Ore Selection
| Max Ore Drops | Early and mid levels usually produce steadier ore drops. Past level 51, pure gold farming becomes less about more drops and more about value multipliers, hauling, mithril, artifacts, PP, and gate progress. |
|---|---|
| Gem Preference | If a hit deals at least 15 damage and has gem bias, it can force a single gem roll. The chance starts at 12%, increases with gem bias and luck, and caps at 60%. |
Selection Rules
Section titled “Selection Rules”- Very common ores stay important, but the weighting is softened so they do not completely crowd out rare drops.
- The drop picker filters by remaining damage value; gem bias and luck can let better gems fit into the roll.
- Drops closer to the remaining value budget get preferred.
- Eligible gems get extra weight from gem bias.
Ores and Gems by Value
Section titled “Ores and Gems by Value”| Ore/Gem | Value | Weight | Kind |
|---|---|---|---|
| Mithril | Special resource | 100 | Ore |
| Massive Pure Gold | 1000 | 25 | Ore |
| Oathgold | 200 | 50 | Ore |
| Huge Pure Gold | 120 | 110 | Ore |
| Adamantine | 100 | 80 | Ore |
| Sungold | 47 | 130 | Ore |
| Coreheart | 42 | 70 | Ore |
| Diamond | 34 | 120 | Gem |
| Pink Diamond | 33 | 3 | Gem |
| Deep Pearl | 33 | 2 | Gem |
| Ruby | 30 | 120 | Gem |
| Emerald | 25 | 110 | Gem |
| Large Pure Gold | 25 | 180 | Ore |
| Sapphire | 24 | 110 | Gem |
| Topaz | 22 | 110 | Gem |
| Amethyst | 21 | 110 | Gem |
| Medium Pure Gold | 17 | 160 | Ore |
| Large Gold Ore | 15 | 85 | Ore |
| Small Pure Gold | 12 | 110 | Ore |
| Medium Gold Ore | 11 | 65 | Ore |
| Small Gold Ore | 7 | 25 | Ore |