Flamelord's Wrath
Late Flameworks payoff for fire builds: converts one Flamer into a slower Flamelord that shoots explosive fireballs. It wants Flamer damage, max fire-field stacks, projectile count, and cooldown support before it pays off.
Effect and Strategy
Section titled “Effect and Strategy”| Main use | Late Flameworks payoff for fire builds: converts one Flamer into a slower Flamelord that shoots explosive fireballs. |
|---|---|
| When to buy | Buy after fire fields are already working: several Flamers, Rapid Ignition, The Great Pyre, Infernal Symphony, and projectile-count support. Delay it if fire fields are still your main sustained damage source. |
| Cost | Gold shown after unlock 4 tiers |
How to Unlock Flamelord’s Wrath
Section titled “How to Unlock Flamelord’s Wrath”| Prestige requirement | Flamelords prestige must be purchased first. |
|---|---|
| Worker requirement | Have at least 6 Flamers and 5 Runesmiths. The code check is more than 5 Flamers and more than 4 Runesmiths. |
| Conversion | Flamelord's Wrath converts 1 Flamer into a Flamelord. Flamelords attack more slowly, do not create fire fields, and fire exploding fireballs instead. |
| Fireball formula | Size-1 fireball damage is Flamer damage x max fire-field stacks x 5. Fireball size comes from the number of bolts the Flamelord would have fired. |
| Main drawback | Converted Flamers stop placing fire fields. If your damage depends on field uptime, keep enough normal Flamers active before converting more of them. |
| Powder Hall | Powder Hall is not required for Flamelord's Wrath and is not a Flamelord damage multiplier. Treat it as a Demolition, Alchemy, and Nuclear Research unlock, not as part of the Flamelord formula. |
| Use it when | Use it as the payoff for a committed Flameworks build after Rapid Ignition, The Great Pyre, Infernal Symphony, and projectile-size support are already funded. |
How Flamers Work
Section titled “How Flamers Work”| Part | What It Does | Why It Matters For Wrath |
|---|---|---|
| Attack cycle | Flamers attack every 13-15 seconds before cooldown upgrades. Rapid Ignition lowers that cooldown multiplier down to 0.19 at max tier. | More attacks means more fireball rolls per minute. |
| Bolts | Flamers shoot one bolt by default. The bolt creates a fire field and deals (12 + Flamer damage) damage, with fire-bolt artifacts applied. | A Flamelord does not create those fields, but its fireball size uses the number of bolts the replaced Flamer would have fired. |
| Fire fields | A field ticks every 2 seconds for damage x stack count, lasts roughly 8-14 seconds before duration upgrades, and merges with nearby fields. | Normal Flamers still need to create fields for Infernal Symphony and for the max-stack value that makes Flamelord fireballs hit harder. |
| Stacks | The Great Pyre raises max fire-field stacks from 5 up to 25. Inferno adds up to +4 damage per stack. | Max stacks directly raises Flamelord fireball damage because the formula multiplies by max stack count. |
| Amplification | Infernal Symphony makes fire fields amplify other attacks by 2% to 6% per stack. At 25 stacks and max tier, that is 150% bonus damage, or 2.5x total damage for affected hits. | This buffs fireballs only while fields still exist; converting too many Flamers can reduce field uptime. |
| Projectile count | Draconic Salvo adds up to +4 projectiles per shot, and Dragon's Claw can add 1 more while cutting Salvo's gold cost. | Projectile count is the cleanest Flamelord-specific multiplier because it increases fireball size. |
What Buffs Flamelord
Section titled “What Buffs Flamelord”| Upgrade / Source | Buffs Fireball Directly? | Exact Interaction |
|---|---|---|
| Rapid Ignition | Yes | Lower cooldown means more Flamelord attacks per minute. |
| Draconic Salvo | Yes | Raises the bolt count used as fireball size, up to +4 projectiles before artifact help. |
| Dragon's Claw | Yes | Adds 1 more Draconic Salvo projectile and halves Salvo's gold cost, so it raises the same size multiplier. |
| The Great Pyre | Yes | Raises max fire-field stacks from 5 to 25. The fireball formula multiplies by this max-stack number. |
| Inferno | Yes | Adds fire damage per stack and also raises the Flamer damage value used by fireball damage. |
| Searing Wounds | Yes | Adds fire crit chance. It helps if the fireball uses the same fire damage/crit package as Flamer attacks. |
| Rune of Flame | Yes | Runesmiths raise Flamer damage, and Flamelord fireball damage starts from the Flamer damage value. |
| Lavalord Totem | Yes | Its passive explicitly reduces cooldown for Flamers and Flamelords by 20%. |
| Fire Titan Core | Yes | Adds +20% Flamer damage, which feeds the Flamelord damage formula. |
| Dragon's Eye | Yes | Raises fire stack damage from saved gold, increasing the damage value used by fire builds. |
| Endless Blaze | Yes | Adds repeatable +3% Flamer damage per rank, up to 5 purchases per Ascension rank. |
| Booze And Fire | Yes | Raises Fire damage per Brewmaster. That feeds the shared fire/Flamer damage value that Flamelord fireballs start from. |
| Conflagration | No direct fireball damage | Makes normal fire fields wider. Helpful for Infernal Symphony field coverage, but Flamelords themselves do not create fields. |
| Insatiable Fire | No direct fireball damage | Extends normal fire-field duration. It protects field uptime around Flamelords rather than raising fireball damage directly. |
| Infernal Symphony | Indirect | Existing fire fields amplify other attacks by 2% to 6% per stack. Fireballs benefit only while those fields exist. |
| Powder Hall | No | The current Flamelord formula is Flamer damage x max stacks x fireball size x 5. Powder Hall is not in that formula or the Flamelord unlock path. |
| Enduring Embers | Indirect | Extends fire-field duration on hit, which keeps Infernal Symphony fuel available longer. |
| Infernal Fortune | Indirect | Infernal Symphony adds Luck to affected damage sources. It helps luck-based side effects, not the base fireball formula. |
| Dark Flame | No for normal fireball damage | This is den-focused fire-field support. Use it for den pressure, not as a Flamelord damage multiplier. |
| Salamander Sacs | No direct fireball buff | It doubles normal Flamer fire bolts. Keep it for normal Flamers before conversion; the Flamelord fireball formula uses Flamer damage, max stacks, and projectile count, not the normal fire-bolt hit. |
Exact Flameworks Upgrade List
Section titled “Exact Flameworks Upgrade List”| Upgrade | Flamelord Benefit | Code-backed Interaction |
|---|---|---|
| Flamer | Yes | Flamelord's Wrath converts a Flamer into a Flamelord. The converted unit still uses the shared Flamer damage, cooldown, projectile-count, crit, and max-stack setup. |
| Rapid Ignition | Yes, direct | It changes Flamer attack cooldown. Lower cooldown means the Flamelord fires more fireballs per minute. |
| Conflagration | No direct fireball buff | It increases normal fire-field radius. Flamelords do not create fire fields, so this only helps the normal Flamers that keep field support active. |
| Insatiable Fire | No direct fireball buff | It increases normal fire-field duration. That helps Infernal Symphony support, but it does not increase the fireball formula. |
| Inferno | Yes, direct | It adds Flamer damage per fire-field stack. Flamelord fireball damage starts from Flamer damage, so this raises the base of the fireball calculation. |
| The Great Pyre | Yes, direct | It raises max fire-field stacks. The current full-game fireball formula explicitly multiplies by max stacks. |
| Searing Wounds | Yes | It adds fire crit chance. Flamelord fireballs use the shared fire/Flamer damage package, so fire crit support is relevant. |
| Infernal Symphony | Indirect | It makes existing fire fields amplify other attacks. Flamelord can benefit while normal Flamers keep fields on the mountain; converting every Flamer weakens this support. |
| Draconic Salvo | Yes, direct | It adds projectiles. Fireball size is based on the number of bolts the Flamelord would have fired, so this is one of Wrath's strongest direct multipliers. |
| Dark Flame | No for normal mountain damage | It is den-focused fire-field support. It can help den pressure, but it is not part of the normal Flamelord fireball damage formula. |
| Booze And Fire | Yes | It raises Fire damage per Brewmaster. That increases the fire/Flamer damage value used by Flamelord fireballs. |
| Flamelord's Wrath | Yes | This is the conversion upgrade. More tiers mean more Flamer-to-Flamelord conversions, but too many conversions can leave too few normal Flamers to maintain fields. |
When It Is Worth It
Section titled “When It Is Worth It”| Situation | Decision | Player Takeaway |
|---|---|---|
| You have Flameworks, several Flamers, Rapid Ignition, Draconic Salvo, The Great Pyre, and Rune of Flame. | Convert one Flamer and test clear speed. | The fireball has cooldown, size, max-stack, and damage support. |
| Normal Flamers are still keeping fire fields active. | Wrath becomes safer. | The build gets fireball burst without losing all of the field uptime that supports Infernal Symphony and max-stack scaling. |
| You only have basic Flamer and no stack or projectile support. | Delay Wrath. | A size-1 fireball with low max-stack scaling is usually weaker than fixing cooldown, damage, and projectile count first. |
| Your run depends on Infernal Symphony amplifying Harpoons, Cannons, Miners, or Demodwarves. | Do not convert too many Flamers. | You still need normal Flamers to keep fire fields on the mountain. |
| Your bottleneck is hauling, gold pickup, or missing unlocks. | Buy economy/support first. | Wrath is a damage payoff, not a fix for runner pressure or missing Runesmiths. |
How to Unlock
Section titled “How to Unlock”| Availability | Locked until the listed requirement is met. |
|---|---|
| Where it appears | Flameworks upgrade list. |
| Requirement | Requires 5 Runesmiths in The Great Forge. Requires 6 Flamers in the Flameworks. |
| Cost | Gold shown after unlock 4 tiers |
Availability and Effects
Section titled “Availability and Effects”Tier Progression
Section titled “Tier Progression”| Tier | What This Tier Does | Cost |
|---|---|---|
| 1 | Converts 1 Flamer into a Flamelord that fires exploding fireballs instead of placing fire fields. | Gold shown after unlock |
| 2 | Allows another Flamer-to-Flamelord conversion, increasing fireball output but reducing normal field creation. | Gold shown after unlock |
| 3 | Allows another Flamelord conversion; use only if normal Flamers still keep fields active. | Gold shown after unlock |
| 4 | Maxes the conversion count for this upgrade; strongest with cooldown, max-stack, and projectile support already funded. | Gold shown after unlock |
Other Flameworks Upgrades
Section titled “Other Flameworks Upgrades”- Booze And Fire
- Conflagration
- Dark Flame
- Draconic Salvo
- Flamer
- Infernal Symphony
- Inferno
- Insatiable Fire
- Rapid Ignition
- Searing Wounds
- The Great Pyre