Spelunker
Sends Spelunkers on return-timer expeditions that can bring gold, mithril, revealed mithril veins, dens, or injury outcomes.
Effect and Strategy
Section titled “Effect and Strategy”| Main use | Sends Spelunkers on return-timer expeditions that can bring gold, mithril, revealed mithril veins, dens, or injury outcomes. |
|---|---|
| When to buy | Use when mithril income, den rewards, or artifact forging is the limiting step. |
| Cost | Gold: 0 Gold base: 180 Dwarves: 1 |
How to Unlock
Section titled “How to Unlock”| Where it appears | Spelunker's Guild upgrade list. |
|---|---|
| Requirement | Available once Spelunker's Guild is unlocked. |
| Cost | Gold: 0 Gold base: 180 Dwarves: 1 |
Description
Section titled “Description”Each spelunker returns after the listed return time with one weighted outcome: gold scaled by mountain level and mapping, 1-3 mithril, mithril plus 1-3 revealed mithril veins, 1-3 dens, nothing, an injury with doubled rest, +1 dwarf or scientist, 1-3 PP, +1 soul, a random artifact, or death. Each returning spelunker increases the underground mapping by +1%.
Availability and Effects
Section titled “Availability and Effects”| Gold Cost | 0 |
|---|---|
| Effect | Adds a Spelunker for underground expeditions. |
Other Spelunker’s Guild Upgrades
Section titled “Other Spelunker’s Guild Upgrades”- Thunderline Network
- Ancestral Lore
- Drums In The Deep
- Explosives Kit
- Grand Lodge
- Mithril Divining
- Relic Raiding
- Treasure Hunter
- Antiquities Express
- Treasury Acquisition
- Underground Mapping