Ballistics Workshop
Harpoons, ballista-style weapons, and projectile upgrades for sustained mountain damage.
Role and Priority
Section titled “Role and Priority”| Main use | Harpoons, ballista-style weapons, and projectile upgrades for sustained mountain damage. |
|---|---|
| When to prioritize | Good damage building when projectile upgrades are your main mountain-breaker. |
| Upgrade chain | 21 linked upgrades on this page. |
How to Unlock
Section titled “How to Unlock”| Unlock purchase | Buy Ballistics Workshop from Khazad Greathold. |
|---|---|
| Building requirement | Requires Flameworks or Demolition Shack. |
| Cost | Costs 600 Gold. |
| Unlock page | Ballistics Workshop |
What To Read Next
Section titled “What To Read Next”Upgrades
Section titled “Upgrades”| Marker | Name | What It Does | Unlock / Requirements | Cost / Tiers |
|---|---|---|---|---|
| Anti-Rock Turret | Adds a defensive turret that shoots falling rocks, not the mountain. One or two are useful when rocks are hurting runners; invest harder only if you are building around Falling Pinatas, Rocket Salvo, or Turret Railgun. | Requires 2 Scientists. | Gold: 210 Gold base: 210 Dwarves: 1 | |
| Chained Harpoon | The harpoon now has a massive long chain attached to it, and is pulled out after penetration, yanking out even more resources, like a stream of blood! | Available once Ballistics Workshop is unlocked. | No direct listed cost | |
| DEM | Death Mark | Mark a den for annihilation. After casting this ritual and selecting a den, all Harpoon Ballistas will focus that den until it is destroyed. | Available once Ballistics Workshop is unlocked. | No direct listed cost |
| Dwarven Precision | Harpoons get bonus accuracy at hitting dens. | Requires 1 Harpoon in the Ballistics Workshop. | Gold: 90 9 tiers | |
| Falling Pinatas | Turret-destroyed falling rocks gain a 1% reward chance at tier 1, rising to 3% at tier 5, to produce extra gold or gems. Each Scientist adds 0.1 percentage point. | Requires 1 Turret in the Ballistics Workshop. Requires 4 Scientists. | Gold: 300 5 tiers | |
| Flaming Bolt | Harpoon hits gain a 30% ignite and fire-field chance at tier 1, rising to 100% at tier 7. Ignited hits deal 30% extra damage. | Requires Flameworks . Requires 1 Harpoon in the Ballistics Workshop. | Gold: 750 7 tiers | |
| Harpoon Ballista | Adds Harpoon Ballistas. They are strongest as a committed projectile line for dens and long-run damage, especially once multishot, accuracy, and support upgrades are funded. | Available once Ballistics Workshop is unlocked. | Gold: 0 Gold base: 175 Dwarves: 2 | |
| Denbreaker's Rain | Whenever a Ballista destroys a den, all Ballistas get bonus damage permanently. Tier bonus is not retroactive. | Available once Ballistics Workshop is unlocked. | No direct listed cost | |
| Lubed Crank | Harpoons get bonus cooldown reduction. | Requires 1 Harpoon in the Ballistics Workshop. | Gold: 100 11 tiers | |
| Monster Bane | Mithril and silver coat the bolt. Bonus damage to dens. | Requires 1 Harpoon in the Ballistics Workshop. Requires Mithril Forging tier 2 or higher. | Gold: 190 Mithril: 1 10 tiers | |
| Multi-shot | Advanced dwarven engineering and a touch of rune magic, allows the harpoon ballista to occasionally fire multiple bolts at once, devastating dens and rock with overwhelming power. | Requires 3 Harpoons in the Ballistics Workshop. | Gold: 1000 Mithril: 2 5 tiers | |
| Quadruple-Bladed Bolt | Harpoons get bonus damage. | Requires 1 Harpoon in the Ballistics Workshop. | Gold: 100 10 tiers | |
| Railgun Capacitor | Railgun gets bonus cooldown reduction. | Available once Ballistics Workshop is unlocked. | No direct listed cost | |
| Railgun Retrofit | Railgun turrets fire piercing beams instead of bullets, every 6-7 seconds, dealing 8 damage to rocks in its path. Cooling, Accuracy and Burst upgrades apply as normal, except the Cooling upgrade is only 50% effective. | Available once Ballistics Workshop is unlocked. | No direct listed cost | |
| DEM | Rocket Salvo | Turrets can launch an unguided rocket while firing. Launch chance gains 4 percentage points per Rocket Salvo prestige rank and 0.1 percentage point per Scientist. | Requires Rocket Salvo prestige. Requires 1 Turret in the Ballistics Workshop. Requires 4 Scientists. | Gold: 100 Mithril: 1 9 tiers |
| Sacred Drills | Harpoons get bonus damage per Priest. | Available once Ballistics Workshop is unlocked. | No direct listed cost | |
| Serrated Mithril Spikes | The harpoon bolts are now tipped with serrated spikes forged from mithril, greatly increasing their critical hit potential. Harpoons get bonus crit chance. | Requires 1 Harpoon in the Ballistics Workshop. Requires Mithril Forging tier 1 or higher. | Gold: 80 Mithril: 1 11 tiers | |
| Turret Accuracy | Bonus hit chance. | Requires 1 Turret in the Ballistics Workshop. | Gold: 300 5 tiers | |
| Turret Burst-Fire | Bonus bolts per shot. | Requires 1 Turret in the Ballistics Workshop. Requires 4 Scientists. | Gold: 420 Mithril: 1 6 tiers | |
| Turret Cooling Mechanism | Reduces the turret's cooldown time between firing. Bonus cooldown reduction. | Requires 1 Turret in the Ballistics Workshop. | Gold: 230 8 tiers | |
| Volley Gun | Upgrades 1 Ballista into a Volley Gun. | Available once Ballistics Workshop is unlocked. Have at least 1 Harpoon Ballista to convert into Volley Gun. | No direct listed cost |
Related Sounds
Section titled “Related Sounds”| Sound | Availability | Length |
|---|---|---|
| Building Construction | Audio cue not redistributed | 1.99s |
| Building Rising | Audio cue not redistributed | 6.19s |
| Select Building | Audio cue not redistributed | 0.16s |