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Best Buildings

Buildings are better read as roles, not a fixed order. Buy the building that opens the system you are missing, then push the upgrades that solve the thing currently slowing the run.

StageBuyWhy It Matters
First stable loopKhazad Greathold -> Miner's Guild -> The Great MawThis gives you settlement unlocks, basic damage, and runners so ore reaches storage.
First branchDemolition Shack or the damage building your run can actually fund.Do not buy every building just because it appears. A focused branch beats five unfunded side systems.
Rare currencySpelunker's Guild and The Great ForgeUse these when mithril, artifacts, runes, or Forge Artifact become the wall.
Late supportGrand Laboratory and ManufactorumScience and machines are excellent after the core loop can pay for their follow-ups.
StageBuildingsPlayer UseMove On When
Core unlocksKhazad Greathold · Miner's Guild · The Great MawGreathold opens the settlement, Miner's Guild supplies early damage and luck, and The Great Maw gives runners so ore actually reaches storage.You can break mountains and collect most ore without constantly losing it to reclaim.
Mithril and artifactsSpelunker's Guild · The Great ForgeSpelunkers, Treasure Hunters, dens, Forge Artifact, runes, and mithril-related upgrades turn runs into artifacts and rare currency.Dens and mithril are no longer the main blocker.
Main damage branchesDemolition Shack · Ballistics Workshop · Artillery Hall · FlameworksPick one or two weapon lines and support them deeply instead of spreading gold everywhere. Bombs, harpoons, cannons, rockets, and fire each want their own upgrades.Your chosen weapon line is carrying mountain clears and you need economy or permanent progress instead.
Science and machinesGrand Laboratory · ManufactorumLaboratory adds science, alchemy, laser/cyber tools, and late utility. Manufactorum adds machines, bulldozer hauling, repairs, gyrocopters, and anti-rock support.The machine/science tools you wanted are already unlocked and the next cost is better spent on damage or mithril.
Special scalingShrine · Meadhall · Geode SanctumShrine handles priests, rituals, and altars. Meadhall adds brew and keg effects. Geode Sanctum improves gems, geysers, and Stonecaller-style economy.These are strongest once the basic damage and hauling loop already works.
QuestionBetter Choice
Are mountains slow?Put gold into one damage building and its support upgrades first.
Is ore disappearing?The Maw, runner speed, capacity, dodge, shields, or bulldozer support matter more than another damage branch.
Are mithril costs blocking you?Spelunker's Guild, dens, mithril-luck, and Great Forge matter more than raw gold income.
Are you chasing gates or ascension?Prestige, key/gate artifacts, Forge Artifact, and special mountain prep become the priority.
Missing BuildingCheck
ManufactorumManufactorum prestige plus The Great Forge.
Grand LaboratoryBuy the Laboratory path when you need Scientists, Alchemy, Cyberdwarf, and late science scaling.
The Great ForgeOpens Runesmiths, mithril upgrades, runes, Ritual Power, and Forge Artifact support.
Spelunker's GuildOpens Spelunkers, Treasure Hunters, dens, mapping, mithril routes, and artifact support.