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Damage

Damage is the main stat for breaking mountain health and creating value. It also feeds drop systems because damage dealt relative to mountain max HP contributes to ore and mithril progress.

AffectsMountain health, ore value, drop progress, den kills when applied to dens, and many timed checks.
Scales withCrit Chance, Crit Multiplier, Attack Cooldown, Multishot, and target-specific modifiers.
Watch outDamage that creates ore faster than Runners can haul it can still be wasted.
BranchDamage Identity
Miner's GuildEarly direct hit damage and pickaxe support.
Demolition ShackExplosive burst, den damage, and mapping-scaling Demodwarf builds.
Ballistics WorkshopHarpoons, den focus, projectile scaling, and Ballista momentum.
FlameworksFire damage, burn effects, and firefield hybrid scaling.
Artillery HallHeavy cannon, rockets, nukes, and late burst packages.
Grand LaboratoryLaser/scientist scaling and utility damage.