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Best Artifacts

Artifacts are not equally useful at every point in a run. Keep the ones that solve the next bottleneck: early damage, den clearing, mithril, hauling safety, PP, or late-game gate access.

GoalArtifactsHow To Use Them
Early mountain damageDurin's Pickaxe · Divine Pickaxe · Bob-omb's IdolThese improve the basic damage lines you can build around before late systems are affordable: miners, holy pickaxe bursts, and demodwarf bombs.
Kill dens fasterFoebane · Mythic Plunger · Grimgar's AxeDens are worth prioritizing because they feed artifacts, mithril, and loot. These artifacts either boost den damage or reward den kills.
More mithrilMithril Compass · Greyglitter Dowsing Amulet · Giant Mithril NuggetTake these when mithril costs are stopping upgrades. Compass improves den mithril, the amulet adds mithril-luck, and the nugget is direct mithril.
Safer expeditionsStonewarden's Pact · Quickbeer DispenserStonewarden's Pact removes expedition deaths, which is huge if Spelunkers or Treasure Hunters are part of your plan. Quickbeer turns artifact deliveries into runner speed, gathering, and dodge uptime.
Gold and ore valueArkenstone · Royal Tax Refund · Grom's Drinking HornArkenstone makes every ore and gem worth more. The refund and horn are big cash injections when upgrade prices are the blocker.
Long-run damageBook of Grudges · Eye of Beholder · Eye of CalamityThese are scaling pieces. They matter most when you can repeatedly trigger the condition: runner stuns, Treasure Hunter returns, or calamities.
Great World Spire accessGoblin Crown · Dragon's Egg · Shadowflame Whip · ArkenstoneThese are not just stats. Several special artifacts are part of the late gate path, so do not evaluate them only as immediate power.
Post-pool farmingEndless ArtifactsAfter all non-Tier 5 artifacts are collected, artifact drops can become repeatable +damage, +ore value, or +PP rewards.
SituationKeepCan Wait
You are still building the first stable economy.Durin's Pickaxe, Bob-omb's Idol, Fertility Idol, Royal Tax Refund.Late gate artifacts that do not help the current loop yet.
Dens are dying but rewards feel weak.Mithril Compass, Foebane, Mythic Plunger, Stonewarden's Pact.Pure gold artifacts if mithril is the bottleneck.
You are running Spelunkers or Treasure Hunters.Stonewarden's Pact, Eye of Beholder, Quickbeer Dispenser, Shadowflame Whip.One-time ore value unless it unlocks a needed purchase.
You are pushing special mountains.Keys, Goblin Crown, Dragon's Egg, Shadowflame Whip, Arkenstone.Small early damage pieces that no longer change clear speed.
You have exhausted the non-Tier 5 pool.Endless Artifacts that match the bottleneck: damage, ore value, or PP.Manual artifact choices that no longer solve a gate or missing relic.
RuleUse It Like This
Required artifacts beat short-term stats.Great World Spire Checklist artifacts should be kept even when another option gives more immediate damage.
Event-count artifacts need future events.Hermes Sandals gains speed when runners dodge after you have it; it does not hand out old dodge stacks.
Some artifacts catch prior progress.The Great Mother Figurine accounts for underground housing already bought, so it can pay immediately in an established run.
Boss-only rewards are not normal den drops.Goblin Crown and The Nauglamir are special mountain rewards, not normal artifact rolls.
Endless Artifacts are post-collection rewards.Endless Artifacts start after every non-Tier 5 artifact is collected, so do not farm them before source-specific artifacts are solved.