Rune of Flame
Effect and Strategy
Section titled “Effect and Strategy”| Main use | Flamers and demodwarves get bonus damage per runesmith. |
|---|---|
| When to buy | Spend mithril here when this weapon line is already carrying the run; do not drain mithril from Alchemy, forging, or gate prep just to open a side branch. |
| Cost | Gold: 250 Mithril: 1 3 tiers |
| Active effects |
|
How to Unlock
Section titled “How to Unlock”| Where it appears | The Great Forge upgrade list. |
|---|---|
| Requirement | Requires 1 Runesmith in The Great Forge. |
| Cost | Gold: 250 Mithril: 1 3 tiers |
Availability and Effects
Section titled “Availability and Effects”| Gold Cost | 250 |
|---|---|
| Mithril Cost | 1 |
| Active Effects | Runesmith Flame Damage |
| Effect | Adds or upgrades the Runesmith Flame Damage effect. |
Active Effects
Section titled “Active Effects”- Runesmith Flame Damage
Tier Progression
Section titled “Tier Progression”| Tier | What This Tier Does | Cost |
|---|---|---|
| 1 | Runesmith Flame Damage: 2% from 0% | Gold: 250; Mithril: 1 |
| 2 | Runesmith Flame Damage: 3% from 2% | Gold: 1250; Mithril: 3 |
| 3 | Runesmith Flame Damage: 4% from 3% | Gold: 5000; Mithril: 5 |
Other The Great Forge Upgrades
Section titled “Other The Great Forge Upgrades”- Boon of Chad
- Boon of Shielding
- Call Earthquake
- Enchant Calamitous Force
- Enchant Good Luck
- Enchant Lethal Precision
- Enchant Primal Power
- Forge Artifact
- Mithril Forging
- Ritual Power
- Rune of Fortune
- Rune of Machine
- Rune of Might
- Rune of Power
- Rune of Speed
- Rune of War
- Runesmith