Treasure Hunter
Sends Treasure Hunters on higher-risk expeditions that can return artifacts, Tier 5 artifacts, mithril, PP, souls, calamities, injuries, or death.
Effect and Strategy
Section titled “Effect and Strategy”| Main use | Sends Treasure Hunters on higher-risk expeditions that can return artifacts, Tier 5 artifacts, mithril, PP, souls, calamities, injuries, or death. |
|---|---|
| When to buy | Use once spelunking is active and artifact or den rewards are the next bottleneck. |
| Cost | Gold shown after unlock Dwarf shown after unlock |
How to Unlock
Section titled “How to Unlock”| Availability | Locked until the listed requirement is met. |
|---|---|
| Where it appears | Spelunker's Guild upgrade list. |
| Requirement | Available once Spelunker's Guild is unlocked. |
| Cost | Gold shown after unlock Dwarf shown after unlock |
Description
Section titled “Description”Each treasure hunter returns after the listed return time with one weighted outcome: a random artifact, a unique Tier 5 artifact, 2-4 mithril, 1-3 PP, 1 soul, a trap calamity, an injury with doubled rest, a grave injury with quadrupled rest, or death.
Availability and Effects
Section titled “Availability and Effects”Other Spelunker’s Guild Upgrades
Section titled “Other Spelunker’s Guild Upgrades”- Thunderline Network
- Ancestral Lore
- Drums In The Deep
- Explosives Kit
- Grand Lodge
- Mithril Divining
- Relic Raiding
- Spelunker
- Antiquities Express
- Treasury Acquisition
- Underground Mapping