Attack Cooldown
Attack Cooldown is the time between attacks. Lower cooldown means more hits per minute, which can multiply damage, crit rolls, ore rolls, and mithril progress.
| Main use | Raises hit count and damage uptime. |
|---|---|
| Best pairing | High damage per hit, Crit Chance, Mithril Luck, and proc-based effects. |
| Watch out | Cooldown that creates too much ore can expose a hauling bottleneck. |
Common Cooldown Lines
Section titled “Common Cooldown Lines”| Page | Use |
|---|---|
| Rapid Cannonade | Great Duke Cannon attack speed. |
| Lubed Crank | Harpoon cooldown support. |
| Turret Cooling Mechanism | Turret cooldown support. |
| Rapid Ignition | Flameworks/fire uptime. |
| Cooling Masters | Laser/science cooldown support. |