Nuke
Blows everything into heavens and destroys all falling rocks. Deals damage to the mountain and all dens equal to 30,000 + 0. 25-1% of the mountain's max health.
Effect and Strategy
Section titled “Effect and Strategy”| Main use | Blows everything into heavens and destroys all falling rocks. Deals damage to the mountain and all dens equal to 30,000 + 0. 25-1% of the mountain's max health. |
|---|---|
| When to buy | Buy once Artillery Hall is staffed and the run is already leaning into cannon or rocket damage. |
| Cost | Gold shown after unlock Mithril shown after unlock 1 tier |
How to Unlock
Section titled “How to Unlock”| Availability | Locked until the listed requirement is met. |
|---|---|
| Where it appears | Artillery Hall upgrade list. |
| Requirement | Requires 2 Great Cannons in the Artillery Hall. Requires 4 Scientists. |
| Cost | Gold shown after unlock Mithril shown after unlock 1 tier |
Availability and Effects
Section titled “Availability and Effects”Tier Progression
Section titled “Tier Progression”| Tier | What This Tier Does | Cost |
|---|---|---|
| 1 | Blows everything into heavens and destroys all falling rocks . Deals damage to the mountain and all dens equal to 30,000 + 0. 25-1% of the mountain's max health. | Gold shown after unlock; Mithril shown after unlock |
Other Artillery Hall Upgrades
Section titled “Other Artillery Hall Upgrades”- Air Strike
- Big Red Rocket
- Bullet Ballin
- Boulderbane Runes
- Dance Of The Ballins
- Rapid Cannonade
- Deadeye Calibration
- Devastating Payload
- Bombardment Mastery
- Denbreaker's Hail
- Massive Balls
- Nuclear Research
- Great Duke Cannon
- Wrecking Ball
What To Read Next
Section titled “What To Read Next”Related Sounds
Section titled “Related Sounds”| Sound | Preview | Length |
|---|---|---|
| Cannon1 | 0.95s | |
| Boom2 | 1.59s |