Dwarves
Workers used to staff buildings and create specialized units. Build Underground Housing to increase the workforce.
| Main use | Use dwarves as the workforce for buildings and specialized jobs. Underground Housing and several artifacts increase the workforce. |
|---|---|
| Best follow-up | Beginner Guide · Buildings |
Pages That Spend It
Section titled “Pages That Spend It”| Page | Area | Cost | What It Does |
|---|---|---|---|
| Cooling Masters | Grand Laboratory | Gold: 100 Dwarves: 1 10 tiers | Laser Cannon gets bonus cooldown reduction. |
| Rapid Repair Servitors | Manufactorum | Gold: 200 Dwarves: 1 6 tiers | Bulldozer rests for less time and heals for the listed amount after resting (40% by default). |
| Anti-Rock Turret | Ballistics Workshop | Gold: 210 Gold base: 210 Dwarves: 1 | Adds a defensive turret that shoots falling rocks, not the mountain. |
| Bulldozer | Manufactorum | Gold: 700 Gold base: 700 Mithril: 4 Dwarves: 2 | A treaded metal machine, shaped like a bull and powered by steam and fire. |
| Demodwarf | Demolition Shack | Gold: 0 Gold base: 90 Dwarves: 1 | However their explosions are powerful, dealing high damage and throwing ore far, but they're also destabilizing, producing more falling rocks and |
| Flamer | Flameworks | Gold: 0 Gold base: 110 Dwarves: 1 | Adds Flamers. This is the direct fire-damage line: good for straightforward mountain damage and a practical bridge into Flamelord's Wrath runs. |
| Great Duke Cannon | Artillery Hall | Gold: 0 Gold base: 600 Mithril: 0 Dwarves: 2 | Adds the Great Duke Cannon. Treat it as a late burst/artillery plan, not an automatic rush: it wants a stable economy and the cannon support chain |
| Gyrocopter | Manufactorum | Gold shown after unlock Mithril shown after unlock Dwarf shown after unlock | Gyrocopters fly above the stash and fire short-range beams at falling rocks. |
| Harpoon Ballista | Ballistics Workshop | Gold: 0 Gold base: 175 Dwarves: 2 | Adds Harpoon Ballistas. They are strongest as a committed projectile line for dens and long-run damage, especially once multishot, accuracy, and |
| Laser Cannon | Grand Laboratory | Gold: 0 Gold base: 190 Mithril: 0 Dwarves: 2 | Adds Laser Cannons. Use them as science damage and support scaling; they pair well with gold and late utility plans but still need hauling to keep |
| Meadhall | Khazad Greathold | Gold shown after unlock Dwarf shown after unlock | Unlocks and places the Meadhall building. Its building page covers Brewmaster, keg, gold, and temporary buff upgrades and 9 linked upgrades. |
| Miner | Miner's Guild | Gold: 0 Gold base: 50 Dwarves: 1 | Stats tracked: Attack Cooldown, Damage, Calamity Multiplier, Den Damage Multiplier, Crit, Crit Multiplier, Luck, Gem Luck, Mithril Luck, Pickarang |
| Runesmith | The Great Forge | Gold: 0 Gold base: 105 Dwarves: 1 | With a chant and a crescendo of rhythmic pounds, the Runesmith prepares his anvil to sing true, before the final strike forges magic into a rune |
| Runner | The Great Maw | Gold: 0 Gold base: 38 Dwarves: 1 | Stats tracked: Move Speed, Carry Capacity, Dodge, Luck, Resting Time, Stun Duration Multiplier, Gathering Time, Gorilla YEET. |
What To Read Next
Section titled “What To Read Next”Related Sounds
Section titled “Related Sounds”| Sound | Preview | Length |
|---|---|---|
| Coin | 0.25s | |
| Stone Clunk1 | 0.07s |