| Bob-omb's Idol | Artifact | Passive: Demodwarf's BIG BAD BOMB has +2% chance to trigger, and its 1st tier costs 100% less gold and mithril to buy. Additionally, Wind Bomb gets +4 force. |
| Splashstone | Artifact | A rune-carved stone dropped into every barrel, making each keg burst wider and louder. Passive: Ox-Lung Lager and Bling-Barrel Brew get +20% radius. |
| Chromatic Anvil | Artifact | Passive: All Runes cost -25% gold. |
| Forgebound Seal | Artifact | A rune-branded seal that drinks heat from the forge and binds it into steel. Passive: Whenever you use the Forge Artifact ritual, Miners, Harpoon Ballistas and Great Duke Cannons permanently gain +5% damage. |
| Forgeheart Ember | Artifact | Passive: Whenever you use the Forge Artifact ritual, all dwarves gain +30% damage and +10 mithril luck for 20 seconds. |
| Philosopher's Stone | Artifact | Passive: Transmutation rituals have a 0. 1% chance per Scientist, Runesmith and Stonecaller, a 2% chance per tier of Ritual Power, and a 0. 05% chance per Alchemy Research, to double their results. |
| Ritualist's Ledger | Artifact | Passive: Upon casting any ritual, there is a 0. 1% chance per Runesmith and per Stonecaller, a 1% chance per tier of Ritual Power, and a 0. |
| Shadowflame Whip | Artifact | Collect: +9 PP. Passive: Forge Artifact costs 1 less Mithril and each cast has a 30% chance to refund 1 Soul. |
| Soul Mask | Artifact | Collect: +1 soul and +2 PP. |
| Triune Prism | Artifact | Passive: Laser Cannon's POWER OVERWHELMING upgrade now also counts Stonecallers and Runesmiths as Scientists for its damage bonus. |
| Boulderbane Runes | Artillery Hall | Cannonballs now have 60% chance to collide with falling rocks and deal 2 to rock collision damage to them. The chance is increased by 4% per cannonball size. |
| Bombardment Mastery | Artillery Hall | Forged in fire, delivered with cataclysmic force. Duke Cannons get bonus damage per runesmith, scientist, flamer and demodwarf. They also get +10% damage for each tier of Powder Hall upgrade. |
| Nuke | Artillery Hall | Blows everything into heavens and destroys all falling rocks. Deals damage to the mountain and all dens equal to 30,000 + 0. 25-1% of the mountain's max health. |
| Nuclear Research | Artillery Hall | Tier 1 unlocks Nuke ritual. Tier 2 unlocks Airstrike upgrade. Tier 3 unlocks Dance Of the Ballins ritual. |
| Death Mark | Ballistics Workshop | Mark a den for annihilation. After casting this ritual and selecting a den, all Harpoon Ballistas will focus that den until it is destroyed. |
| Multi-shot | Ballistics Workshop | Advanced dwarven engineering and a touch of rune magic, allows the harpoon ballista to occasionally fire multiple bolts at once, devastating dens and rock with overwhelming power. |
| Big Bad Bomb | Demolition Shack | Demodwarves have a big bomb chance to throw a heavy large metal bomb instead of a dynamite stick, with +50% damage, +8 force, +35% radius and -13% throwing velocity. |
| Wind Bomb | Demolition Shack | Manually aimed upon use. |
| Mithril To Blood | Geode Sanctum | Creates 1-3 dwarves. |
| Mithril To Spirit | Geode Sanctum | Creates 1 soul. |
| Soul To Bearded Earth | Geode Sanctum | Creates 1-5 dwarves and 1-7 mithril. |
| Geode Sanctum | Khazad Greathold | Produces Stonecallers. Unlocks rituals and transmutation magic. |
| Meadhall | Khazad Greathold | Unlocks and places the Meadhall building. Its building page covers Brewmaster, keg, gold, and temporary buff upgrades and 9 linked upgrades. |
| Shrine | Khazad Greathold | Unlocks and places the Shrine building. Its building page covers Priests, rituals, altars, and religion-themed economy/combat scaling and 11 linked upgrades. |
| Swap Buildings | Khazad Greathold | Through geomantic rune magic, clever modular construction and amish relocation technique, this ritual swaps the positions of 2 buildings, or places a building into an empty slot. |
| The Great Forge | Khazad Greathold | Unlocks and places The Great Forge building. Its building page covers Forge, artifact, rune, enchant, and equipment-style scaling and 18 linked upgrades. |
| Alkahest Aperture | Laboratory | Laser Cannon gets bonus damage per Alchemy Research. |
| Alchemy | Grand Laboratory | Every 20 uses the mithril cost is increased by 1. |
| Disco Shuffle | Grand Laboratory | Whenever you move Grand Laboratory with the Buildings Swap ritual, all Laser Cannons get temporarily empowered with bonus luck and bonus crit chance for the next 8-24 seconds of firing. |
| Scientist | Grand Laboratory | Adds Scientists. Use them for science unlock thresholds, chance-based upgrade scaling, Laser Cannon support, and a normal-upgrade gold discount of min(30%, 0.3% * Scientist count), max 30%. |
| Therapeutic Laser | Grand Laboratory | With prestige upgrade, if ore touches the laser, it has a small chance of being transmuted into a gem. If a gem touches the laser it has a chance to transmute into a bigger gem. |
| Cogitators | Manufactorum | Rune-etched timing cogitators refine the firing cycles of the beam batteries. Gyrocopters get bonus cooldown reduction. |
| Bling-Barrel Brew | Meadhall | A keg is thrown on its random cooldown at a random ground location, turning ores into Amberuby gems worth their original value plus the listed bonus. It gains +1. 5% per Brewmaster. |
| Midas Beer Nuke | Meadhall | Also destroys all rocks and wakes up all stunned runners. |
| Thunderboom Tips | Miner's Guild | Runesmiths charge the pickaxe with booming thunder, furiously reverberating inside its mithril prison. Bonus calamity damage multiplier. A chance to trigger a lightning strike, which deals additional 25-75% damage. |
| Enchant Zealous Fury | Shrine | After casting this ritual, select a dwarf or their building. All existing and future dwarves of that type permanently gain: +5% crit-damage. |
| Priest | Shrine | Upon every mountain kill, you gain Faith equal to the number of Priests to the power of 0. |
| Sanctification | Shrine | Creates 1 Priest. Scales the gold cost normally. Each use increases the ritual cost by +2 Mithril and +5 Faith. |
| Great Grom Altar | Shrine | He who made fire and lightning. Tier 1 - Unlocks the Holy Hand Grenade demodwarf upgrade (requires Powder Hall tier 3). Unlocks Enchant Zealous Fury ritual. |
| Great Maw Altar | Shrine | Tier 1 - Unlocks two sacrifice rituals. Tier 2 - Whenever the Mountain would reclaim ore, there's 10% chance the Maw reclaims it instead. Unlocks The Great Inhale ritual. |