Shields
Shields are temporary protection effects. They usually matter because they keep runners, haulers, or selected dwarves active through falling rocks and other hazards.
| Main use | Prevent hazard hits from turning into downtime. |
|---|---|
| Best pairing | Dodge, Speed, and runner capacity. |
| When to buy | When hazards are stunning or damaging enough workers that raw damage upgrades stop helping. |
Shield Sources
Section titled “Shield Sources”| Upgrade or Artifact | Effect |
|---|---|
| Boon of Shielding | Forge ritual protection; Ritual Power improves shield charges. |
| Aegis Medallion | Gives a runner a temporary shield after reaching maximum carrying capacity. |
| Oxheart Ward | Adds shielding to Ox-Lung Lager runner buffs. |
| Shield of Olaf | Artifact shield chance after rest or when hit. |
| Magnetic Shielder Aura | Laser-adjacent hazard defense effect. |