Calamities
Calamities are weighted mountain retaliation events. The guide pages connect this table to the runtime selection formula.
| Image | Calamity | What Happens | Tier | Min Level | Weight |
|---|---|---|---|---|---|
| Boulderfall | Rockfall-style pressure event. Prepare with falling-rock defense, runner safety, and enough hauling to clean up after the burst. | Event | Event trigger | Event-based | |
| Boulder Trap | Drops a Boulder hazard from above or beside the mountain. | 2 | 5 | 44 | |
| Dance of Boulders | Drops 4-7 Boulder Small hazards from above or beside the mountain. | 2 | 5 | 42 | |
| Earthquake | Starts an earthquake lasting 7-11 seconds; it ticks every 0.5-1.0 seconds and uses 35-65 base damage before calamity modifiers. | 2 | 12 | 28 | |
| Falling Star | Drops a Falling Star hazard from above or beside the mountain. | 3 | 12 | 23 | |
| Flight of Rockets | Rocket/artillery-style event. Treat it as burst damage support and keep workers protected while rockets are active. | Event | Event trigger | Event-based | |
| Goblin Caverns | Spawns 1-2 Goblin Dens on the mountain. | 1 | 0 | 75 | |
| Goblin Invasion | Spawns 3-4 Goblin Dens on the mountain. | 2 | 5 | 30 | |
| Golden Geyser | Starts a golden geyser away from the stash/mountain for 7-9 seconds. | 2 | 6 | 33 | |
| Golden Star | Drops a Golden Star hazard from above or beside the mountain. | 3 | 12 | 18 | |
| Gush | Starts a 3-second ground gush in a random 48-124 pixel wide section, avoiding the stash and mountain when possible. | 2 | 4 | 45 | |
| Meteor Shower | Drops 6-13 Falling Fireball hazards from above or beside the mountain. | 3 | 12 | 27 | |
| Minor Rockfall | Drops 3-8 falling rocks from above the mountain. | 1 | 0 | 90 | |
| Mithril Motherload | Mithril reward event. Make sure hauling is strong enough to collect the payout before normal damage greed. | Event | Event trigger | Event-based | |
| Molten Blob | Drops 1-2 Molten Blob hazards from above or beside the mountain. | 2 | 4 | 55 | |
| Molten Shower | Drops 3-5 Molten Blob hazards from above or beside the mountain. | 3 | 6 | 36 | |
| Rain of Frogs | Reward-style rain event. Use it as a bonus, but keep collection and worker safety ahead of extra damage. | Event | Event trigger | Event-based | |
| Rain of Gems | Starts gem rain for 8-10 seconds. | 2 | 7 | 22 | |
| Rain of Greyglitter | Mithril-themed rain event. Prioritize hauling and mithril follow-up upgrades while the reward is active. | Event | Event trigger | Event-based | |
| Rain of Kegs | Keg rain tied to Meadhall or Brewmaster-style effects. Treat it as a temporary reward window that still needs collection. | Event | Event trigger | Event-based | |
| Rain Of Stones | Drops 12-19 falling rocks from above the mountain. | 2 | 2 | 55 | |
| Rock Geyser | Starts a rock geyser away from the stash/mountain for 6-12 seconds. | 2 | 4 | 44 | |
| Rock Storm | Starts a rock storm for 7-13 seconds. | 2 | 5 | 57 | |
| Rockfall | Drops 5-11 falling rocks from above the mountain. | 1 | 0 | 90 | |
| Rockslide | Drops 8-14 falling rocks from above the mountain. | 2 | 2 | 75 | |
| Sky Torn Asunder | Drops 5-9 small fireballs and 7-12 falling rocks from above the mountain. | 2 | 10 | 27 | |
| Troll Invasion | Spawns 3-4 Troll Caves on the mountain. | 3 | 12 | 26 | |
| Troll Lair | Spawns 1-2 Troll Caves on the mountain. | 2 | 5 | 50 | |
| Volcanic Eruption | High-pressure fire hazard event. Use damage uptime, shields, and hazard clearing so workers are not repeatedly stunned. | Event | Event trigger | Event-based | |
| Wrath Of Rocks | High-impact rock event. Prepare like a severe falling-rock wave: dodge, shields, anti-rock tools, and quick cleanup. | Event | Event trigger | Event-based |