiths. | Artillery Hall | Gold: 200 Mithril: 0 5 tiers | |
| Nuclear Research | Tier 1 unlocks Nuke ritual. Tier 2 unlocks Airstrike upgrade. Tier 3 unlocks Dance Of the Ballins ritual. | Requires 3 Great Cannons in the Artillery Hall. Requires 7 Scientists. | Artillery Hall | Gold shown after unlock Mithril shown after unlock 4 tiers | |
| Great Duke Cannon | Adds the Great Duke Cannon. Treat it as a late burst/artillery plan, not an automatic rush: it wants a stable economy and the cannon support chain before it feels efficient. | Available once Artillery Hall is unlocked. | Artillery Hall | Gold: 0 Gold base: 600 Mithril: 0 Dwarves: 2 | |
| Wrecking Ball | Duke Cannons deal bonus damage against dens. After impacting the mountain, falling cannonballs damage any dens they collide with for a listed share of their total damage. | Requires 2 Great Cannons in the Artillery Hall. Requires 4 Scientists. Requires 4 Runesmiths. | Artillery Hall | Gold: 200 Mithril: 1 7 tiers | |
| Anti-Rock Turret | Adds a defensive turret that shoots falling rocks, not the mountain. One or two are useful when rocks are hurting runners; invest harder only if you are building around Falling Pinatas, Rocket Salvo, or Turret Railgun. | Requires 2 Scientists. | Ballistics Workshop | Gold: 210 Gold base: 210 Dwarves: 1 | |
| Chained Harpoon | The harpoon now has a massive long chain attached to it, and is pulled out after penetration, yanking out even more resources, like a stream of blood! | Available once Ballistics Workshop is unlocked. | Ballistics Workshop | No direct listed cost | |
| Death Mark | Mark a den for annihilation. After casting this ritual and selecting a den, all Harpoon Ballistas will focus that den until it is destroyed. | Available once Ballistics Workshop is unlocked. | Ballistics Workshop | No direct listed cost | |
| Dwarven Precision | Harpoons get bonus accuracy at hitting dens. | Requires 1 Harpoon in the Ballistics Workshop. | Ballistics Workshop | Gold: 90 9 tiers | |
| Falling Pinatas | In general whenever any falling rock is destroyed by anything, it has a tiny chance of containing gold or gems. But now, whenever a turret destroys a falling rock, that chance is increased by +pinatas value. | Requires 1 Turret in the Ballistics Workshop. Requires 4 Scientists. | Ballistics Workshop | Gold: 300 5 tiers | |
| Flaming Bolt | Harpoons can ignite on hit. This causes +30% extra damage and can also leave behind a field of fire. The chance for both fire and field is increased by 0. | Requires Flameworks . Requires 1 Harpoon in the Ballistics Workshop. | Ballistics Workshop | Gold: 750 7 tiers | |
| Harpoon Ballista | Adds Harpoon Ballistas. They are strongest as a committed projectile line for dens and long-run damage, especially once multishot, accuracy, and support upgrades are funded. | Available once Ballistics Workshop is unlocked. | Ballistics Workshop | Gold: 0 Gold base: 175 Dwarves: 2 | |
| Denbreaker's Rain | Whenever a Ballista destroys a den, all Ballistas get bonus damage permanently. Tier bonus is not retroactive. | Available once Ballistics Workshop is unlocked. | Ballistics Workshop | No direct listed cost | |
| Lubed Crank | Harpoons get bonus cooldown reduction. | Requires 1 Harpoon in the Ballistics Workshop. | Ballistics Workshop | Gold: 100 11 tiers | |
| Monster Bane | Mithril and silver coat the bolt. Bonus damage to dens. | Requires 1 Harpoon in the Ballistics Workshop. Requires Mithril Forging tier 2 or higher. | Ballistics Workshop | Gold: 190 Mithril: 1 10 tiers | |
| Multi-shot | Advanced dwarven engineering and a touch of rune magic, allows the harpoon ballista to occasionally fire multiple bolts at once, devastating dens and rock with overwhelming power. | Requires 3 Harpoons in the Ballistics Workshop. | Ballistics Workshop | Gold: 1000 Mithril: 2 5 tiers | |
| Quadruple-Bladed Bolt | Harpoons get bonus damage. | Requires 1 Harpoon in the Ballistics Workshop. | Ballistics Workshop | Gold: 100 10 tiers | |
| Railgun Capacitor | Railgun gets bonus cooldown reduction. | Available once Ballistics Workshop is unlocked. | Ballistics Workshop | No direct listed cost | |
| Railgun Retrofit | Railgun turrets fire piercing beams instead of bullets, every 6-7 seconds, dealing 8 damage to rocks in its path. Cooling, Accuracy and Burst upgrades apply as normal, except the Cooling upgrade is only 50% effective. | Available once Ballistics Workshop is unlocked. | Ballistics Workshop | No direct listed cost | |
| Rocket Salvo | Turrets have a chance while firing to launch an unguided rocket in the general direction of their target. The chance is increased by 4% for each rank of the Rocket Salvo prestige upgrade, and by 0. | Requires Rocket Salvo prestige. Requires 1 Turret in the Ballistics Workshop. Requires 4 Scientists. | Ballistics Workshop | Gold: 100 Mithril: 1 9 tiers | |
| Sacred Drills | Harpoons get bonus damage per Priest. | Available once Ballistics Workshop is unlocked. | Ballistics Workshop | No direct listed cost | |
| Serrated Mithril Spikes | The harpoon bolts are now tipped with serrated spikes forged from mithril, greatly increasing their critical hit potential. Harpoons get bonus crit chance. | Requires 1 Harpoon in the Ballistics Workshop. Requires Mithril Forging tier 1 or higher. | Ballistics Workshop | Gold: 80 Mithril: 1 11 tiers | |
| Turret Accuracy | Bonus hit chance. | Requires 1 Turret in the Ballistics Workshop. | Ballistics Workshop | Gold: 300 5 tiers | |
| Turret Burst-Fire | Bonus bolts per shot. | Requires 1 Turret in the Ballistics Workshop. Requires 4 Scientists. | Ballistics Workshop | Gold: 420 Mithril: 1 6 tiers | |
| Turret Cooling Mechanism | Reduces the turret's cooldown time between firing. Bonus cooldown reduction. | Requires 1 Turret in the Ballistics Workshop. | Ballistics Workshop | Gold: 230 8 tiers | |
| Volley Gun | Upgrades 1 Ballista into a Volley Gun. | Available once Ballistics Workshop is unlocked. Have at least 1 Harpoon Ballista to convert into Volley Gun. | Ballistics Workshop | No direct listed cost | |
| Big Bad Bomb | Demodwarves have a big bomb chance to throw a heavy large metal bomb instead of a dynamite stick, with +50% damage, +8 force, +35% radius and -13% throwing velocity. | Requires 1 Demodwarf in the Demolition Shack. Requires 2 Runesmiths in The Great Forge. Requires 3 Scientists. | Demolition Shack | Gold: 200 Mithril: 1 6 tiers | |
| Seismic Revelations | Whenever a calamity triggers, there's a calamity den reveal chance to reveal a random den. | Requires 1 Demodwarf in the Demolition Shack. Requires Powder Hall tier 1 or higher. | Demolition Shack | Gold: 350 5 tiers | |
| Stardust Calamity Powder | Stars and mithril ground into gunpowder, long believed to bring luck in finding their brethren beneath the stone. Demodwarves get bonus Mithril luck, Gem luck, and damage. | Requires 1 Demodwarf in the Demolition Shack. Requires Powder Hall tier 1 or higher. | Demolition Shack | Gold: 210 Mithril: 1 4 tiers | |
| Demodwarf | However their explosions are powerful, dealing high damage and throwing ore far, but they're also destabilizing, producing more falling rocks and greatly raising the calamity bar. | Available once Demolition Shack is unlocked. | Demolition Shack | Gold: 0 Gold base: 90 Dwarves: 1 | |
| Efficient Delivery Protocol | Bonus cooldown reduction. | Requires 1 Demodwarf in the Demolition Shack. | Demolition Shack | Gold: 90 Dwarves: 0 12 tiers | |
| Holy Hand Grenade | Demodwarves have holy hand grenade chance and +0. 5% per Priest, to throw a Holy Hand Grenade instead of a Big Bad Bomb, which has +200% radius, destroys falling rocks, and deals +1% more damage per Faith. | Requires 1 Demodwarf in the Demolition Shack. Requires Powder Hall tier 3 or higher. | Demolition Shack | Gold shown after unlock | |
| I'm A Power Load | Bonus radius. | Requires Tightly Packed Package tier 2 or higher. | Demolition Shack | Gold: 170 6 tiers | |
| It's Rainning Dynamite | Demodwarves have a 4% chance to throw an extra dynamite. This can trigger extra TNT throws in one throw and each instance has a chance to trigger other effects such as Big Bad Bomb. | Requires 1 Demodwarf in the Demolition Shack. Requires Powder Hall tier 2 or higher. | Demolition Shack | Gold: 500 Mithril: 1 4 tiers | |
| Lightweight Casing | Bonus explosion chance. | Requires 1 Demodwarf in the Demolition Shack. | Demolition Shack | Gold: 80 7 tiers | |
| Powder Hall | Unlocks advanced explosions and alchemical upgrades. Tier 1 unlocks Stardust Calamity Powder for demodwarves, and Seismic Revelations for all dwarves. | Requires Powder Hall prestige. Requires 4 Scientists. | Demolition Shack | Gold: 300 Mithril: 1 4 tiers | |
| Shrapnel Rocks Hate | Gunpowder is now riddled with little mithril spikes that upon explosion dig further into the surrounding rock, possibly hitting the weakest and tenderest of spots. Bonus crit chance. | Requires 1 Demodwarf in the Demolition Shack. Requires Mithril Forging tier 1 or higher. | Demolition Shack | Gold: 130 Mithril: 1 6 tiers | |
| Tightly Packed Package | More crammed gunpowder equals more damage, but more weight too. Bonus damage. Bonus increased cooldown. | Requires 1 Demodwarf in the Demolition Shack. | Demolition Shack | Gold: 140 16 tiers | |
| Total Denmolition | Demodwarves deal bonus damage against dens, and loot from dens destroyed by explosions gains bonus force, hopefully flying right into your stash! | Requires I'm A Power Load tier 1 or higher. | Demolition Shack | Gold: 200 7 tiers | |
| Mapped Destruction | Demodwarves get bonus damage per Underground Mapping. | Requires Mapped Destruction prestige. Requires 1 Demodwarf in the Demolition Shack. Requires Powder Hall tier 3 or higher. | Demolition Shack | Gold: 1200 Mithril: 1 6 tiers | |
| Wind Bomb | Manually aimed upon use. | Requires 1 Demodwarf in the Demolition Shack. | Demolition Shack | Gold: 42 Gold base: 42 | |
| Booze And Fire | Never drink and handle fire. Fire's damage is increased by the listed upgrade per Brewmaster. | Requires 6 Flamers in the Flameworks. | Flameworks | Gold shown after unlock 4 tiers | |
| Conflagration | When the fire decides it wants a bigger hug, but you can't run because you're a mountain. Fire fields get bonus radius. | Requires 1 Flamer in the Flameworks. | Flameworks | Gold: 70 7 tiers | |
| Dark Flame | Fire fields deal bonus damage against dens. | Requires 6 Flamers in the Flameworks. | Flameworks | Gold shown after unlock 4 tiers | |
| Draconic Salvo | Flamers fire up to bonus draconic salvo additional projectiles per shot. | Requires 3 Runesmiths in The Great Forge. Requires 1 Flamer in the Flameworks. | Flameworks | Gold: 1000 4 tiers | |
| Flamelord's Wrath | Late Flameworks payoff for fire builds: converts one Flamer into a slower Flamelord that shoots explosive fireballs. | Requires 5 Runesmiths in The Great Forge. Requires 6 Flamers in the Flameworks. | Flameworks | Gold shown after unlock 4 tiers | |
| Flamer | Adds Flamers. This is the direct fire-damage line: good for straightforward mountain damage and a practical bridge into Flamelord's Wrath runs. | Available once Flameworks is unlocked. | Flameworks | Gold: 0 Gold base: 110 Dwarves: 1 | |
| Infernal Symphony | Fire fields now amplify damage of all other attacks (including fire bolts) by bonus infernal symphony per stack! | Requires 5 Scientists. Requires The Great Pyre tier 1 or higher. | Flameworks | Gold: 666 Mithril: 2 5 tiers | |
| Inferno | Fire fields get bonus damage per stack. | Requires 2 Scientists. Requires Insatiable Fire tier 1 or higher. | Flameworks | Gold: 666 8 tiers | |
| Insatiable Fire | Dwarves and fire are quite alike in their insatiable hunger, and the art of holding grudges. Fire fields get bonus duration. | Requires 1 Flamer in the Flameworks. | Flameworks | Gold: 100 Mithril: 1 6 tiers | |
| Rapid Ignition | Flamers get bonus cooldown reduction. | Requires 1 Flamer in the Flameworks. | Flameworks | Gold: 90 9 tiers | |
| Searing Wounds | Fire can now critically hit and gets bonus crit chance. | Requires 1 Flamer in the Flameworks. Requires 4 Scientists. | Flameworks | Gold: 160 9 tiers | |
| The Great Pyre | We didn't start the fire. Fire fields now stack up to max stacks. | Requires 2 Scientists. Requires Insatiable Fire tier 1 or higher. | Flameworks | Gold: 255 13 tiers | |
| Crystal Beckoner | Gem geysers have a chance to be empowered, producing higher value gems and lasting longer. Anything that increases the chance of gem geysers also increases the chance of this by 35%. | Available once Geode Sanctum is unlocked. | Geode Sanctum | No direct listed cost | |
| Stonecaller | Adds Stonecallers, the Geode Sanctum worker line focused on collecting ore and interacting with mountain reclaim pressure. | Available once Geode Sanctum is unlocked. | Geode Sanctum | No direct listed cost | |
| Maw's Claim | Whenever the mountain would reclaim ore, there's a maw reclaim chance that The Great Maw reclaims it instead. Chance is increased by +0. 25% per Stonecaller. | Available once Geode Sanctum is unlocked. | Geode Sanctum | No direct listed cost | |
| Relay Attunement | Stonecallers gain additional collection rate equal to the listed share of combined Runner and Bulldozer OPM. | Available once Geode Sanctum is unlocked. | Geode Sanctum | No direct listed cost | |
| Ore Resonance | Each tier increases Stonecaller collection rate based on the current amount of loose ore. | Available once Geode Sanctum is unlocked. | Geode Sanctum | No direct listed cost | |
| Mithril To Blood | Creates 1-3 dwarves. | Available once Geode Sanctum is unlocked. | Geode Sanctum | No direct listed cost | |
| Mithril To Spirit | Creates 1 soul. | Available once Geode Sanctum is unlocked. | Geode Sanctum | No direct listed cost | |
| Soul To Bearded Earth | Creates 1-5 dwarves and 1-7 mithril. | Available once Geode Sanctum is unlocked. | Geode Sanctum | No direct listed cost | |
| Artillery Hall | Unlocks and places the Artillery Hall building. Its building page covers Cannons, rockets, explosions, and artillery upgrades for burst damage and 15 linked upgrades. | Requires Ballistics Workshop and The Great Forge . | Khazad Greathold | Gold: 1800 Mithril: 2 Dwarves: 0 | |
| Ballistics Workshop | Unlocks and places the Ballistics Workshop building. Its building page covers Harpoons, ballista-style weapons, and projectile upgrades for sustained mountain damage and 21 linked upgrades. | Requires Flameworks or Demolition Shack . | Khazad Greathold | Gold: 600 Dwarves: 0 | |
| Build Underground Housing | Adds +2 Dwarves through Underground Housing. Buy it early when workforce count is the bottleneck. | Requires Miner's Guild . | Khazad Greathold | Gold: 0 Gold base: 25 | |
| Ravenous Gaze | Increases damage dealt when clicking by bonus damage. Dens take only 25% damage. | Available once Khazad Greathold is unlocked. | Khazad Greathold | No direct listed cost | |
| Demolition Shack | Unlocks and places the Demolition Shack building. Its building page covers Demodwarves, explosives, TNT, and den-damage tools and 15 linked upgrades. | Requires Miner's Guild and The Great Maw . Requires 4 Runners in The Great Maw. | Khazad Greathold | Gold: 350 Dwarves: 0 | |
| Flameworks | Unlocks and places the Flameworks building. Its building page covers Fire, flamers, burn effects, and damage-over-time upgrades and 12 linked upgrades. | Requires Miner's Guild and The Great Maw . Requires 4 Runners in The Great Maw. | Khazad Greathold | Gold: 400 Dwarves: 0 | |
| Geode Sanctum | Produces Stonecallers. Unlocks rituals and transmutation magic. | Available once Khazad Greathold is unlocked. | Khazad Greathold | No direct listed cost | |
| Grand Laboratory | Unlocks and places the Grand Laboratory building. Its building page covers Science scaling, luck, mithril, and late upgrade support and 17 linked upgrades. | Requires Flameworks or Demolition Shack . | Khazad Greathold | Gold: 650 Mithril: 1 Dwarves: 0 | |
| Manufactorum | Unlocks and places the Manufactorum building. Its building page covers Machines, bulldozer support, gyrocopters, repair, and automation-style upgrades and 15 linked upgrades. | Requires Manufactorum prestige. Requires The Great Forge . | Khazad Greathold | Gold: 1000 Mithril: 0 Dwarves: 0 | |
| Meadhall | Unlocks and places the Meadhall building. Its building page covers Brewmaster, keg, gold, and temporary buff upgrades and 9 linked upgrades. | Requires The Great Forge and Flameworks . | Khazad Greathold | Gold shown after unlock Dwarf shown after unlock | |
| Miner's Guild | Unlocks and places the Miner's Guild building. Its building page covers Miner damage, luck, crits, and direct ore/gem production and 14 linked upgrades. | Available once Khazad Greathold is unlocked. | Khazad Greathold | Gold: 0 | |
| Shrine | Unlocks and places the Shrine building. Its building page covers Priests, rituals, altars, and religion-themed economy/combat scaling and 11 linked upgrades. | Requires The Great Forge and Flameworks . | Khazad Greathold | Gold shown after unlock Dwarf shown after unlock | |
| Smuggler's Guild | Upgrade in this building's progression chain; prioritize it when that building is part of your current strategy. | Available once Khazad Greathold is unlocked. | Khazad Greathold | No direct listed cost | |
| Spelunker's Guild | Unlocks and places the Spelunker's Guild building. Its building page covers Spelunkers, treasure hunters, dens, artifacts, mithril, PP, and underground mapping and 12 linked upgrades. | Requires Spelunker's Guild prestige. Requires The Great Forge . | Khazad Greathold | Gold: 1200 Dwarves: 1 | |
| Swap Buildings | Through geomantic rune magic, clever modular construction and amish relocation technique, this ritual swaps the positions of 2 buildings, or places a building into an empty slot. | Requires the linked building or system to be present. | Khazad Greathold | Gold: 40 Gold base: 40 | |
| The Great Forge | Unlocks and places The Great Forge building. Its building page covers Forge, artifact, rune, enchant, and equipment-style scaling and 18 linked upgrades. | Requires Grand Laboratory or Ballistics Workshop . | Khazad Greathold | Gold: 700 Dwarves: 0 | |
| The Great Maw | Unlocks and places The Great Maw building. Its building page covers Core mountain-feeding, hauling pressure, and early economy support and 15 linked upgrades. | Requires 6 Miners in the Miner's Guild. | Khazad Greathold | Gold: 0 | |
| Alkahest Aperture | Laser Cannon gets bonus damage per Alchemy Research. | Available once Grand Laboratory is unlocked. | Laboratory | No direct listed cost | |
| Alchemy | Every 20 uses the mithril cost is increased by 1. | Requires 8 Scientists in the Grand Laboratory. | Grand Laboratory | Mithril cost rises by 1 every 20 Alchemy uses. | |
| Broadaxe Beam | Laser beam gets a wider beam and gets bonus crit chance. | Requires 1 Laser Cannon in the Grand Laboratory. Requires 2 Scientists in the Grand Laboratory. | Grand Laboratory | Gold: 100 8 tiers | |
| Cookie Cutter | Laser Cannon gains bonus damage over time, Gem luck, and a calamity damage multiplier. | Requires 1 Laser Cannon in the Grand Laboratory. | Grand Laboratory | Gold: 300 Mithril: 1 9 tiers | |
| Cooling Masters | Laser Cannon gets bonus cooldown reduction. | Requires 1 Laser Cannon in the Grand Laboratory. Requires 3 Scientists in the Grand Laboratory. | Grand Laboratory | Gold: 100 Dwarves: 1 10 tiers | |
| Cyberdwarf | Unlocks Gorilla Arms and Rhino Legs for runners. Tier 2 unlocks C. Each tier further buffs upgrades as specified. | Requires Cyberdwarf prestige. Requires 10 Scientists in the Grand Laboratory. | Grand Laboratory | Gold: 1337 Mithril: 2 4 tiers | |
| Deep Core Technology | Laboratory tech-chain entry that supports deeper mithril and late-game science progression once its unlock condition is met. | Requires 1 Laser Cannon in the Grand Laboratory. Requires 13 Scientists in the Grand Laboratory. | Grand Laboratory | Gold shown after unlock 4 tiers | |
| Disco Shuffle | Whenever you move Grand Laboratory with the Buildings Swap ritual, all Laser Cannons get temporarily empowered with bonus luck and bonus crit chance for the next 8-24 seconds of firing. | Requires 1 Laser Cannon in the Grand Laboratory. Requires 6 Scientists in the Grand Laboratory. | Grand Laboratory | Gold: 210 5 tiers | |
| Energy Sustainer | Laser Cannon fires up to bonus fire duration add seconds longer. | Requires 1 Laser Cannon in the Grand Laboratory. | Grand Laboratory | Gold: 110 11 tiers | |
| Laser Cannon | Adds Laser Cannons. Use them as science damage and support scaling; they pair well with gold and late utility plans but still need hauling to keep ore from piling up. | Requires 1 Scientist in the Grand Laboratory. | Grand Laboratory | Gold: 0 Gold base: 190 Mithril: 0 Dwarves: 2 | |
| Magnetic Shielder Aura | The laser beam is now surrounded by the listed chance to deal 0 to rock zap maximum damage to any falling rock it touches, hopefully disintegrating it in the process. | Requires 1 Laser Cannon in the Grand Laboratory. Requires 9 Scientists in the Grand Laboratory. | Grand Laboratory | Gold: 420 8 tiers | |
| Power Overwhelming | Laser Cannon gets bonus damage over time for each Scientist! | Requires 1 Laser Cannon in the Grand Laboratory. Requires 6 Scientists in the Grand Laboratory. | Grand Laboratory | Gold: 600 Mithril: 2 7 tiers | |
| Projectile Empowering Field | The laser attunes projectiles to the mountain's frequency, making them keen to hit to just the right places. Projectiles passing the laser beam now get empowered by it and gain proj crit bonus luck. | Requires 1 Laser Cannon in the Grand Laboratory. Requires 8 Scientists in the Grand Laboratory. | Grand Laboratory | Gold: 410 7 tiers | |
| Quantum Scrambler | Laser Cannon deals bonus damage over time against dens. Each scientist adds a chance for mountain hits to erupt into a gem geyser. | Requires 1 Laser Cannon in the Grand Laboratory. Requires 8 Scientists in the Grand Laboratory. | Grand Laboratory | Gold: 400 Mithril: 2 7 tiers | |
| Scientist | Adds Scientists. Use them for science unlock thresholds, chance-based upgrade scaling, Laser Cannon support, and a normal-upgrade gold discount of min(30%, 0.3% * Scientist count), max 30%. | Available once Grand Laboratory is unlocked. | Grand Laboratory | Gold: 0 Gold base: 72 Dwarves: 1 | |
| Superheated Gem Harvester | The intense heat of the laser is such it can create gems! Laser Cannon gets a chance on damage to drop random bonus gems! Chance is increased by 0. | Requires 1 Laser Cannon in the Grand Laboratory. Requires 5 Scientists in the Grand Laboratory. | Grand Laboratory | Gold: 360 6 tiers | |
| Therapeutic Laser | With prestige upgrade, if ore touches the laser, it has a small chance of being transmuted into a gem. If a gem touches the laser it has a chance to transmute into a bigger gem. | Requires 1 Laser Cannon in the Grand Laboratory. Requires 7 Scientists in the Grand Laboratory. | Grand Laboratory | Gold shown after unlock 4 tiers | |
| Bulldozer | A treaded metal machine, shaped like a bull and powered by steam and fire. The metal beast can carry a vast amount of ore before it needs returning, and is heavily protected from falling rocks with mithril plating. | Available once Manufactorum is unlocked. | Manufactorum | Gold: 700 Gold base: 700 Mithril: 4 Dwarves: 2 | |
| Enlarged Storage Bay | Bulldozer gets bonus carrying capacity. | Requires 1 Bulldozer in the Manufactorum. | Manufactorum | Gold: 180 10 tiers | |
| Gyrocopter | Gyrocopters fly above the stash and fire short-range beams at falling rocks. They also shoot fishing nets trying to catch falling ores or skim from the top of the ore pile. | Available once Manufactorum is unlocked. | Manufactorum | Gold shown after unlock Mithril shown after unlock Dwarf shown after unlock | |
| Focusing Lenses | Gyrocopters deal bonus damage per beam. | Available once Manufactorum is unlocked. | Manufactorum | No direct listed cost | |
| More Beams! | Gyrocopters fire bonus gyrocopter beams per burst. | Available once Manufactorum is unlocked. | Manufactorum | No direct listed cost | |
| Cogitators | Rune-etched timing cogitators refine the firing cycles of the beam batteries. Gyrocopters get bonus cooldown reduction. | Available once Manufactorum is unlocked. | Manufactorum | No direct listed cost | |
| Fishing Nets | Nets get bonus cooldown reduction. | Available once Manufactorum is unlocked. | Manufactorum | No direct listed cost | |
| Gem Trawlers | Nets get bonus radius and more captured ores they can capture. | Available once Manufactorum is unlocked. | Manufactorum | No direct listed cost | |
| Living Metal | Bulldozer gets bonus bulldozer hp regen every 5 seconds and reduced stun duration. | Requires 1 Bulldozer in the Manufactorum. Requires Ritual Power tier 1 or higher. | Manufactorum | Gold: 330 4 tiers | |
| Mounted A.R. Turret | A compact anti-air turret mounted on the bulldozer's back, designed to intercept falling rocks before they can damage the machine. Turret gets bonus cooldown reduction and bonus accuracy. | Requires 1 Bulldozer in the Manufactorum. Requires 1 Turret in the Ballistics Workshop. | Manufactorum | Gold: 500 Mithril: 1 6 tiers | |
| Rapid Repair Servitors | Bulldozer rests for less time and heals for the listed amount after resting (40% by default). | Requires 1 Bulldozer in the Manufactorum. | Manufactorum | Gold: 200 Dwarves: 1 6 tiers | |
| Reinforced Hull | Additional mithril plating and structural reinforcements make the bulldozer more resilient to the falling sky. Bulldozer gets bonus HP. | Requires 1 Bulldozer in the Manufactorum. | Manufactorum | Gold: 220 Mithril: 1 6 tiers | |
| Reconnaissance | All dwarves deal bonus damage to dens for each gyrocopter. | Available once Manufactorum is unlocked. | Manufactorum | No direct listed cost | |
| Turbocharged Engine | Enhanced steam pressure and improved fuel injection systems dramatically increase the bulldozer's movement speed. Bulldozer gets bonus speed. | Requires 1 Bulldozer in the Manufactorum. | Manufactorum | Gold: 240 10 tiers | |
| Upheaval | Upheaval has 5% chance to have no cooldown, increased by 0. 25% for each missing HP among Bulldozers (max 35%). | Available once Manufactorum is unlocked. | Manufactorum | No direct listed cost | |
| Golden Bomb | Manually aimed upon use. | Available once Meadhall is unlocked. | Meadhall | No direct listed cost | |
| Bling-Barrel Brew | A keg is thrown on its random cooldown at a random ground location, turning ores into Amberuby gems worth their original value plus the listed bonus. It gains +1. 5% per Brewmaster. | Available once Meadhall is unlocked. | Meadhall | No direct listed cost | |
| Bling Gusher | The Bling-Barrel Brew's throwing cooldown is reduced by the listed upgrade value. | Available once Meadhall is unlocked. | Meadhall | No direct listed cost | |
| Brewmaster | Their blood is 67% alcohol. Brewmasters unlock new brews, and each Brewmaster increases the delivery rate of kegs by 2%. | Available once Meadhall is unlocked. | Meadhall | No direct listed cost | |
| Dragon-Slayer's Ale | A keg of this brew is thrown on its random cooldown at a random column of buildings, buffing all dwarves in that column with a stacking bonus damage buff for 15-30 seconds (max 10 stacks). | Available once Meadhall is unlocked. | Meadhall | No direct listed cost | |
| Bottomless Dragon | The Dragon-Slayer's Ale keg cooldown is reduced by the listed upgrade value. | Available once Meadhall is unlocked. | Meadhall | No direct listed cost | |
| Midas Beer Nuke | Also destroys all rocks and wakes up all stunned runners. | Available once Meadhall is unlocked. | Meadhall | No direct listed cost | |
| Oxelerated Delivery | The Ox-Lung Lager's throwing cooldown is reduced by the listed upgrade value. | Available once Meadhall is unlocked. | Meadhall | No direct listed cost | |
| Ox-Lung Lager | A keg of this brew is thrown on its random cooldown at a random location on the ground, buffing all runners with a stacking +1 carrying capacity and bonus speed for 15-30 seconds (max 5 stacks). | Available once Meadhall is unlocked. | Meadhall | No direct listed cost | |
| Blessing Of The Golden God | The more gold you have the higher the chance of throwing a GOLDEN PICKAXE! | Requires Pickarang tier 1 or higher. | Miner's Guild | Gold shown after unlock 4 tiers | |
| C.L.U.S.T.E.R.P.I.C.K. | Moments after a pickaxe is thrown, it has a cluster pick chance to erupt into a cluster of 2-4 smaller pickaxes, with 50% lower damage but otherwise identical stats. The chance is increased by 1% per Cyberdwarf tier. | Requires C.L.U.S.T.E.R.P.I.C.K. prestige. Requires Cyberdwarf tier 2 or higher. | Miner's Guild | Gold: 2000 Mithril: 2 4 tiers | |
| Gemcraft Academy | All dwarves get bonus Gem luck for each Miner. Gem luck increases the odds of dropping gems instead of non-gems, and only slightly increases the odds of getting bonus loot. | Requires Offering To The Great Mother tier 1 or higher. | Miner's Guild | Gold: 250 Mithril: 1 4 tiers | |
| Megapick | The Miners together pull out and throw a massive pickaxe, imbued by their unshakable spirit. It deals MEGA damage and can trigger all pickaxe upgrades. | Requires Pickarang tier 1 or higher. | Miner's Guild | Gold shown after unlock | |
| Miner | Stats tracked: Attack Cooldown, Damage, Calamity Multiplier, Den Damage Multiplier, Crit, Crit Multiplier, Luck, Gem Luck, Mithril Luck, Pickarang, Thunderboom. | Available once Miner's Guild is unlocked. | Miner's Guild | Gold: 0 Gold base: 50 Dwarves: 1 | |
| Mithril Pickaxes | Pickaxes get bonus damage. | Requires Mithril Forging tier 1 or higher. | Miner's Guild | Gold: 140 Mithril: 1 6 tiers | |
| Offering To The Great Mother | Miners gain bonus Luck. Use it when miner hits are driving your ore, gem, and lucky-hit income. | Requires 8 Miners in the Miner's Guild. Requires 1 Runner in The Great Maw. | Miner's Guild | Gold: 150 9 tiers | |
| Pickarang | Pickaxes can bounce back and hit the mountain again. The chance scales with Scientists and Luck. | Requires Mithril Pickaxes tier 1 or higher. | Miner's Guild | Gold: 800 Mithril: 2 8 tiers | |
| Raised By Pickaxes | Miners get bonus damage. Higher damage can yield higher value loot. | Requires 1 Miner in the Miner's Guild. Requires 1 Runner in The Great Maw. | Miner's Guild | Gold: 70 13 tiers | |
| Rock And Protein Diet | Miners get bonus throwing velocity, which makes them miss the mountain less and allows them to throw higher up the mountain, where veins and dens may lay. | Requires 1 Miner in the Miner's Guild. Requires 1 Runner in The Great Maw. | Miner's Guild | Gold: 50 5 tiers | |
| Sharpthrower Goggles | Miners gain hit chance, which makes more throws connect and improves the value of miner damage upgrades. | Requires The Great Forge . | Miner's Guild | Gold: 90 9 tiers | |
| Slayer | Miners deal bonus damage against Dens. They can appear from calamities and when mountain health reaches half and full health. | Requires 8 Miners in the Miner's Guild. Requires 1 Runner in The Great Maw. | Miner's Guild | Gold: 220 9 tiers | |
| The Art of Faster Chucking | Miners get bonus cooldown reduction. | Requires 1 Miner in the Miner's Guild. Requires 1 Runner in The Great Maw. | Miner's Guild | Gold: 80 16 tiers | |
| Thunderboom Tips | Runesmiths charge the pickaxe with booming thunder, furiously reverberating inside its mithril prison. Bonus calamity damage multiplier. A chance to trigger a lightning strike, which deals additional 25-75% damage. | Requires The Great Forge . Requires 4 Runesmiths in The Great Forge. | Miner's Guild | Gold: 600 Mithril: 1 5 tiers | |
| Enchant Zealous Fury | After casting this ritual, select a dwarf or their building. All existing and future dwarves of that type permanently gain: +5% crit-damage. | Available once Shrine is unlocked. | Shrine | No direct listed cost | |
| Expand Holy Grounds | Upgrade in this building's progression chain; prioritize it when that building is part of your current strategy. | Available once Shrine is unlocked. | Shrine | No direct listed cost | |
| Great Inhale | For the next 7-14 seconds, The Great Maw inhales and guzzles all ore! | Available once Shrine is unlocked. | Shrine | No direct listed cost | |
| Mass Apotheosis | Creates 1 soul and 8-12 faith. | Available once Shrine is unlocked. | Shrine | No direct listed cost | |
| Priest | Upon every mountain kill, you gain Faith equal to the number of Priests to the power of 0. | Available once Shrine is unlocked. | Shrine | No direct listed cost | |
| Sacrifice Beards | Creates 1-4 mithril and 3-6 faith. | Available once Shrine is unlocked. | Shrine | No direct listed cost | |
| Sanctification | Creates 1 Priest. Scales the gold cost normally. Each use increases the ritual cost by +2 Mithril and +5 Faith. | Available once Shrine is unlocked. | Shrine | No direct listed cost | |
| Great Grom Altar | He who made fire and lightning. Tier 1 - Unlocks the Holy Hand Grenade demodwarf upgrade (requires Powder Hall tier 3). Unlocks Enchant Zealous Fury ritual. | Available once Shrine is unlocked. | Shrine | No direct listed cost | |
| Great Maw Altar | Tier 1 - Unlocks two sacrifice rituals. Tier 2 - Whenever the Mountain would reclaim ore, there's 10% chance the Maw reclaims it instead. Unlocks The Great Inhale ritual. | Available once Shrine is unlocked. | Shrine | No direct listed cost | |
| Great Mother Altar | Tier 1 - Underground Housing costs 10% less gold. Unlocks the Sanctification ritual. Tier 2 - Ores and gems are worth 20% more and +1. | Available once Shrine is unlocked. | Shrine | No direct listed cost | |
| Great Shabu Altar | Tier 1 - Increases the odds of good outcomes for Spelunkers, Treasure Hunters, Forge Artifact and Alchemy. Unlocks Shabu's Laughter ritual. Tier 2 - Brewmasters count as Priests at 50% rate. | Available once Shrine is unlocked. | Shrine | No direct listed cost | |
| Thunderline Network | Less time to return based on the listed upgrade value. | Available once Spelunker's Guild is unlocked. | Spelunker's Guild | Gold: 350 Mithril: 1 10 tiers | |
| Ancestral Lore | Increases the odds of spelunkers retrieving PP by the listed upgrade value. In general, each time spelunker obtains PP, the base odds are reduced by flat 0. 1%. | Available once Spelunker's Guild is unlocked. | Spelunker's Guild | Gold: 200 Mithril: 1 6 tiers | |
| Drums In The Deep | Increases the chance of multiple dens appearing by the listed upgrade value when mountain reaches half health or is destroyed. | Available once Spelunker's Guild is unlocked. | Spelunker's Guild | Gold: 400 8 tiers | |
| Explosives Kit | Whenever a spelunker returns, the spelunker deals a listed share of mountain max health as damage. That damage share increases by 0. 0005% per Underground Mapping, up to 0. | Requires Explosives Kit prestige. | Spelunker's Guild | Gold: 2500 Mithril: 1 6 tiers | |
| Grand Lodge | Whenever a Spelunker returns, all dwarves gain bonus damage for the listed duration. Whenever a Treasure Hunter returns, they instead gain bonus damage for the same duration. | Available once Spelunker's Guild is unlocked. | Spelunker's Guild | Gold shown after unlock Mithril shown after unlock 2 tiers | |
| Mithril Divining | Through star-etched crystals and ancient runes, dwarven seers divine the whispers of mithril veins. Increases Mithril luck of all dwarves by spelunker mithril luck. | Available once Spelunker's Guild is unlocked. | Spelunker's Guild | Gold: 300 10 tiers | |
| Relic Raiding | Increases the chance that dens drop artifacts by the listed chance. | Available once Spelunker's Guild is unlocked. | Spelunker's Guild | Gold: 200 Mithril: 1 9 tiers | |
| Spelunker | Sends Spelunkers on return-timer expeditions that can bring gold, mithril, revealed mithril veins, dens, or injury outcomes. | Available once Spelunker's Guild is unlocked. | Spelunker's Guild | Gold: 0 Gold base: 180 Dwarves: 1 | |
| Treasure Hunter | Sends Treasure Hunters on higher-risk expeditions that can return artifacts, Tier 5 artifacts, mithril, PP, souls, calamities, injuries, or death. | Available once Spelunker's Guild is unlocked. | Spelunker's Guild | Gold shown after unlock Dwarf shown after unlock | |
| Antiquities Express | Less time to return based on the listed upgrade value. | Available once Spelunker's Guild is unlocked. | Spelunkers Guild | No direct listed cost | |
| Treasury Acquisition | Whenever any dwarf or weapon destroys a den, it counts as if it had bonus luck! | Available once Spelunker's Guild is unlocked. | Spelunker's Guild | Gold: 150 12 tiers | |
| Underground Mapping | Increases underground mapping by underground mapping. | Available once Spelunker's Guild is unlocked. | Spelunker's Guild | Gold: 230 15 tiers | |
| Boon of Chad | This ritual bestows great strength and vigor to the most venerable runners! All runners get +6 carrying capacity and +50% gathering speed until they return to base. | Requires 4 Runesmiths in The Great Forge. | The Great Forge | Gold: 200 Gold base: 200 | |
| Boon of Shielding | This ritual bestows protection to those brave enough to dance amongst the falling stars! The shield has 1 charge, +1 for each tier of Ritual Power. | Requires 4 Runesmiths in The Great Forge. | The Great Forge | Gold: 200 Gold base: 200 | |
| Call Earthquake | This powerful ritual angers the ground and triggers a mighty earthquake, which deals damage to the mountain and forcefully knocks ore and runners all over the place. | Requires Ritual Power tier 1 or higher. | The Great Forge | Gold: 500 Gold base: 500 | |
| Enchant Calamitous Force | After casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +2 force. +7% calamity damage. | Requires Ritual Power tier 1 or higher. | The Great Forge | Gold: 300 Gold base: 300 | |
| Enchant Good Luck | After casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +4 luck. | Requires Ritual Power tier 1 or higher. | The Great Forge | Gold: 300 Gold base: 300 | |
| Enchant Lethal Precision | After casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +2% crit. | Requires Ritual Power tier 1 or higher. | The Great Forge | Gold: 300 Gold base: 300 | |
| Enchant Primal Power | After casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +5% damage. | Available once The Great Forge is unlocked. | The Great Forge | No direct listed cost | |
| Forge Artifact | Each use has a 67% chance to create one of five unique Tier 5 artifacts. The remaining 33% chance forges a random Tier 3 or Tier 4 artifact. | Requires Mithril Forging tier 2 or higher. | The Great Forge | Gold: 400 Gold base: 400 Mithril: 3 | |
| Mithril Forging | Forge path upgrade for spending Mithril on stronger long-run scaling. Buy it when Mithril income is stable enough to support forging. | Requires 1 Runesmith in The Great Forge. | The Great Forge | Gold: 120 Mithril: 1 4 tiers | |
| Ritual Power | Unlocks rituals, and each tier further buffs some rituals as specified in their description. Unlocks: -Enchant Good Luck -Enchant Lethal Precision -Enchant Calamitous Force -Call Earthquake -Bulldozer's Living Metal | Requires Ritual Power prestige. Requires 3 Runesmiths in The Great Forge. | The Great Forge | Gold: 666 3 tiers | |
| Rune of Flame | Flamers and demodwarves get bonus damage per runesmith. | Requires 1 Runesmith in The Great Forge. | The Great Forge | Gold: 250 Mithril: 1 3 tiers | |
| Rune of Fortune | All dwarves get bonus luck per runesmith. | Requires 3 Runesmiths in The Great Forge. | The Great Forge | Gold: 250 Mithril: 1 3 tiers | |
| Rune of Machine | Harpoon Ballista, Laser Cannon and Great Duke Cannon get bonus cooldown reduction per runesmith. | Requires 3 Runesmiths in The Great Forge. | The Great Forge | Gold: 250 Mithril: 1 3 tiers | |
| Rune of Might | Miners get bonus damage per runesmith. | Requires 1 Runesmith in The Great Forge. | The Great Forge | Gold: 250 Mithril: 1 3 tiers | |
| Rune of Power | All dwarves get bonus damage per runesmith. | Requires 1 Runesmith in The Great Forge. | The Great Forge | Gold: 250 Mithril: 1 3 tiers | |
| Rune of Speed | Runners and bulldozers get bonus speed per runesmith. | Requires 1 Runesmith in The Great Forge. | The Great Forge | Gold: 250 Mithril: 1 3 tiers | |
| Rune of War | All dwarves get bonus damage to dens per runesmith. Whenever a den is destroyed, all dwarves get stacking bonus crit chance and bonus luck per runesmith for 6-12 seconds. | Requires 3 Runesmiths in The Great Forge. | The Great Forge | Gold: 250 Mithril: 1 3 tiers | |
| Runesmith | With a chant and a crescendo of rhythmic pounds, the Runesmith prepares his anvil to sing true, before the final strike forges magic into a rune, instilling power to steel and flesh. | Available once The Great Forge is unlocked. | The Great Forge | Gold: 0 Gold base: 105 Dwarves: 1 | |
| Carrying Capacity | Runners get bonus carrying capacity. | Requires 3 Runners in The Great Maw. | The Great Maw | Gold: 70 25 tiers | |
| Dodgy Profession | Runners get a chance to dodge falling rocks and monsters. Dodge is increased by +0. 15% per luck and capped to a max of 69%. | Requires 3 Runners in The Great Maw. | The Great Maw | Gold: 80 12 tiers | |
| Exalted Beard Aura | Whenever a runner is hit by a falling rock, there is a chance that his powerful beard aura deflects it away. The deflection chance is increased by +1% for each Runesmith. | Requires 4 Runesmiths in The Great Forge. | The Great Maw | Gold: 420 Mithril: 2 6 tiers | |
| Gemstone Frenzy | Runners get bonus Speed for 7-10 seconds for each Gem they deliver. | Requires Lust For Gems tier 1 or higher. | The Great Maw | Gold: 300 Mithril: 0 5 tiers | |
| Gorilla Arms | Runners get bonus Carrying Capacity. Whenever picking up a rock, Runners have a chance to flex hard and YEET their payload back towards the stash, like the chads they are. The odds are increased by +1. | Requires Cyberdwarf tier 1 or higher. | The Great Maw | Gold: 3000 Mithril: 3 5 tiers | |
| Lust For Gems | Whenever a Runner picks up a gem, he gets so ecstatic he gets a stacking buff of bonus Speed for 3-5 seconds. | Requires Prospector's Massive Nose tier 1 or higher. | The Great Maw | Gold: 250 6 tiers | |
| Magnetic Gloves | Runners get bonus speed. | Requires 1 Runesmith in The Great Forge. | The Great Maw | Gold: 100 15 tiers | |
| Mithril Chainmail | Thick layers of leather and mithril mesh clad the dwarf, hopefully providing some protection against monsters, stray explosives and falling rocks. Bonus Dodge against friendly-fire dynamite and windbomb explosions. | Requires Mithril Forging tier 1 or higher. | The Great Maw | Gold: 250 Mithril: 1 6 tiers | |
| Pixie Cocaine | Each delivery has a crashout chance that rises the longer the runner avoids crashing out, which stuns the runner for a long time. 5% chance +0. 2% per scientist and +0. | Requires Powder Hall tier 2 or higher. | The Great Maw | Gold: 666 5 tiers | |
| Prospector's Massive Nose | Whenever a Runner picks up a non-gem ore, there's a nose chance that he gets lucky and finds a random gem. Chance increased by 0. 06% per luck. | Requires Carrying Capacity tier 1 or higher. | The Great Maw | Gold: 170 8 tiers | |
| Rhino Legs | Runners get bonus Carrying Capacity. Reduces speed penalty for each carried ore by reduced speed penalty. | Requires Cyberdwarf tier 1 or higher. | The Great Maw | Gold: 3000 Mithril: 3 5 tiers | |
| Runner | Stats tracked: Move Speed, Carry Capacity, Dodge, Luck, Resting Time, Stun Duration Multiplier, Gathering Time, Gorilla YEET. | Available once The Great Maw is unlocked. | The Great Maw | Gold: 0 Gold base: 38 Dwarves: 1 | |
| Sacrifice To The Great Maw | Runners gain bonus Luck and longer resting time. Take it when runner safety and lucky ore/gem handling matter more than raw hauling speed. | Requires 6 Runners in The Great Maw. | The Great Maw | Gold: 240 7 tiers | |
| Stoutly March | Runners get bonus Speed. | Requires 3 Runners in The Great Maw. | The Great Maw | Gold: 50 15 tiers | |
| Insatiable Guzzler | Tier 2 increases the force and radius of the suction. Tier 4-6 drastically increases the radius and force. | Requires 12 Runners in The Great Maw. | The Great Maw | Gold: 200 Mithril: 0 6 tiers |