Mountain Health and Leveling
This page summarizes how mountain health scales.
| Starting Level | 1 |
|---|---|
| Health Coefficient | 1.115 |
| Base Gold Per Damage | 0.5 |
| Max Health Formula | Mountain max HP is max(1, round(base HP x 1.115^mountain level)), using the level-band base HP rules below. |
| Calamity Bar Percent | The calamity bar threshold shrinks from about 36% of mountain HP at level 1 toward 16% by level 100. |
| Calamity Bar Max | The calamity bar target is based on mountain max HP and the level-based calamity percentage, then randomized by plus or minus 20%. |
| Den Count Formula | Every mountain starts from one den roll, then makes up to three extra den rolls with chances that rise by level. Spelunker multi-den bonuses multiply those extra-roll chances, with a minimum multiplier of 1. |
Health Base Bands
Section titled “Health Base Bands”| Levels | Base-HP Rule |
|---|---|
| 1-10 | Levels 1-10: base HP scales linearly from 1,200 to 2,100 before the per-level multiplier is applied. |
| 11-50 | Levels 11-50: base HP scales linearly from 2,100 to 2,800 before the per-level multiplier is applied. |
| 51+ | Level 51+: base HP stays at 2,800 before the per-level multiplier is applied. |
Special Levels
Section titled “Special Levels”| Event | Value |
|---|---|
| Goblin King Peak | Level 20 |
| Goblin King Peak timer | 180 seconds |
| Dragon's Peak | Level 40 |
| Dragon's Peak timer | 180 seconds |
| Triple Seal Gate | Level 50 |
| Architect's Summit | Level 60 |
| Architect's Summit timer | 180 seconds |
| Balrogg's Pit | Level 80 |
| Balrogg's Pit timer | 180 seconds |
| The Great World Spire | Level 100 |
Level-Up Rewards
Section titled “Level-Up Rewards”| Reward | Rule |
|---|---|
| Prestige Point | Awards +1 PP at the next prestige reward level, then moves the next PP reward ahead by 1-3 mountain levels. |
| Soul | Every fourth level after level 1 can spawn a Soul and lowers base gold per damage by 0.01, down to a 0.3 floor. |
| Artifact Choice | Offers 3 artifact choices at level 2 and then every third level after level 1; level 49 banks three choices before the level 50 Triple Seal Gate. |