Prestige
Prestige upgrades are permanent progression. Use this table to find what each one changes and why you would buy it.
| Image | Prestige Upgrade | Effect / Use | Unlock / Requirements | Tier / Cost | Best Use |
|---|---|---|---|---|---|
| Vault of Gods | You cannot select PP giving artifacts. | Ranks unlock at Ascension Rank 0, Ascension Rank 2, Ascension Rank 4. | Ascension or unlock gated | Improves artifact carryover, den rewards, or treasure progression. | |
| Endless Conquest | All dwarves get +0. 15% damage. Bonus per rank is increased by +0. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Permanent combat scaling for the relevant damage line. | |
| Golden World | All ores and gems are worth 0. 25% more gold. Bonus per rank is increased by +0. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Improves the economy from ore, gems, gold, or luck. | |
| Alchemy | Unlocks the Alchemy ritual and the Alkahest Aperture upgrade, in the Grand Laboratory. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Unlocks a new building, ritual, or advanced upgrade path. | |
| Favored by Fortune | All dwarves gain +4/8/12/16 Luck and +0. 16 Gem luck. | Requires Prestige Tier 3, which unlocks after 45 PP spent. | Tier 3 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Greyglitter Leylines | All dwarves get +2/3/4 mithril luck. | Requires Prestige Tier 4, which unlocks after 120 PP spent. | Tier 4 PP: 1 | Accelerates rare permanent-progression resources. | |
| Relic Grant | Whenever you collect an artifact, you gain +150-210/330/420 gold. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Improves artifact carryover, den rewards, or treasure progression. | |
| Vault of Kings | When prestiging, you keep 1/2/3 random artifacts from the previous run. | Requires Prestige Tier 5, which unlocks after 180 PP spent. | Tier 5 PP: 1000 | Improves artifact carryover, den rewards, or treasure progression. | |
| Divine Relic | When prestiging, you get to keep 1 artifact of your choice from the previous run. You cannot select PP giving artifacts. | Requires Prestige Tier 5, which unlocks after 180 PP spent. | Tier 5 PP: 1000 | Improves artifact carryover, den rewards, or treasure progression. | |
| Eternal Feasting | Makes mountain clicking automatic. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Permanent prestige upgrade; compare it with your current run bottleneck. | |
| Advanced Bull Turret | Additionally, they get +1 bullet per burst. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Permanent combat scaling for the relevant damage line. | |
| Buried Heirlooms Newspaper | Every time you consume a mountain you have 5/10/15/20% chance to get +1 PP. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Accelerates rare permanent-progression resources. | |
| Crisis Reflexes | Whenever a calamity triggers, all dwarves get +10/20% cooldown reduction for 4-7 seconds. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Permanent combat scaling for the relevant damage line. | |
| Panic Stride | Whenever a calamity triggers, runners get +15/30% speed for 4-7 seconds. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Hazard safety and recovery during harder mountains. | |
| Rapturous Gaze | Clicking damage is increased by +0. 004% of your total damage per minute, per tier of Ravenous Gaze upgrade. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Permanent combat scaling for the relevant damage line. | |
| C.L.U.S.T.E.R.P.I.C.K. | Unlocks the C. Moments after a pickaxe is thrown, it has a % chance to erupt into a cluster of 2-4 smaller pickaxes, with 50% lower damage but otherwise identical stats. The chance is increased by 1% per Cyberdwarf tier. | Requires Prestige Tier 4, which unlocks after 120 PP spent. | Tier 4 PP: 1 | Unlocks a new building, ritual, or advanced upgrade path. | |
| Cyberdwarf | Unlocks Cyberdwarf upgrade in the Grand Laboratory. Requires an entourage of Scientists to unlock. Unlocks Gorilla Arms and Rhino Legs for Runners. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Unlocks a new building, ritual, or advanced upgrade path. | |
| Martial Culture | All dwarves gain +4/6/8% damage for every 4 Underground Housings built. | Requires Prestige Tier 4, which unlocks after 120 PP spent. | Tier 4 PP: 1 | Permanent combat scaling for the relevant damage line. | |
| Speleological Domination | All dwarves gain +0. 3% damage per Underground Mapping. | Requires Prestige Tier 5, which unlocks after 180 PP spent. | Tier 5 PP: 1 | Permanent combat scaling for the relevant damage line. | |
| Powder Keg Lineage | Demodwarves get +12/24/36/48% damage and +2/3/4/5 force. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Permanent combat scaling for the relevant damage line. | |
| Explosive Interns | The first 1/2/3 additional demodwarves you buy cost 0 gold. | Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points. | Tier 1 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Acquisitions Incorporated | Dens have +4/6/8% chance to drop an artifact. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Improves artifact carryover, den rewards, or treasure progression. | |
| Undermined Foundations | Dens have 50% chance to have 8/16/24% less base health. | Requires Prestige Tier 3, which unlocks after 45 PP spent. | Tier 3 PP: 1 | Improves artifact carryover, den rewards, or treasure progression. | |
| Mountain Recruits | Every 3rd mountain you consume, you get +1 dwarf. | Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points. | Tier 1 PP: 1 | Improves workforce, hauling, or run-start momentum. | |
| Lust For Rock And Stone | All dwarves get +4/8/12/16% cooldown reduction. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Permanent combat scaling for the relevant damage line. | |
| High-Functioning Alcoholics | All dwarves cost 0. 5% less gold for each Brewmaster. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Improves the economy from ore, gems, gold, or luck. | |
| Controlled Demolition | Dynamite now always explodes when it hits the mountain, and it no longer knocks back runners or scatters ores. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Permanent prestige upgrade; compare it with your current run bottleneck. | |
| Master Enchanters | Enchantments can now be enchanted up to 6/8 times per dwarf. | Requires Prestige Tier 4, which unlocks after 120 PP spent. | Tier 4 PP: 1 | Improves workforce, hauling, or run-start momentum. | |
| Explosives Kit | Unlocks Explosives Kit upgrade in the Spelunker's Guild. Whenever a spelunker returns, he deals damage to the mountain equal % of its max health! The % of damage inflicted is increased per underground mapping. | Requires Prestige Tier 4, which unlocks after 120 PP spent. | Tier 4 PP: 1 | Unlocks a new building, ritual, or advanced upgrade path. | |
| Enduring Embers | Fire field duration is extended by 1. 5/3s whenever it gets hit by an attack. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Permanent prestige upgrade; compare it with your current run bottleneck. | |
| Ash-Eater Recruits | The first 1/2/3 additional flamers you buy cost 0 gold. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Runesmith Clan | When you build The Forge, it comes with 1/2/3 Runesmiths. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Permanent prestige upgrade; compare it with your current run bottleneck. | |
| Geode Sanctum | Unlocks Geode Sanctum. Produces Stonecallers. Unlocks rituals and transmutation magic. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Unlocks a new building, ritual, or advanced upgrade path. | |
| Fated Finds | First 1/2/3 dens you destroy are guaranteed to drop one artifact. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Improves artifact carryover, den rewards, or treasure progression. | |
| Deep Penetration | Whenever a harpoon deals damage to a mountain, there's a 2/3/4% chance it hits a juicy vein which erupts in a geyser of gems! The chance is increased by 0. 004% per damage + 0. | Requires Prestige Tier 3, which unlocks after 45 PP spent. | Tier 3 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Piercing Trainees | The first 1/2 additional harpoon balistae you buy cost 0 gold. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Ballista Lore | Harpoons get +7/14/21/28% damage and +5/10/15/20% crit. | Requires Prestige Tier 3, which unlocks after 45 PP spent. | Tier 3 PP: 1 | Permanent combat scaling for the relevant damage line. | |
| Holy Pickaxe | Whenever a miner throws the pickaxe it has 2/4% chance to transform into a golden pickaxe blessed by divine light, with +30% flat Crit Damage and +40 Luck. The chance is increased by 0. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Rocket Salvo | Unlocks the Rocket Salvo upgrade for turrets in Ballistics Workshop. Turrets get chance when firing to also shoot an unguided rocket in the general direction of their target. | Requires Prestige Tier 3, which unlocks after 45 PP spent. | Tier 3 PP: 1 | Unlocks a new building, ritual, or advanced upgrade path. | |
| Housing Batches | Every 4 Underground Housings built, you get +2 dwarves. | Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points. | Tier 1 PP: 1 | Improves workforce, hauling, or run-start momentum. | |
| Infernal Fortune | Flamer's Infernal Symphony also gives +20%/40% Luck to the damage source. | Requires Prestige Tier 3, which unlocks after 45 PP spent. | Tier 3 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Key Master | Increases the chance of dropping the ruby key, sapphire key, and emerald key by 25/50/75%. | Requires Prestige Tier 3, which unlocks after 45 PP spent. | Tier 3 PP: 1 | Permanent prestige upgrade; compare it with your current run bottleneck. | |
| Scientist Clan | When you build Grand Laboratory, it comes with 1/2/3 Scientists. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Permanent prestige upgrade; compare it with your current run bottleneck. | |
| Beam Mastery | Laser Cannons gets +4/8/12/16% crit and +0. 32 gem luck. | Requires Prestige Tier 3, which unlocks after 45 PP spent. | Tier 3 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Gemcraft | Laser Cannon's Gem Harvester gets +1%/2% chance to spawn gems, and its Quantum Scrambler gets +0. 05%/0. 1% chance per scientist to spawn a gem geyser. | Requires Prestige Tier 4, which unlocks after 120 PP spent. | Tier 4 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Beamweaver Graduates | The first 1/2 additional laser cannons you buy cost 0 gold and 0 mithril. | Requires Prestige Tier 3, which unlocks after 45 PP spent. | Tier 3 PP: 1 | Accelerates rare permanent-progression resources. | |
| Manufactorum | Unlocks Manufactorum. Produces Bulldozers who are expensive, but powerful ore collectors, that can also protect runners. | Requires Prestige Tier 3, which unlocks after 45 PP spent. | Tier 3 PP: 1 | Unlocks a new building, ritual, or advanced upgrade path. | |
| Mapped Destruction | Unlocks Mapped Destruction upgrade in the Demolition Shack. Demodwarves get +% damage per Underground Mapping. | Requires Prestige Tier 4, which unlocks after 120 PP spent. | Tier 4 PP: 1 | Unlocks a new building, ritual, or advanced upgrade path. | |
| Meadhall | Unlocks Meadhall. Produces Brewmasters who throw beer kegs at dwarves, buffing them. | Requires Prestige Tier 4, which unlocks after 120 PP spent. | Tier 4 PP: 1000 | Unlocks a new building, ritual, or advanced upgrade path. | |
| Guild Apprentices | The first 1/2/3 additional miners you buy cost 0 gold. | Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points. | Tier 1 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Ancestor's Picks | Miners get +15/30/45/60% Damage and +3/6/9/12 Luck. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Mountain's Buried Treasures | Every time you consume a mountain you have 1/2/3% chance for it to eject a random artifact. The chance is increased by 0. 03% per runesmith and scientist. | Requires Prestige Tier 3, which unlocks after 45 PP spent. | Tier 3 PP: 1 | Improves artifact carryover, den rewards, or treasure progression. | |
| Mountain's Hidden Veins | Every time you consume a mountain you have 11/22% chance to get +1 Mithril. The chance is increased by 0. 2% per miner, runesmith and scientist. | Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points. | Tier 1 PP: 1 | Accelerates rare permanent-progression resources. | |
| Nuclear Research | Unlocks the Nuclear Research upgrade in the Artillery Hall. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Unlocks a new building, ritual, or advanced upgrade path. | |
| Hand of God | Makes ore clicking affect all nearby ores in a small/medium/large radius. | Requires Prestige Tier 4, which unlocks after 120 PP spent. | Tier 4 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Orequake Finger | +50/100% force when clicking ores. | Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points. | Tier 1 PP: 1 | Permanent prestige upgrade; compare it with your current run bottleneck. | |
| Flamelords | Unlocks Flamelord's Wrath in Flameworks. The upgrade converts one Flamer into a Flamelord: it attacks more slowly, stops creating fire fields, and fires exploding fireballs instead. | Requires Prestige Tier 4, which unlocks after 120 PP spent. | Tier 4 PP: 1000 | Unlocks Flamelord's Wrath and the late Flameworks fireball payoff. | |
| Powder Hall | Unlocks Powder Hall upgrade in the Demolition Shack. Requires a few Scientists to unlock. Powder Hall: Unlocks advanced explosions and alchemical upgrades. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Unlocks a new building, ritual, or advanced upgrade path. | |
| Turret Railgun | Unlocks a Railgun upgrade that converts one Anti-Rock Turret into a railgun. Railgun turrets fire piercing beams, obliterating rocks in their path. | Requires Prestige Tier 4, which unlocks after 120 PP spent. | Tier 4 PP: 1000 | Unlocks a new building, ritual, or advanced upgrade path. | |
| Ritual Power | Unlocks Ritual Power upgrade in the Great Forge. This power unlocks rituals, and each tier further buffs various other rituals as specified in their description. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Unlocks a new building, ritual, or advanced upgrade path. | |
| Relentless Liturgies | Rituals have 12/24/36% lower cooldown. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Permanent combat scaling for the relevant damage line. | |
| Ascetic Rites | Rituals cost 15/30/45% less gold. | Requires Prestige Tier 4, which unlocks after 120 PP spent. | Tier 4 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Prospector's Omens | Falling rocks have +0. 2% higher chance to contain ore. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Blast Aegis | Whenever a dynamite or wind bomb explosion hits a runner, even on a dodge, there is a 60/100% chance to bestow a magical forcefield which shields them from falling rocks for 15-30 seconds. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Improves workforce, hauling, or run-start momentum. | |
| Wakeful Slap Mastery | Slapping stunned runners is +100/200/300% more effective. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Permanent prestige upgrade; compare it with your current run bottleneck. | |
| Looming Motivation | When there are over 350 uncollected ores and the mountain starts reclaiming them, Runners gain +3/4/5 temporary carrying capacity when they return to stash. | Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points. | Tier 1 PP: 1 | Improves workforce, hauling, or run-start momentum. | |
| Hard Carries | Runners get +1/2 carrying capacity. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Permanent prestige upgrade; compare it with your current run bottleneck. | |
| Fleet-Footed And Rock-Hard | Runners get +10/17/25% stun resistance and +5/9/14% Dodge. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Hazard safety and recovery during harder mountains. | |
| Marching Orders | Runners get +50/70% speed, reduced by 5% for each runner you have, up to a minimum of 15%. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Improves workforce, hauling, or run-start momentum. | |
| Field Recruits | You get +1 Scientist for every 61/55 calamities you trigger. (Free scientists still scale the gold cost) | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Shrine | Unlocks Shrine building. Produces priests, who alongside unemployed dwarves, yield Faith. | Requires Prestige Tier 4, which unlocks after 120 PP spent. | Tier 4 PP: 1000 | Unlocks a new building, ritual, or advanced upgrade path. | |
| Denbreakers | Unlocks Denbreaker's Rain in the Ballistics Workshop and Denbreaker's Hail in the Artillery Hall. Each upgrade grants retrospective unit permanent +% damage whenever they destroy a den. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Unlocks a new building, ritual, or advanced upgrade path. | |
| Soul Echoes | Whenever you spend a Soul, gain +1 Dwarf. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Accelerates rare permanent-progression resources. | |
| Soul Tithes | You get +1 Soul for every 72 calamities you trigger. | Requires Prestige Tier 3, which unlocks after 45 PP spent. | Tier 3 PP: 1 | Accelerates rare permanent-progression resources. | |
| Soulbound Legacy | Start the game with +1 Soul. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Accelerates rare permanent-progression resources. | |
| Spelunker's Guild | Unlocks Spelunker's Guild. Specializes in treasure and mithril acquisition. Produces spelunkers and treasure hunters who delve deep into the underbowels of the mountain, seeking artifacts and ancient riches. | Requires Prestige Tier 3, which unlocks after 45 PP spent. | Tier 3 PP: 1 | Unlocks a new building, ritual, or advanced upgrade path. | |
| Veteran Settlers | Start the game with 2/4 dwarves. | Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points. | Tier 1 PP: 1 | Permanent prestige upgrade; compare it with your current run bottleneck. | |
| Stalwart Legacy | Start the game with +1 dwarf for every 12 PP spent. | Requires Prestige Tier 4, which unlocks after 120 PP spent. | Tier 4 PP: 1 | Accelerates rare permanent-progression resources. | |
| Golden Inheritance | Start the game with +10/20 gold for each PP spent. | Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points. | Tier 1 PP: 1 | Accelerates rare permanent-progression resources. | |
| Shiny Reserves | Start the game with +500 gold for each prestige tier unlocked. | Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points. | Tier 1 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Ancient Cache | Start the game with 2/3/4 Mithril. | Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points. | Tier 1 PP: 1 | Accelerates rare permanent-progression resources. | |
| Heirloom Inheritance | You start the game with 1 random tier 1 artifact spawned. | Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points. | Tier 1 PP: 1 | Improves artifact carryover, den rewards, or treasure progression. | |
| Swift Start | Start the game with 1/2/3 runners. | Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points. | Tier 1 PP: 1 | Permanent prestige upgrade; compare it with your current run bottleneck. | |
| Endless Balls | Duke Cannons get +3% damage per rank. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Permanent combat scaling for the relevant damage line. | |
| Endless Explosions | Demodwarves get +3% damage per rank. | Requires Prestige Tier 6, which unlocks after 250 PP spent. | Tier 6 PP: 1 | Permanent combat scaling for the relevant damage line. | |
| Endless Blaze | Flamers get +3% damage per rank. | Requires Prestige Tier 6, which unlocks after 250 PP spent. | Tier 6 PP: 1 | Permanent combat scaling for the relevant damage line. | |
| Endless Penetration | Harpoon Ballistas get +3% damage per rank. | Requires Prestige Tier 6, which unlocks after 250 PP spent. | Tier 6 PP: 1 | Permanent combat scaling for the relevant damage line. | |
| Divine Archives | You can now select T5 artifacts with Divine Relic and Vault of Gods. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Improves artifact carryover, den rewards, or treasure progression. | |
| Endless Lasers | Laser Cannons get +3% damage per rank. | Requires Prestige Tier 6, which unlocks after 250 PP spent. | Tier 6 PP: 1 | Permanent combat scaling for the relevant damage line. | |
| Endless Picks | Miners get +3% damage per rank. | Requires Prestige Tier 6, which unlocks after 250 PP spent. | Tier 6 PP: 1 | Permanent combat scaling for the relevant damage line. | |
| Ascended Mithril Cache | Start the game with +3 Mithril per rank. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Accelerates rare permanent-progression resources. | |
| Endless Invocations | Rituals have 5% lower cooldown. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Permanent combat scaling for the relevant damage line. | |
| Pantheon | Expand Holy Grounds upgrade in Shrine can be bought 1/2 additional times. | Ranks unlock at Ascension Rank 0, Ascension Rank 2. | Ascension or unlock gated | Permanent prestige upgrade; compare it with your current run bottleneck. | |
| Ascended Soul Cache | Start the game with +1 Soul per rank. | Spend PP in the Prestige screen after prestiging. | Ascension or unlock gated | Accelerates rare permanent-progression resources. | |
| Gyro-Stabilized Emplacements | The first 1/2 anti-rock turrets you buy cost 0 gold. Additionally anti-rock turrets get +75/150% turning-speed and +3/6% accuracy. | Requires Prestige Tier 2, which unlocks after 12 PP spent. | Tier 2 PP: 1 | Improves the economy from ore, gems, gold, or luck. | |
| Yeeti Arms | Rank 1 reduces Gorilla Arms YEET cooldown by 50%. Rank 3 removes the Gorilla Arms YEET cooldown entirely. Rank 4 makes the last Gorilla Arms tier raise the YEET chance maximum cap from 15% to 100%. | Requires Prestige Tier 4, which unlocks after 120 PP spent. | Tier 4 PP: 1 | Permanent combat scaling for the relevant damage line. | |
| King of the Spire | Rank 2 lets The Great World Spire keep progressing when a missing artifact would otherwise stop it. | Rank 1 requires Ascension Rank 1. Rank 2 requires Ascension Rank 5. Requires Prestige Tier 6, which unlocks after 250 PP spent. | Tier 6 | Improves artifact carryover, den rewards, or treasure progression. |