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Prestige

Prestige upgrades are permanent progression. Use this table to find what each one changes and why you would buy it.

MarkerPrestige UpgradeEffect / UseUnlock / RequirementsTier / CostBest Use
Vault of GodsYou cannot select PP giving artifacts.Ranks unlock at Ascension Rank 0, Ascension Rank 2, Ascension Rank 4.Ascension or unlock gatedImproves artifact carryover, den rewards, or treasure progression.
Endless ConquestEach rank gives all dwarves +0.15% damage, providing uncapped late-game combat scaling.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent combat scaling for the relevant damage line.
DEMGolden WorldEach rank makes all ores and gems worth 0.25% more Gold, providing uncapped late-game economy scaling.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedImproves the economy from ore, gems, gold, or luck.
DEMAlchemyUnlocks the Alchemy ritual and the Alkahest Aperture upgrade, in the Grand Laboratory.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedUnlocks a new building, ritual, or advanced upgrade path.
DEMFavored by FortuneAll dwarves gain +4/8/12/16 Luck and +0.16 Gem luck.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMGreyglitter LeylinesAll dwarves get +2/3/4 mithril luck.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Accelerates rare permanent-progression resources.
DEMRelic GrantWhenever you collect an artifact, you gain +150-210/330/420 gold.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedImproves artifact carryover, den rewards, or treasure progression.
DEMVault of KingsWhen prestiging, you keep 1/2/3 random artifacts from the previous run.Requires Prestige Tier 5, which unlocks after 180 PP spent.Tier 5
PP: 1000
Improves artifact carryover, den rewards, or treasure progression.
DEMDivine RelicWhen prestiging, you get to keep 1 artifact of your choice from the previous run. You cannot select PP giving artifacts.Requires Prestige Tier 5, which unlocks after 180 PP spent.Tier 5
PP: 1000
Improves artifact carryover, den rewards, or treasure progression.
Eternal FeastingMakes mountain clicking automatic.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent prestige upgrade; compare it with your current run bottleneck.
Advanced Bull TurretAdditionally, they get +1 bullet per burst.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent combat scaling for the relevant damage line.
DEMBuried Heirlooms NewspaperEvery time you consume a mountain you have 5/10/15/20% chance to get +1 PP.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Accelerates rare permanent-progression resources.
DEMCrisis ReflexesWhenever a calamity triggers, all dwarves get +10/20% cooldown reduction for 4-7 seconds.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Permanent combat scaling for the relevant damage line.
DEMPanic StrideWhenever a calamity triggers, runners get +15/30% speed for 4-7 seconds.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Hazard safety and recovery during harder mountains.
Rapturous GazeClicking damage is increased by +0.004% of your total damage per minute, per tier of Ravenous Gaze upgrade.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent combat scaling for the relevant damage line.
DEMC.L.U.S.T.E.R.P.I.C.K.Unlocks the C. Moments after a pickaxe is thrown, it has a % chance to erupt into a cluster of 2-4 smaller pickaxes, with 50% lower damage but otherwise identical stats. The chance is increased by 1% per Cyberdwarf tier.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
DEMCyberdwarfUnlocks Cyberdwarf upgrade in the Grand Laboratory. Requires an entourage of Scientists to unlock. Unlocks Gorilla Arms and Rhino Legs for Runners.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
DEMMartial CultureAll dwarves gain +4/6/8% damage for every 4 Underground Housings built.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Permanent combat scaling for the relevant damage line.
DEMSpeleological DominationAll dwarves gain +0.3% damage per Underground Mapping.Requires Prestige Tier 5, which unlocks after 180 PP spent.Tier 5
PP: 1
Permanent combat scaling for the relevant damage line.
DEMPowder Keg LineageDemodwarves get +12/24/36/48% damage and +2/3/4/5 force.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Permanent combat scaling for the relevant damage line.
DEMExplosive InternsThe first 1/2/3 additional demodwarves you buy cost 0 gold.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMAcquisitions IncorporatedDens have +4/6/8% chance to drop an artifact.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves artifact carryover, den rewards, or treasure progression.
DEMUndermined FoundationsDens have 50% chance to have 8/16/24% less base health.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Improves artifact carryover, den rewards, or treasure progression.
DEMMountain RecruitsEvery 3rd mountain you consume, you get +1 dwarf.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Improves workforce, hauling, or run-start momentum.
DEMLust For Rock And StoneAll dwarves get +4/8/12/16% cooldown reduction.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent combat scaling for the relevant damage line.
High-Functioning AlcoholicsAll dwarves cost 0.5% less gold for each Brewmaster.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedImproves the economy from ore, gems, gold, or luck.
DEMControlled DemolitionDynamite now always explodes when it hits the mountain, and it no longer knocks back runners or scatters ores.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent prestige upgrade; compare it with your current run bottleneck.
DEMMaster EnchantersEnchantments can now be enchanted up to 6/8 times per dwarf.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Improves workforce, hauling, or run-start momentum.
DEMExplosives KitUnlocks Explosives Kit upgrade in the Spelunker's Guild. Whenever a spelunker returns, he deals damage to the mountain equal % of its max health! The % of damage inflicted is increased per underground mapping.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
DEMEnduring EmbersFire field duration is extended by 1.5/3s whenever it gets hit by an attack.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Permanent prestige upgrade; compare it with your current run bottleneck.
DEMAsh-Eater RecruitsThe first 1/2/3 additional flamers you buy cost 0 gold.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMRunesmith ClanWhen you build The Forge, it comes with 1/2/3 Runesmiths.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Permanent prestige upgrade; compare it with your current run bottleneck.
DEMGeode SanctumUnlocks Geode Sanctum. Produces Stonecallers. Unlocks rituals and transmutation magic.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedUnlocks a new building, ritual, or advanced upgrade path.
DEMFated FindsFirst 1/2/3 dens you destroy are guaranteed to drop one artifact.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves artifact carryover, den rewards, or treasure progression.
DEMDeep PenetrationHarpoon mountain hits have a 2/3/4% chance, by rank, to erupt into a gem geyser. The chance gains 0.004 percentage point per Damage.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMPiercing TraineesThe first 1/2 additional harpoon balistae you buy cost 0 gold.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMBallista LoreHarpoons get +7/14/21/28% damage and +5/10/15/20% crit.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Permanent combat scaling for the relevant damage line.
DEMHoly PickaxeMiner throws have a 2/4% chance, by rank, to become a golden pickaxe with +30% flat Crit Damage and +40 Luck. The chance gains 0.04 percentage point per Luck and 1 percentage point per Priest.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMRocket SalvoUnlocks the Rocket Salvo upgrade for turrets in Ballistics Workshop. Turrets get chance when firing to also shoot an unguided rocket in the general direction of their target.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
DEMHousing BatchesEvery 4 Underground Housings built, you get +2 dwarves.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Improves workforce, hauling, or run-start momentum.
DEMInfernal FortuneFlamer's Infernal Symphony also gives +20%/40% Luck to the damage source.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMKey MasterIncreases the chance of dropping the ruby key, sapphire key, and emerald key by 25/50/75%.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Permanent prestige upgrade; compare it with your current run bottleneck.
DEMScientist ClanWhen you build Grand Laboratory, it comes with 1/2/3 Scientists.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Permanent prestige upgrade; compare it with your current run bottleneck.
DEMBeam MasteryLaser Cannons gets +4/8/12/16% crit and +0.32 gem luck.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMGemcraftLaser Cannon's Gem Harvester gets +1%/2% chance to spawn gems, and its Quantum Scrambler gets +0.05%/0.1% chance per scientist to spawn a gem geyser.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMBeamweaver GraduatesThe first 1/2 additional laser cannons you buy cost 0 gold and 0 mithril.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Accelerates rare permanent-progression resources.
DEMManufactorumUnlocks Manufactorum. Produces Bulldozers who are expensive, but powerful ore collectors, that can also protect runners.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
DEMMapped DestructionUnlocks Mapped Destruction upgrade in the Demolition Shack. Demodwarves get +% damage per Underground Mapping.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
DEMMeadhallUnlocks Meadhall. Produces Brewmasters who throw beer kegs at dwarves, buffing them.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1000
Unlocks a new building, ritual, or advanced upgrade path.
DEMGuild ApprenticesThe first 1/2/3 additional miners you buy cost 0 gold.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMAncestor's PicksMiners get +15/30/45/60% Damage and +3/6/9/12 Luck.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMMountain's Buried TreasuresEvery time you consume a mountain you have 1/2/3% chance for it to eject a random artifact. The chance is increased by 0.03% per runesmith and scientist.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Improves artifact carryover, den rewards, or treasure progression.
DEMMountain's Hidden VeinsEvery time you consume a mountain you have 11/22% chance to get +1 Mithril. The chance is increased by 0.2% per miner, runesmith and scientist.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Accelerates rare permanent-progression resources.
DEMNuclear ResearchUnlocks the Nuclear Research upgrade in the Artillery Hall.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedUnlocks a new building, ritual, or advanced upgrade path.
DEMHand of GodMakes ore clicking affect all nearby ores in a small/medium/large radius.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMOrequake Finger+50/100% force when clicking ores.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Permanent prestige upgrade; compare it with your current run bottleneck.
DEMFlamelordsUnlocks Flamelord's Wrath in Flameworks. The upgrade converts one Flamer into a Flamelord: it attacks more slowly, stops creating fire fields, and fires exploding fireballs instead.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1000
Unlocks Flamelord's Wrath and the late Flameworks fireball payoff.
DEMPowder HallUnlocks Powder Hall upgrade in the Demolition Shack. Requires a few Scientists to unlock. Powder Hall: Unlocks advanced explosions and alchemical upgrades.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
DEMTurret RailgunUnlocks a Railgun upgrade that converts one Anti-Rock Turret into a railgun. Railgun turrets fire piercing beams, obliterating rocks in their path.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1000
Unlocks a new building, ritual, or advanced upgrade path.
DEMRitual PowerUnlocks Ritual Power upgrade in the Great Forge. This power unlocks rituals, and each tier further buffs various other rituals as specified in their description.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
DEMRelentless LiturgiesRituals have 12/24/36% lower cooldown.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent combat scaling for the relevant damage line.
DEMAscetic RitesRituals cost 15/30/45% less gold.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMProspector's OmensFalling rocks have +0.2% higher chance to contain ore.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMBlast AegisWhenever a dynamite or wind bomb explosion hits a runner, even on a dodge, there is a 60/100% chance to bestow a magical forcefield which shields them from falling rocks for 15-30 seconds.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves workforce, hauling, or run-start momentum.
Wakeful Slap MasterySlapping stunned runners is +100/200/300% more effective.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent prestige upgrade; compare it with your current run bottleneck.
DEMLooming MotivationWhen there are over 350 uncollected ores and the mountain starts reclaiming them, Runners gain +3/4/5 temporary carrying capacity when they return to stash.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Improves workforce, hauling, or run-start momentum.
DEMHard CarriesRunners get +1/2 carrying capacity.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Permanent prestige upgrade; compare it with your current run bottleneck.
DEMFleet-Footed And Rock-HardRunners get +10/17/25% stun resistance and +5/9/14% Dodge.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Hazard safety and recovery during harder mountains.
DEMMarching OrdersRunners get +50/70% speed, reduced by 5% for each runner you have, up to a minimum of 15%.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves workforce, hauling, or run-start momentum.
DEMField RecruitsYou get +1 Scientist for every 61/55 calamities you trigger. (Free scientists still scale the gold cost)Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMShrineUnlocks Shrine building. Produces priests, who alongside unemployed dwarves, yield Faith.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1000
Unlocks a new building, ritual, or advanced upgrade path.
DEMDenbreakersUnlocks Denbreaker's Rain in the Ballistics Workshop and Denbreaker's Hail in the Artillery Hall. Each upgrade grants retrospective unit permanent +% damage whenever they destroy a den.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedUnlocks a new building, ritual, or advanced upgrade path.
DEMSoul EchoesWhenever you spend a Soul, gain +1 Dwarf.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Accelerates rare permanent-progression resources.
DEMSoul TithesYou get +1 Soul for every 72 calamities you trigger.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Accelerates rare permanent-progression resources.
DEMSoulbound LegacyStart the game with +1 Soul.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Accelerates rare permanent-progression resources.
DEMSpelunker's GuildUnlocks Spelunker's Guild. Specializes in treasure and mithril acquisition. Produces spelunkers and treasure hunters who delve deep into the underbowels of the mountain, seeking artifacts and ancient riches.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
DEMVeteran SettlersStart the game with 2/4 dwarves.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Permanent prestige upgrade; compare it with your current run bottleneck.
DEMStalwart LegacyStart the game with +1 dwarf for every 12 PP spent.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Accelerates rare permanent-progression resources.
DEMGolden InheritanceStart the game with +10/20 gold for each PP spent.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Accelerates rare permanent-progression resources.
DEMShiny ReservesStart the game with +500 gold for each prestige tier unlocked.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMAncient CacheStart the game with 2/3/4 Mithril.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Accelerates rare permanent-progression resources.
DEMHeirloom InheritanceYou start the game with 1 random tier 1 artifact spawned.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Improves artifact carryover, den rewards, or treasure progression.
DEMSwift StartStart the game with 1/2/3 runners.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Permanent prestige upgrade; compare it with your current run bottleneck.
Endless BallsDuke Cannons get +3% damage per rank.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent combat scaling for the relevant damage line.
DEMEndless ExplosionsDemodwarves get +3% damage per rank.Requires Prestige Tier 6, which unlocks after 250 PP spent.Tier 6
PP: 1
Permanent combat scaling for the relevant damage line.
DEMEndless BlazeFlamers get +3% damage per rank.Requires Prestige Tier 6, which unlocks after 250 PP spent.Tier 6
PP: 1
Permanent combat scaling for the relevant damage line.
DEMEndless PenetrationHarpoon Ballistas get +3% damage per rank.Requires Prestige Tier 6, which unlocks after 250 PP spent.Tier 6
PP: 1
Permanent combat scaling for the relevant damage line.
DEMDivine ArchivesYou can now select T5 artifacts with Divine Relic and Vault of Gods.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedImproves artifact carryover, den rewards, or treasure progression.
DEMEndless LasersLaser Cannons get +3% damage per rank.Requires Prestige Tier 6, which unlocks after 250 PP spent.Tier 6
PP: 1
Permanent combat scaling for the relevant damage line.
DEMEndless PicksMiners get +3% damage per rank.Requires Prestige Tier 6, which unlocks after 250 PP spent.Tier 6
PP: 1
Permanent combat scaling for the relevant damage line.
DEMAscended Mithril CacheStart the game with +3 Mithril per rank.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedAccelerates rare permanent-progression resources.
DEMEndless InvocationsRituals have 5% lower cooldown.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent combat scaling for the relevant damage line.
PantheonExpand Holy Grounds upgrade in Shrine can be bought 1/2 additional times.Ranks unlock at Ascension Rank 0, Ascension Rank 2.Ascension or unlock gatedPermanent prestige upgrade; compare it with your current run bottleneck.
DEMAscended Soul CacheStart the game with +1 Soul per rank.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedAccelerates rare permanent-progression resources.
DEMGyro-Stabilized EmplacementsThe first 1/2 anti-rock turrets you buy cost 0 gold. Additionally anti-rock turrets get +75/150% turning-speed and +3/6% accuracy.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves the economy from ore, gems, gold, or luck.
DEMYeeti ArmsRank 1 reduces Gorilla Arms YEET cooldown by 50%. Rank 3 removes the Gorilla Arms YEET cooldown entirely. Rank 4 makes the last Gorilla Arms tier raise the YEET chance maximum cap from 15% to 100%.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Permanent combat scaling for the relevant damage line.
King of the SpireRank 2 lets The Great World Spire keep progressing when a missing artifact would otherwise stop it.Rank 1 requires Ascension Rank 1. Rank 2 requires Ascension Rank 5.
Requires Prestige Tier 6, which unlocks after 250 PP spent.
Tier 6Improves artifact carryover, den rewards, or treasure progression.