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Flamelord's Wrath

Late Flameworks payoff for fire builds: converts one Flamer into a slower Flamelord that shoots explosive fireballs. It wants Flamer damage, max fire-field stacks, projectile count, and cooldown support before it pays off.

Main useLate Flameworks payoff for fire builds: converts one Flamer into a slower Flamelord that shoots explosive fireballs.
When to buyBuy after fire fields are already working: several Flamers, Rapid Ignition, The Great Pyre, Infernal Symphony, and projectile-count support. Delay it if fire fields are still your main sustained damage source.
CostGold shown after unlock
4 tiers
Prestige requirementFlamelords prestige must be purchased first.
Worker requirementHave at least 6 Flamers and 5 Runesmiths. The code check is more than 5 Flamers and more than 4 Runesmiths.
ConversionFlamelord's Wrath converts 1 Flamer into a Flamelord. Flamelords attack more slowly, do not create fire fields, and fire exploding fireballs instead.
Fireball formulaSize-1 fireball damage is Flamer damage x max fire-field stacks x 5. Fireball size comes from the number of bolts the Flamelord would have fired.
Main drawbackConverted Flamers stop placing fire fields. If your damage depends on field uptime, keep enough normal Flamers active before converting more of them.
Powder HallPowder Hall is not required for Flamelord's Wrath and is not a Flamelord damage multiplier. Treat it as a Demolition, Alchemy, and Nuclear Research unlock, not as part of the Flamelord formula.
Use it whenUse it as the payoff for a committed Flameworks build after Rapid Ignition, The Great Pyre, Infernal Symphony, and projectile-size support are already funded.
PartWhat It DoesWhy It Matters For Wrath
Attack cycleFlamers attack every 13-15 seconds before cooldown upgrades. Rapid Ignition lowers that cooldown multiplier down to 0.19 at max tier.More attacks means more fireball rolls per minute.
BoltsFlamers shoot one bolt by default. The bolt creates a fire field and deals (12 + Flamer damage) damage, with fire-bolt artifacts applied.A Flamelord does not create those fields, but its fireball size uses the number of bolts the replaced Flamer would have fired.
Fire fieldsA field ticks every 2 seconds for damage x stack count, lasts roughly 8-14 seconds before duration upgrades, and merges with nearby fields.Normal Flamers still need to create fields for Infernal Symphony and for the max-stack value that makes Flamelord fireballs hit harder.
StacksThe Great Pyre raises max fire-field stacks from 5 up to 25. Inferno adds up to +4 damage per stack.Max stacks directly raises Flamelord fireball damage because the formula multiplies by max stack count.
AmplificationInfernal Symphony makes fire fields amplify other attacks by 2% to 6% per stack. At 25 stacks and max tier, that is 150% bonus damage, or 2.5x total damage for affected hits.This buffs fireballs only while fields still exist; converting too many Flamers can reduce field uptime.
Projectile countDraconic Salvo adds up to +4 projectiles per shot, and Dragon's Claw can add 1 more while cutting Salvo's gold cost.Projectile count is the cleanest Flamelord-specific multiplier because it increases fireball size.
Upgrade / SourceBuffs Fireball Directly?Exact Interaction
Rapid IgnitionYesLower cooldown means more Flamelord attacks per minute.
Draconic SalvoYesRaises the bolt count used as fireball size, up to +4 projectiles before artifact help.
Dragon's ClawYesAdds 1 more Draconic Salvo projectile and halves Salvo's gold cost, so it raises the same size multiplier.
The Great PyreYesRaises max fire-field stacks from 5 to 25. The fireball formula multiplies by this max-stack number.
InfernoYesAdds fire damage per stack and also raises the Flamer damage value used by fireball damage.
Searing WoundsYesAdds fire crit chance. It helps if the fireball uses the same fire damage/crit package as Flamer attacks.
Rune of FlameYesRunesmiths raise Flamer damage, and Flamelord fireball damage starts from the Flamer damage value.
Lavalord TotemYesIts passive explicitly reduces cooldown for Flamers and Flamelords by 20%.
Fire Titan CoreYesAdds +20% Flamer damage, which feeds the Flamelord damage formula.
Dragon's EyeYesRaises fire stack damage from saved gold, increasing the damage value used by fire builds.
Endless BlazeYesAdds repeatable +3% Flamer damage per rank, up to 5 purchases per Ascension rank.
Booze And FireYesRaises Fire damage per Brewmaster. That feeds the shared fire/Flamer damage value that Flamelord fireballs start from.
ConflagrationNo direct fireball damageMakes normal fire fields wider. Helpful for Infernal Symphony field coverage, but Flamelords themselves do not create fields.
Insatiable FireNo direct fireball damageExtends normal fire-field duration. It protects field uptime around Flamelords rather than raising fireball damage directly.
Infernal SymphonyIndirectExisting fire fields amplify other attacks by 2% to 6% per stack. Fireballs benefit only while those fields exist.
Powder HallNoThe current Flamelord formula is Flamer damage x max stacks x fireball size x 5. Powder Hall is not in that formula or the Flamelord unlock path.
Enduring EmbersIndirectExtends fire-field duration on hit, which keeps Infernal Symphony fuel available longer.
Infernal FortuneIndirectInfernal Symphony adds Luck to affected damage sources. It helps luck-based side effects, not the base fireball formula.
Dark FlameNo for normal fireball damageThis is den-focused fire-field support. Use it for den pressure, not as a Flamelord damage multiplier.
Salamander SacsNo direct fireball buffIt doubles normal Flamer fire bolts. Keep it for normal Flamers before conversion; the Flamelord fireball formula uses Flamer damage, max stacks, and projectile count, not the normal fire-bolt hit.
UpgradeFlamelord BenefitCode-backed Interaction
FlamerYesFlamelord's Wrath converts a Flamer into a Flamelord. The converted unit still uses the shared Flamer damage, cooldown, projectile-count, crit, and max-stack setup.
Rapid IgnitionYes, directIt changes Flamer attack cooldown. Lower cooldown means the Flamelord fires more fireballs per minute.
ConflagrationNo direct fireball buffIt increases normal fire-field radius. Flamelords do not create fire fields, so this only helps the normal Flamers that keep field support active.
Insatiable FireNo direct fireball buffIt increases normal fire-field duration. That helps Infernal Symphony support, but it does not increase the fireball formula.
InfernoYes, directIt adds Flamer damage per fire-field stack. Flamelord fireball damage starts from Flamer damage, so this raises the base of the fireball calculation.
The Great PyreYes, directIt raises max fire-field stacks. The current full-game fireball formula explicitly multiplies by max stacks.
Searing WoundsYesIt adds fire crit chance. Flamelord fireballs use the shared fire/Flamer damage package, so fire crit support is relevant.
Infernal SymphonyIndirectIt makes existing fire fields amplify other attacks. Flamelord can benefit while normal Flamers keep fields on the mountain; converting every Flamer weakens this support.
Draconic SalvoYes, directIt adds projectiles. Fireball size is based on the number of bolts the Flamelord would have fired, so this is one of Wrath's strongest direct multipliers.
Dark FlameNo for normal mountain damageIt is den-focused fire-field support. It can help den pressure, but it is not part of the normal Flamelord fireball damage formula.
Booze And FireYesIt raises Fire damage per Brewmaster. That increases the fire/Flamer damage value used by Flamelord fireballs.
Flamelord's WrathYesThis is the conversion upgrade. More tiers mean more Flamer-to-Flamelord conversions, but too many conversions can leave too few normal Flamers to maintain fields.
SituationDecisionPlayer Takeaway
You have Flameworks, several Flamers, Rapid Ignition, Draconic Salvo, The Great Pyre, and Rune of Flame.Convert one Flamer and test clear speed.The fireball has cooldown, size, max-stack, and damage support.
Normal Flamers are still keeping fire fields active.Wrath becomes safer.The build gets fireball burst without losing all of the field uptime that supports Infernal Symphony and max-stack scaling.
You only have basic Flamer and no stack or projectile support.Delay Wrath.A size-1 fireball with low max-stack scaling is usually weaker than fixing cooldown, damage, and projectile count first.
Your run depends on Infernal Symphony amplifying Harpoons, Cannons, Miners, or Demodwarves.Do not convert too many Flamers.You still need normal Flamers to keep fire fields on the mountain.
Your bottleneck is hauling, gold pickup, or missing unlocks.Buy economy/support first.Wrath is a damage payoff, not a fix for runner pressure or missing Runesmiths.
AvailabilityLocked until the listed requirement is met.
Where it appearsFlameworks upgrade list.
RequirementRequires 5 Runesmiths in The Great Forge.
Requires 6 Flamers in the Flameworks.
CostGold shown after unlock
4 tiers
Gold CostGold shown after unlock.
TierWhat This Tier DoesCost
1Converts 1 Flamer into a Flamelord that fires exploding fireballs instead of placing fire fields.Gold shown after unlock
2Allows another Flamer-to-Flamelord conversion, increasing fireball output but reducing normal field creation.Gold shown after unlock
3Allows another Flamelord conversion; use only if normal Flamers still keep fields active.Gold shown after unlock
4Maxes the conversion count for this upgrade; strongest with cooldown, max-stack, and projectile support already funded.Gold shown after unlock