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Khazad Greathold

Core expansion building for major unlocks, housing, and workforce growth.

Main useCore expansion building for major unlocks, housing, and workforce growth.
When to prioritizePrioritize its unlock path because it opens key buildings and workforce growth.
Upgrade chain17 linked upgrades on this page.
AvailabilityAvailable from the start as the settlement hub.
What it opensUse its upgrades to buy new buildings, housing, and core settlement tools.
MarkerNameWhat It DoesUnlock / RequirementsCost / Tiers
DEMArtillery HallUnlocks and places the Artillery Hall building. Its building page covers Cannons, rockets, explosions, and artillery upgrades for burst damage and 15 linked upgrades.Requires Ballistics Workshop and The Great Forge .Gold: 1800
Mithril: 2
Dwarves: 0
DEMBallistics WorkshopUnlocks and places the Ballistics Workshop building. Its building page covers Harpoons, ballista-style weapons, and projectile upgrades for sustained mountain damage and 21 linked upgrades.Requires Flameworks or Demolition Shack .Gold: 600
Dwarves: 0
Build Underground HousingAdds +2 Dwarves through Underground Housing. Buy it early when workforce count is the bottleneck.Requires Miner's Guild .Gold: 0
Gold base: 25
Ravenous GazeIncreases damage dealt when clicking by bonus damage. Dens take only 25% damage.Available once Khazad Greathold is unlocked.No direct listed cost
DEMDemolition ShackUnlocks and places the Demolition Shack building. Its building page covers Demodwarves, explosives, TNT, and den-damage tools and 15 linked upgrades.Requires Miner's Guild and The Great Maw .
Requires 4 Runners in The Great Maw.
Gold: 350
Dwarves: 0
DEMFlameworksUnlocks and places the Flameworks building. Its building page covers Fire, flamers, burn effects, and damage-over-time upgrades and 12 linked upgrades.Requires Miner's Guild and The Great Maw .
Requires 4 Runners in The Great Maw.
Gold: 400
Dwarves: 0
DEMGeode SanctumProduces Stonecallers. Unlocks rituals and transmutation magic.Available once Khazad Greathold is unlocked.No direct listed cost
Grand LaboratoryUnlocks and places the Grand Laboratory building. Its building page covers Science scaling, luck, mithril, and late upgrade support and 17 linked upgrades.Requires Flameworks or Demolition Shack .Gold: 650
Mithril: 1
Dwarves: 0
DEMManufactorumUnlocks and places the Manufactorum building. Its building page covers Machines, bulldozer support, gyrocopters, repair, and automation-style upgrades and 15 linked upgrades.Requires Manufactorum prestige.
Requires The Great Forge .
Gold: 1000
Mithril: 0
Dwarves: 0
DEMMeadhallUnlocks and places the Meadhall building. Its building page covers Brewmaster, keg, gold, and temporary buff upgrades and 9 linked upgrades.Requires The Great Forge and Flameworks .Gold shown after unlock
Dwarf shown after unlock
DEMMiner's GuildUnlocks and places the Miner's Guild building. Its building page covers Miner damage, luck, crits, and direct ore/gem production and 14 linked upgrades.Available once Khazad Greathold is unlocked.Gold: 0
DEMShrineUnlocks and places the Shrine building. Its building page covers Priests, rituals, altars, and religion-themed economy/combat scaling and 11 linked upgrades.Requires The Great Forge and Flameworks .Gold shown after unlock
Dwarf shown after unlock
Smuggler's GuildThe current game data names this entry but does not expose a player-facing cost, requirement, or effect.Available once Khazad Greathold is unlocked.No direct listed cost
DEMSpelunker's GuildUnlocks and places the Spelunker's Guild building. Its building page covers Spelunkers, treasure hunters, dens, artifacts, mithril, PP, and underground mapping and 12 linked upgrades.Requires Spelunker's Guild prestige.
Requires The Great Forge .
Gold: 1200
Dwarves: 1
Swap BuildingsThrough geomantic rune magic, clever modular construction and amish relocation technique, this ritual swaps the positions of 2 buildings, or places a building into an empty slot.Requires the linked building or system to be present.Gold: 40
Gold base: 40
The Great ForgeUnlocks and places The Great Forge building. Its building page covers Forge, artifact, rune, enchant, and equipment-style scaling and 18 linked upgrades.Requires Grand Laboratory or Ballistics Workshop .Gold: 700
Dwarves: 0
The Great MawUnlocks and places The Great Maw building. Its building page covers Core mountain-feeding, hauling pressure, and early economy support and 15 linked upgrades.Requires 6 Miners in the Miner's Guild.Gold: 0
SoundAvailabilityLength
Building ConstructionAudio cue not redistributed1.99s
Building RisingAudio cue not redistributed6.19s
Select BuildingAudio cue not redistributed0.16s