Skip to content

Mithril Drops

Mithril is both a resource and a probability system. Hits build random progress toward a drop rather than using a flat per-hit percentage.

Drop FormulaEach hit adds mithril progress based on damage dealt as a share of mountain max HP. The multiplier starts at 0.03, gains 0.06 per mithril-luck point, caps the luck term at 18, and each normal luck point adds 0.01 mithril luck. A mithril drop appears when progress beats a random threshold from 0.3 to 1.7.
Mean Base0.03
Mean Per Luck0.06
Luck Conversion0.01
Drop Step Range0.3-1.7
DenGuaranteedExtra MaxLoot RangeArtifact Chance
Ancient Vault125-816%
Dark Castle014-69%
Goblin Den014-68%
Mithril Vein121-41%
Troll Cave024-711%
UpgradeBuildingEffect / Use
Great Duke CannonArtillery HallAdds the Great Duke Cannon. Treat it as a late burst/artillery plan, not an automatic rush: it wants a stable economy and the cannon support chain before it feels efficient.
Harpoon BallistaBallistics WorkshopAdds Harpoon Ballistas. They are strongest as a committed projectile line for dens and long-run damage, especially once multishot, accuracy, and support upgrades are funded.
Monster BaneBallistics WorkshopMithril and silver coat the bolt. Bonus damage to dens.
Serrated Mithril SpikesBallistics WorkshopThe harpoon bolts are now tipped with serrated spikes forged from mithril, greatly increasing their critical hit potential. Harpoons get bonus crit chance.
Stardust Calamity PowderDemolition ShackStars and mithril ground into gunpowder, long believed to bring luck in finding their brethren beneath the stone. Demodwarves get bonus Mithril luck, Gem luck, and damage.
DemodwarfDemolition ShackHowever their explosions are powerful, dealing high damage and throwing ore far, but they're also destabilizing, producing more falling rocks and greatly raising the calamity bar.
Shrapnel Rocks HateDemolition ShackGunpowder is now riddled with little mithril spikes that upon explosion dig further into the surrounding rock, possibly hitting the weakest and tenderest of spots.
FlamerFlameworksAdds Flamers. This is the direct fire-damage line: good for straightforward mountain damage and a practical bridge into Flamelord's Wrath runs.
Mithril To BloodRitual / specialCreates 1-3 dwarves.
Mithril To SpiritRitual / specialCreates 1 soul.
Soul To Bearded EarthRitual / specialCreates 1-5 dwarves and 1-7 mithril.
The Great ForgeKhazad GreatholdUnlocks and places The Great Forge building. Its building page covers Forge, artifact, rune, enchant, and equipment-style scaling and 18 linked upgrades.
AlchemyGrand LaboratoryEvery 20 uses the mithril cost is increased by 1.
Laser CannonGrand LaboratoryAdds Laser Cannons. Use them as science damage and support scaling; they pair well with gold and late utility plans but still need hauling to keep ore from piling up.
BulldozerManufactorumA treaded metal machine, shaped like a bull and powered by steam and fire. The metal beast can carry a vast amount of ore before it needs returning, and is heavily protected from
Reinforced HullManufactorumAdditional mithril plating and structural reinforcements make the bulldozer more resilient to the falling sky. Bulldozer gets bonus HP.
MinerMiner's GuildStats tracked: Attack Cooldown, Damage, Calamity Multiplier, Den Damage Multiplier, Crit, Crit Multiplier, Luck, Gem Luck, Mithril Luck, Pickarang, Thunderboom.
Mithril PickaxesMiner's GuildPickaxes get bonus damage.
Thunderboom TipsMiner's GuildRunesmiths charge the pickaxe with booming thunder, furiously reverberating inside its mithril prison. Bonus calamity damage multiplier.
Sacrifice BeardsRitual / specialCreates 1-4 mithril and 3-6 faith.
SanctificationRitual / specialCreates 1 Priest. Scales the gold cost normally. Each use increases the ritual cost by +2 Mithril and +5 Faith.
Mithril DiviningSpelunker's GuildThrough star-etched crystals and ancient runes, dwarven seers divine the whispers of mithril veins. Increases Mithril luck of all dwarves by spelunker mithril luck.
SpelunkerSpelunker's GuildSends Spelunkers on return-timer expeditions that can bring gold, mithril, revealed mithril veins, dens, or injury outcomes.
Treasure HunterSpelunker's GuildSends Treasure Hunters on higher-risk expeditions that can return artifacts, Tier 5 artifacts, mithril, PP, souls, calamities, injuries, or death.
Enchant Primal PowerRitual / specialAfter casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +5% damage.
Mithril ForgingThe Great ForgeForge path upgrade for spending Mithril on stronger long-run scaling. Buy it when Mithril income is stable enough to support forging.
RunesmithThe Great ForgeWith a chant and a crescendo of rhythmic pounds, the Runesmith prepares his anvil to sing true, before the final strike forges magic into a rune, instilling power to steel and
Mithril ChainmailThe Great MawThick layers of leather and mithril mesh clad the dwarf, hopefully providing some protection against monsters, stray explosives and falling rocks.