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Building Upgrades

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Building upgrades include dwarf purchases, stat tiers, unlocks, effects, and locked entries that appear in the game tables.

ImageUpgradeWhat It DoesUnlock / RequirementsBuildingCost / Tiers
Air StrikeCannonballs have a chance to call an air strike on the mountain. Chance is increased by +1% per nuclear research tier and +0. 15% per gyrocopter.Requires 3 Great Cannons in the Artillery Hall.
Requires 5 Scientists.
Artillery HallGold shown after unlock
Mithril shown after unlock
1 tier
Big Red RocketArtillery Hall rocket-chain entry. Use it alongside Bullet Ballin, Nuke, Air Strike, and Nuclear Research when building around rockets.Requires 5 Great Cannons in the Artillery Hall.
Requires 7 Scientists.
Artillery HallGold shown after unlock
Mithril shown after unlock
1 tier
Bullet Ballin spriteBullet BallinShoots a massive rocket out of Artillery Hall, which must be guided by your cursor. The rocket destroys all falling rocks in its path, but takes damage in the process.Requires 2 Great Cannons in the Artillery Hall.
Requires 4 Scientists.
Artillery HallGold shown after unlock
Mithril shown after unlock
1 tier
Boulderbane RunesCannonballs now have 60% chance to collide with falling rocks and deal 2 to rock collision damage to them. The chance is increased by 4% per cannonball size.Requires 2 Great Cannons in the Artillery Hall.
Requires 4 Scientists.
Requires 4 Runesmiths.
Artillery HallGold: 300
Mithril: 1
6 tiers
Dance Of The BallinsShoots a Bullet Ballin from each Great Cannon.Available once Artillery Hall is unlocked.Artillery HallNo direct listed cost
Rapid CannonadeDuke Cannons get bonus cooldown reduction.Requires 1 Great Cannon in the Artillery Hall.Artillery HallGold: 300
14 tiers
Deadeye CalibrationDuke Cannons get bonus crit chance.Requires 1 Great Cannon in the Artillery Hall.
Requires Mithril Forging tier 2 or higher.
Artillery HallGold: 250
Mithril: 1
8 tiers
Devastating PayloadDuke Cannons get bonus damage.Requires 1 Great Cannon in the Artillery Hall.Artillery HallGold: 320
Mithril: 0
10 tiers
Bombardment MasteryForged in fire, delivered with cataclysmic force. Duke Cannons get bonus damage per runesmith, scientist, flamer and demodwarf. They also get +10% damage for each tier of Powder Hall upgrade.Requires 3 Great Cannons in the Artillery Hall.
Requires Powder Hall tier 1 or higher.
Artillery HallGold: 500
Mithril: 3
4 tiers
Denbreaker's HailWhenever a Great Cannon destroys a den, all Great Cannons get bonus damage permanently. Tier bonus is not retroactive.Available once Artillery Hall is unlocked.Artillery HallNo direct listed cost
Nuke spriteNukeBlows everything into heavens and destroys all falling rocks. Deals damage to the mountain and all dens equal to 30,000 + 0. 25-1% of the mountain's max health.Requires 2 Great Cannons in the Artillery Hall.
Requires 4 Scientists.
Artillery HallGold shown after unlock
Mithril shown after unlock
1 tier
Massive BallsDuke Cannons get bonus cannonball size and bonus damage. Cannonball size increases the collision box, which helps with hitting dens and falling rocks. It also increases the chance of damaging falling rocks.Requires 2 Great Cannons in the Artillery Hall.
Requires 4 Scientists.
Requires 4 Runesmiths.
Artillery HallGold: 200
Mithril: 0
5 tiers
Nuclear Research spriteNuclear ResearchTier 1 unlocks Nuke ritual. Tier 2 unlocks Airstrike upgrade. Tier 3 unlocks Dance Of the Ballins ritual.Requires 3 Great Cannons in the Artillery Hall.
Requires 7 Scientists.
Artillery HallGold shown after unlock
Mithril shown after unlock
4 tiers
Great Duke CannonAdds the Great Duke Cannon. Treat it as a late burst/artillery plan, not an automatic rush: it wants a stable economy and the cannon support chain before it feels efficient.Available once Artillery Hall is unlocked.Artillery HallGold: 0
Gold base: 600
Mithril: 0
Dwarves: 2
Wrecking BallDuke Cannons deal bonus damage against dens. After impacting the mountain, falling cannonballs damage any dens they collide with for a listed share of their total damage.Requires 2 Great Cannons in the Artillery Hall.
Requires 4 Scientists.
Requires 4 Runesmiths.
Artillery HallGold: 200
Mithril: 1
7 tiers
Anti-Rock TurretAdds a defensive turret that shoots falling rocks, not the mountain. One or two are useful when rocks are hurting runners; invest harder only if you are building around Falling Pinatas, Rocket Salvo, or Turret Railgun.Requires 2 Scientists.Ballistics WorkshopGold: 210
Gold base: 210
Dwarves: 1
Chained HarpoonThe harpoon now has a massive long chain attached to it, and is pulled out after penetration, yanking out even more resources, like a stream of blood!Available once Ballistics Workshop is unlocked.Ballistics WorkshopNo direct listed cost
Death Mark spriteDeath MarkMark a den for annihilation. After casting this ritual and selecting a den, all Harpoon Ballistas will focus that den until it is destroyed.Available once Ballistics Workshop is unlocked.Ballistics WorkshopNo direct listed cost
Dwarven PrecisionHarpoons get bonus accuracy at hitting dens.Requires 1 Harpoon in the Ballistics Workshop.Ballistics WorkshopGold: 90
9 tiers
Falling PinatasIn general whenever any falling rock is destroyed by anything, it has a tiny chance of containing gold or gems. But now, whenever a turret destroys a falling rock, that chance is increased by +pinatas value.Requires 1 Turret in the Ballistics Workshop.
Requires 4 Scientists.
Ballistics WorkshopGold: 300
5 tiers
Flaming BoltHarpoons can ignite on hit. This causes +30% extra damage and can also leave behind a field of fire. The chance for both fire and field is increased by 0.Requires Flameworks .
Requires 1 Harpoon in the Ballistics Workshop.
Ballistics WorkshopGold: 750
7 tiers
Harpoon BallistaAdds Harpoon Ballistas. They are strongest as a committed projectile line for dens and long-run damage, especially once multishot, accuracy, and support upgrades are funded.Available once Ballistics Workshop is unlocked.Ballistics WorkshopGold: 0
Gold base: 175
Dwarves: 2
Denbreaker's RainWhenever a Ballista destroys a den, all Ballistas get bonus damage permanently. Tier bonus is not retroactive.Available once Ballistics Workshop is unlocked.Ballistics WorkshopNo direct listed cost
Lubed CrankHarpoons get bonus cooldown reduction.Requires 1 Harpoon in the Ballistics Workshop.Ballistics WorkshopGold: 100
11 tiers
Monster BaneMithril and silver coat the bolt. Bonus damage to dens.Requires 1 Harpoon in the Ballistics Workshop.
Requires Mithril Forging tier 2 or higher.
Ballistics WorkshopGold: 190
Mithril: 1
10 tiers
Multi-shotAdvanced dwarven engineering and a touch of rune magic, allows the harpoon ballista to occasionally fire multiple bolts at once, devastating dens and rock with overwhelming power.Requires 3 Harpoons in the Ballistics Workshop.Ballistics WorkshopGold: 1000
Mithril: 2
5 tiers
Quadruple-Bladed BoltHarpoons get bonus damage.Requires 1 Harpoon in the Ballistics Workshop.Ballistics WorkshopGold: 100
10 tiers
Railgun CapacitorRailgun gets bonus cooldown reduction.Available once Ballistics Workshop is unlocked.Ballistics WorkshopNo direct listed cost
Railgun RetrofitRailgun turrets fire piercing beams instead of bullets, every 6-7 seconds, dealing 8 damage to rocks in its path. Cooling, Accuracy and Burst upgrades apply as normal, except the Cooling upgrade is only 50% effective.Available once Ballistics Workshop is unlocked.Ballistics WorkshopNo direct listed cost
Rocket Salvo spriteRocket SalvoTurrets have a chance while firing to launch an unguided rocket in the general direction of their target. The chance is increased by 4% for each rank of the Rocket Salvo prestige upgrade, and by 0.Requires Rocket Salvo prestige.
Requires 1 Turret in the Ballistics Workshop.
Requires 4 Scientists.
Ballistics WorkshopGold: 100
Mithril: 1
9 tiers
Sacred DrillsHarpoons get bonus damage per Priest.Available once Ballistics Workshop is unlocked.Ballistics WorkshopNo direct listed cost
Serrated Mithril SpikesThe harpoon bolts are now tipped with serrated spikes forged from mithril, greatly increasing their critical hit potential. Harpoons get bonus crit chance.Requires 1 Harpoon in the Ballistics Workshop.
Requires Mithril Forging tier 1 or higher.
Ballistics WorkshopGold: 80
Mithril: 1
11 tiers
Turret AccuracyBonus hit chance.Requires 1 Turret in the Ballistics Workshop.Ballistics WorkshopGold: 300
5 tiers
Turret Burst-FireBonus bolts per shot.Requires 1 Turret in the Ballistics Workshop.
Requires 4 Scientists.
Ballistics WorkshopGold: 420
Mithril: 1
6 tiers
Turret Cooling MechanismReduces the turret's cooldown time between firing. Bonus cooldown reduction.Requires 1 Turret in the Ballistics Workshop.Ballistics WorkshopGold: 230
8 tiers
Volley GunUpgrades 1 Ballista into a Volley Gun.Available once Ballistics Workshop is unlocked.
Have at least 1 Harpoon Ballista to convert into Volley Gun.
Ballistics WorkshopNo direct listed cost
Big Bad BombDemodwarves have a big bomb chance to throw a heavy large metal bomb instead of a dynamite stick, with +50% damage, +8 force, +35% radius and -13% throwing velocity.Requires 1 Demodwarf in the Demolition Shack.
Requires 2 Runesmiths in The Great Forge.
Requires 3 Scientists.
Demolition ShackGold: 200
Mithril: 1
6 tiers
Seismic RevelationsWhenever a calamity triggers, there's a calamity den reveal chance to reveal a random den.Requires 1 Demodwarf in the Demolition Shack.
Requires Powder Hall tier 1 or higher.
Demolition ShackGold: 350
5 tiers
Stardust Calamity PowderStars and mithril ground into gunpowder, long believed to bring luck in finding their brethren beneath the stone. Demodwarves get bonus Mithril luck, Gem luck, and damage.Requires 1 Demodwarf in the Demolition Shack.
Requires Powder Hall tier 1 or higher.
Demolition ShackGold: 210
Mithril: 1
4 tiers
Demodwarf spriteDemodwarfHowever their explosions are powerful, dealing high damage and throwing ore far, but they're also destabilizing, producing more falling rocks and greatly raising the calamity bar.Available once Demolition Shack is unlocked.Demolition ShackGold: 0
Gold base: 90
Dwarves: 1
Efficient Delivery ProtocolBonus cooldown reduction.Requires 1 Demodwarf in the Demolition Shack.Demolition ShackGold: 90
Dwarves: 0
12 tiers
Holy Hand Grenade spriteHoly Hand GrenadeDemodwarves have holy hand grenade chance and +0. 5% per Priest, to throw a Holy Hand Grenade instead of a Big Bad Bomb, which has +200% radius, destroys falling rocks, and deals +1% more damage per Faith.Requires 1 Demodwarf in the Demolition Shack.
Requires Powder Hall tier 3 or higher.
Demolition ShackGold shown after unlock
I'm A Power LoadBonus radius.Requires Tightly Packed Package tier 2 or higher.Demolition ShackGold: 170
6 tiers
It's Rainning DynamiteDemodwarves have a 4% chance to throw an extra dynamite. This can trigger extra TNT throws in one throw and each instance has a chance to trigger other effects such as Big Bad Bomb.Requires 1 Demodwarf in the Demolition Shack.
Requires Powder Hall tier 2 or higher.
Demolition ShackGold: 500
Mithril: 1
4 tiers
Lightweight CasingBonus explosion chance.Requires 1 Demodwarf in the Demolition Shack.Demolition ShackGold: 80
7 tiers
Powder Hall spritePowder HallUnlocks advanced explosions and alchemical upgrades. Tier 1 unlocks Stardust Calamity Powder for demodwarves, and Seismic Revelations for all dwarves.Requires Powder Hall prestige.
Requires 4 Scientists.
Demolition ShackGold: 300
Mithril: 1
4 tiers
Shrapnel Rocks HateGunpowder is now riddled with little mithril spikes that upon explosion dig further into the surrounding rock, possibly hitting the weakest and tenderest of spots. Bonus crit chance.Requires 1 Demodwarf in the Demolition Shack.
Requires Mithril Forging tier 1 or higher.
Demolition ShackGold: 130
Mithril: 1
6 tiers
Tightly Packed PackageMore crammed gunpowder equals more damage, but more weight too. Bonus damage. Bonus increased cooldown.Requires 1 Demodwarf in the Demolition Shack.Demolition ShackGold: 140
16 tiers
Total DenmolitionDemodwarves deal bonus damage against dens, and loot from dens destroyed by explosions gains bonus force, hopefully flying right into your stash!Requires I'm A Power Load tier 1 or higher.Demolition ShackGold: 200
7 tiers
Mapped Destruction spriteMapped DestructionDemodwarves get bonus damage per Underground Mapping.Requires Mapped Destruction prestige.
Requires 1 Demodwarf in the Demolition Shack.
Requires Powder Hall tier 3 or higher.
Demolition ShackGold: 1200
Mithril: 1
6 tiers
Wind Bomb spriteWind BombManually aimed upon use.Requires 1 Demodwarf in the Demolition Shack.Demolition ShackGold: 42
Gold base: 42
Booze And FireNever drink and handle fire. Fire's damage is increased by the listed upgrade per Brewmaster.Requires 6 Flamers in the Flameworks.FlameworksGold shown after unlock
4 tiers
ConflagrationWhen the fire decides it wants a bigger hug, but you can't run because you're a mountain. Fire fields get bonus radius.Requires 1 Flamer in the Flameworks.FlameworksGold: 70
7 tiers
Dark FlameFire fields deal bonus damage against dens.Requires 6 Flamers in the Flameworks.FlameworksGold shown after unlock
4 tiers
Draconic SalvoFlamers fire up to bonus draconic salvo additional projectiles per shot.Requires 3 Runesmiths in The Great Forge.
Requires 1 Flamer in the Flameworks.
FlameworksGold: 1000
4 tiers
Flamelord's Wrath spriteFlamelord's WrathLate Flameworks payoff for fire builds: converts one Flamer into a slower Flamelord that shoots explosive fireballs.Requires 5 Runesmiths in The Great Forge.
Requires 6 Flamers in the Flameworks.
FlameworksGold shown after unlock
4 tiers
Flamer spriteFlamerAdds Flamers. This is the direct fire-damage line: good for straightforward mountain damage and a practical bridge into Flamelord's Wrath runs.Available once Flameworks is unlocked.FlameworksGold: 0
Gold base: 110
Dwarves: 1
Infernal SymphonyFire fields now amplify damage of all other attacks (including fire bolts) by bonus infernal symphony per stack!Requires 5 Scientists.
Requires The Great Pyre tier 1 or higher.
FlameworksGold: 666
Mithril: 2
5 tiers
InfernoFire fields get bonus damage per stack.Requires 2 Scientists.
Requires Insatiable Fire tier 1 or higher.
FlameworksGold: 666
8 tiers
Insatiable FireDwarves and fire are quite alike in their insatiable hunger, and the art of holding grudges. Fire fields get bonus duration.Requires 1 Flamer in the Flameworks.FlameworksGold: 100
Mithril: 1
6 tiers
Rapid IgnitionFlamers get bonus cooldown reduction.Requires 1 Flamer in the Flameworks.FlameworksGold: 90
9 tiers
Searing WoundsFire can now critically hit and gets bonus crit chance.Requires 1 Flamer in the Flameworks.
Requires 4 Scientists.
FlameworksGold: 160
9 tiers
The Great PyreWe didn't start the fire. Fire fields now stack up to max stacks.Requires 2 Scientists.
Requires Insatiable Fire tier 1 or higher.
FlameworksGold: 255
13 tiers
Crystal BeckonerGem geysers have a chance to be empowered, producing higher value gems and lasting longer. Anything that increases the chance of gem geysers also increases the chance of this by 35%.Available once Geode Sanctum is unlocked.Geode SanctumNo direct listed cost
Stonecaller spriteStonecallerAdds Stonecallers, the Geode Sanctum worker line focused on collecting ore and interacting with mountain reclaim pressure.Available once Geode Sanctum is unlocked.Geode SanctumNo direct listed cost
Maw's ClaimWhenever the mountain would reclaim ore, there's a maw reclaim chance that The Great Maw reclaims it instead. Chance is increased by +0. 25% per Stonecaller.Available once Geode Sanctum is unlocked.Geode SanctumNo direct listed cost
Relay AttunementStonecallers gain additional collection rate equal to the listed share of combined Runner and Bulldozer OPM.Available once Geode Sanctum is unlocked.Geode SanctumNo direct listed cost
Ore ResonanceEach tier increases Stonecaller collection rate based on the current amount of loose ore.Available once Geode Sanctum is unlocked.Geode SanctumNo direct listed cost
Mithril To BloodCreates 1-3 dwarves.Available once Geode Sanctum is unlocked.Geode SanctumNo direct listed cost
Mithril To SpiritCreates 1 soul.Available once Geode Sanctum is unlocked.Geode SanctumNo direct listed cost
Soul To Bearded EarthCreates 1-5 dwarves and 1-7 mithril.Available once Geode Sanctum is unlocked.Geode SanctumNo direct listed cost
Artillery Hall spriteArtillery HallUnlocks and places the Artillery Hall building. Its building page covers Cannons, rockets, explosions, and artillery upgrades for burst damage and 15 linked upgrades.Requires Ballistics Workshop and The Great Forge .Khazad GreatholdGold: 1800
Mithril: 2
Dwarves: 0
Ballistics Workshop spriteBallistics WorkshopUnlocks and places the Ballistics Workshop building. Its building page covers Harpoons, ballista-style weapons, and projectile upgrades for sustained mountain damage and 21 linked upgrades.Requires Flameworks or Demolition Shack .Khazad GreatholdGold: 600
Dwarves: 0
Build Underground HousingAdds +2 Dwarves through Underground Housing. Buy it early when workforce count is the bottleneck.Requires Miner's Guild .Khazad GreatholdGold: 0
Gold base: 25
Ravenous GazeIncreases damage dealt when clicking by bonus damage. Dens take only 25% damage.Available once Khazad Greathold is unlocked.Khazad GreatholdNo direct listed cost
Demolition Shack spriteDemolition ShackUnlocks and places the Demolition Shack building. Its building page covers Demodwarves, explosives, TNT, and den-damage tools and 15 linked upgrades.Requires Miner's Guild and The Great Maw .
Requires 4 Runners in The Great Maw.
Khazad GreatholdGold: 350
Dwarves: 0
Flameworks spriteFlameworksUnlocks and places the Flameworks building. Its building page covers Fire, flamers, burn effects, and damage-over-time upgrades and 12 linked upgrades.Requires Miner's Guild and The Great Maw .
Requires 4 Runners in The Great Maw.
Khazad GreatholdGold: 400
Dwarves: 0
Geode Sanctum spriteGeode SanctumProduces Stonecallers. Unlocks rituals and transmutation magic.Available once Khazad Greathold is unlocked.Khazad GreatholdNo direct listed cost
Grand LaboratoryUnlocks and places the Grand Laboratory building. Its building page covers Science scaling, luck, mithril, and late upgrade support and 17 linked upgrades.Requires Flameworks or Demolition Shack .Khazad GreatholdGold: 650
Mithril: 1
Dwarves: 0
Manufactorum spriteManufactorumUnlocks and places the Manufactorum building. Its building page covers Machines, bulldozer support, gyrocopters, repair, and automation-style upgrades and 15 linked upgrades.Requires Manufactorum prestige.
Requires The Great Forge .
Khazad GreatholdGold: 1000
Mithril: 0
Dwarves: 0
Meadhall spriteMeadhallUnlocks and places the Meadhall building. Its building page covers Brewmaster, keg, gold, and temporary buff upgrades and 9 linked upgrades.Requires The Great Forge and Flameworks .Khazad GreatholdGold shown after unlock
Dwarf shown after unlock
Miner's Guild spriteMiner's GuildUnlocks and places the Miner's Guild building. Its building page covers Miner damage, luck, crits, and direct ore/gem production and 14 linked upgrades.Available once Khazad Greathold is unlocked.Khazad GreatholdGold: 0
Shrine spriteShrineUnlocks and places the Shrine building. Its building page covers Priests, rituals, altars, and religion-themed economy/combat scaling and 11 linked upgrades.Requires The Great Forge and Flameworks .Khazad GreatholdGold shown after unlock
Dwarf shown after unlock
Smuggler's GuildUpgrade in this building's progression chain; prioritize it when that building is part of your current strategy.Available once Khazad Greathold is unlocked.Khazad GreatholdNo direct listed cost
Spelunker's Guild spriteSpelunker's GuildUnlocks and places the Spelunker's Guild building. Its building page covers Spelunkers, treasure hunters, dens, artifacts, mithril, PP, and underground mapping and 12 linked upgrades.Requires Spelunker's Guild prestige.
Requires The Great Forge .
Khazad GreatholdGold: 1200
Dwarves: 1
Swap BuildingsThrough geomantic rune magic, clever modular construction and amish relocation technique, this ritual swaps the positions of 2 buildings, or places a building into an empty slot.Requires the linked building or system to be present.Khazad GreatholdGold: 40
Gold base: 40
The Great ForgeUnlocks and places The Great Forge building. Its building page covers Forge, artifact, rune, enchant, and equipment-style scaling and 18 linked upgrades.Requires Grand Laboratory or Ballistics Workshop .Khazad GreatholdGold: 700
Dwarves: 0
The Great MawUnlocks and places The Great Maw building. Its building page covers Core mountain-feeding, hauling pressure, and early economy support and 15 linked upgrades.Requires 6 Miners in the Miner's Guild.Khazad GreatholdGold: 0
Alkahest ApertureLaser Cannon gets bonus damage per Alchemy Research.Available once Grand Laboratory is unlocked.LaboratoryNo direct listed cost
Alchemy spriteAlchemyEvery 20 uses the mithril cost is increased by 1.Requires 8 Scientists in the Grand Laboratory.Grand LaboratoryMithril cost rises by 1 every 20 Alchemy uses.
Broadaxe BeamLaser beam gets a wider beam and gets bonus crit chance.Requires 1 Laser Cannon in the Grand Laboratory.
Requires 2 Scientists in the Grand Laboratory.
Grand LaboratoryGold: 100
8 tiers
Cookie CutterLaser Cannon gains bonus damage over time, Gem luck, and a calamity damage multiplier.Requires 1 Laser Cannon in the Grand Laboratory.Grand LaboratoryGold: 300
Mithril: 1
9 tiers
Cooling MastersLaser Cannon gets bonus cooldown reduction.Requires 1 Laser Cannon in the Grand Laboratory.
Requires 3 Scientists in the Grand Laboratory.
Grand LaboratoryGold: 100
Dwarves: 1
10 tiers
Cyberdwarf spriteCyberdwarfUnlocks Gorilla Arms and Rhino Legs for runners. Tier 2 unlocks C. Each tier further buffs upgrades as specified.Requires Cyberdwarf prestige.
Requires 10 Scientists in the Grand Laboratory.
Grand LaboratoryGold: 1337
Mithril: 2
4 tiers
Deep Core TechnologyLaboratory tech-chain entry that supports deeper mithril and late-game science progression once its unlock condition is met.Requires 1 Laser Cannon in the Grand Laboratory.
Requires 13 Scientists in the Grand Laboratory.
Grand LaboratoryGold shown after unlock
4 tiers
Disco ShuffleWhenever you move Grand Laboratory with the Buildings Swap ritual, all Laser Cannons get temporarily empowered with bonus luck and bonus crit chance for the next 8-24 seconds of firing.Requires 1 Laser Cannon in the Grand Laboratory.
Requires 6 Scientists in the Grand Laboratory.
Grand LaboratoryGold: 210
5 tiers
Energy SustainerLaser Cannon fires up to bonus fire duration add seconds longer.Requires 1 Laser Cannon in the Grand Laboratory.Grand LaboratoryGold: 110
11 tiers
Laser Cannon spriteLaser CannonAdds Laser Cannons. Use them as science damage and support scaling; they pair well with gold and late utility plans but still need hauling to keep ore from piling up.Requires 1 Scientist in the Grand Laboratory.Grand LaboratoryGold: 0
Gold base: 190
Mithril: 0
Dwarves: 2
Magnetic Shielder AuraThe laser beam is now surrounded by the listed chance to deal 0 to rock zap maximum damage to any falling rock it touches, hopefully disintegrating it in the process.Requires 1 Laser Cannon in the Grand Laboratory.
Requires 9 Scientists in the Grand Laboratory.
Grand LaboratoryGold: 420
8 tiers
Power OverwhelmingLaser Cannon gets bonus damage over time for each Scientist!Requires 1 Laser Cannon in the Grand Laboratory.
Requires 6 Scientists in the Grand Laboratory.
Grand LaboratoryGold: 600
Mithril: 2
7 tiers
Projectile Empowering FieldThe laser attunes projectiles to the mountain's frequency, making them keen to hit to just the right places. Projectiles passing the laser beam now get empowered by it and gain proj crit bonus luck.Requires 1 Laser Cannon in the Grand Laboratory.
Requires 8 Scientists in the Grand Laboratory.
Grand LaboratoryGold: 410
7 tiers
Quantum ScramblerLaser Cannon deals bonus damage over time against dens. Each scientist adds a chance for mountain hits to erupt into a gem geyser.Requires 1 Laser Cannon in the Grand Laboratory.
Requires 8 Scientists in the Grand Laboratory.
Grand LaboratoryGold: 400
Mithril: 2
7 tiers
Scientist spriteScientistAdds Scientists. Use them for science unlock thresholds, chance-based upgrade scaling, Laser Cannon support, and a normal-upgrade gold discount of min(30%, 0.3% * Scientist count), max 30%.Available once Grand Laboratory is unlocked.Grand LaboratoryGold: 0
Gold base: 72
Dwarves: 1
Superheated Gem HarvesterThe intense heat of the laser is such it can create gems! Laser Cannon gets a chance on damage to drop random bonus gems! Chance is increased by 0.Requires 1 Laser Cannon in the Grand Laboratory.
Requires 5 Scientists in the Grand Laboratory.
Grand LaboratoryGold: 360
6 tiers
Therapeutic LaserWith prestige upgrade, if ore touches the laser, it has a small chance of being transmuted into a gem. If a gem touches the laser it has a chance to transmute into a bigger gem.Requires 1 Laser Cannon in the Grand Laboratory.
Requires 7 Scientists in the Grand Laboratory.
Grand LaboratoryGold shown after unlock
4 tiers
Bulldozer spriteBulldozerA treaded metal machine, shaped like a bull and powered by steam and fire. The metal beast can carry a vast amount of ore before it needs returning, and is heavily protected from falling rocks with mithril plating.Available once Manufactorum is unlocked.ManufactorumGold: 700
Gold base: 700
Mithril: 4
Dwarves: 2
Enlarged Storage BayBulldozer gets bonus carrying capacity.Requires 1 Bulldozer in the Manufactorum.ManufactorumGold: 180
10 tiers
Gyrocopter spriteGyrocopterGyrocopters fly above the stash and fire short-range beams at falling rocks. They also shoot fishing nets trying to catch falling ores or skim from the top of the ore pile.Available once Manufactorum is unlocked.ManufactorumGold shown after unlock
Mithril shown after unlock
Dwarf shown after unlock
Focusing LensesGyrocopters deal bonus damage per beam.Available once Manufactorum is unlocked.ManufactorumNo direct listed cost
More Beams!Gyrocopters fire bonus gyrocopter beams per burst.Available once Manufactorum is unlocked.ManufactorumNo direct listed cost
CogitatorsRune-etched timing cogitators refine the firing cycles of the beam batteries. Gyrocopters get bonus cooldown reduction.Available once Manufactorum is unlocked.ManufactorumNo direct listed cost
Fishing NetsNets get bonus cooldown reduction.Available once Manufactorum is unlocked.ManufactorumNo direct listed cost
Gem TrawlersNets get bonus radius and more captured ores they can capture.Available once Manufactorum is unlocked.ManufactorumNo direct listed cost
Living MetalBulldozer gets bonus bulldozer hp regen every 5 seconds and reduced stun duration.Requires 1 Bulldozer in the Manufactorum.
Requires Ritual Power tier 1 or higher.
ManufactorumGold: 330
4 tiers
Mounted A.R. TurretA compact anti-air turret mounted on the bulldozer's back, designed to intercept falling rocks before they can damage the machine. Turret gets bonus cooldown reduction and bonus accuracy.Requires 1 Bulldozer in the Manufactorum.
Requires 1 Turret in the Ballistics Workshop.
ManufactorumGold: 500
Mithril: 1
6 tiers
Rapid Repair ServitorsBulldozer rests for less time and heals for the listed amount after resting (40% by default).Requires 1 Bulldozer in the Manufactorum.ManufactorumGold: 200
Dwarves: 1
6 tiers
Reinforced HullAdditional mithril plating and structural reinforcements make the bulldozer more resilient to the falling sky. Bulldozer gets bonus HP.Requires 1 Bulldozer in the Manufactorum.ManufactorumGold: 220
Mithril: 1
6 tiers
ReconnaissanceAll dwarves deal bonus damage to dens for each gyrocopter.Available once Manufactorum is unlocked.ManufactorumNo direct listed cost
Turbocharged EngineEnhanced steam pressure and improved fuel injection systems dramatically increase the bulldozer's movement speed. Bulldozer gets bonus speed.Requires 1 Bulldozer in the Manufactorum.ManufactorumGold: 240
10 tiers
UpheavalUpheaval has 5% chance to have no cooldown, increased by 0. 25% for each missing HP among Bulldozers (max 35%).Available once Manufactorum is unlocked.ManufactorumNo direct listed cost
Golden BombManually aimed upon use.Available once Meadhall is unlocked.MeadhallNo direct listed cost
Bling-Barrel BrewA keg is thrown on its random cooldown at a random ground location, turning ores into Amberuby gems worth their original value plus the listed bonus. It gains +1. 5% per Brewmaster.Available once Meadhall is unlocked.MeadhallNo direct listed cost
Bling GusherThe Bling-Barrel Brew's throwing cooldown is reduced by the listed upgrade value.Available once Meadhall is unlocked.MeadhallNo direct listed cost
BrewmasterTheir blood is 67% alcohol. Brewmasters unlock new brews, and each Brewmaster increases the delivery rate of kegs by 2%.Available once Meadhall is unlocked.MeadhallNo direct listed cost
Dragon-Slayer's AleA keg of this brew is thrown on its random cooldown at a random column of buildings, buffing all dwarves in that column with a stacking bonus damage buff for 15-30 seconds (max 10 stacks).Available once Meadhall is unlocked.MeadhallNo direct listed cost
Bottomless DragonThe Dragon-Slayer's Ale keg cooldown is reduced by the listed upgrade value.Available once Meadhall is unlocked.MeadhallNo direct listed cost
Midas Beer NukeAlso destroys all rocks and wakes up all stunned runners.Available once Meadhall is unlocked.MeadhallNo direct listed cost
Oxelerated DeliveryThe Ox-Lung Lager's throwing cooldown is reduced by the listed upgrade value.Available once Meadhall is unlocked.MeadhallNo direct listed cost
Ox-Lung LagerA keg of this brew is thrown on its random cooldown at a random location on the ground, buffing all runners with a stacking +1 carrying capacity and bonus speed for 15-30 seconds (max 5 stacks).Available once Meadhall is unlocked.MeadhallNo direct listed cost
Blessing Of The Golden GodThe more gold you have the higher the chance of throwing a GOLDEN PICKAXE!Requires Pickarang tier 1 or higher.Miner's GuildGold shown after unlock
4 tiers
C.L.U.S.T.E.R.P.I.C.K.Moments after a pickaxe is thrown, it has a cluster pick chance to erupt into a cluster of 2-4 smaller pickaxes, with 50% lower damage but otherwise identical stats. The chance is increased by 1% per Cyberdwarf tier.Requires C.L.U.S.T.E.R.P.I.C.K. prestige.
Requires Cyberdwarf tier 2 or higher.
Miner's GuildGold: 2000
Mithril: 2
4 tiers
Gemcraft AcademyAll dwarves get bonus Gem luck for each Miner. Gem luck increases the odds of dropping gems instead of non-gems, and only slightly increases the odds of getting bonus loot.Requires Offering To The Great Mother tier 1 or higher.Miner's GuildGold: 250
Mithril: 1
4 tiers
MegapickThe Miners together pull out and throw a massive pickaxe, imbued by their unshakable spirit. It deals MEGA damage and can trigger all pickaxe upgrades.Requires Pickarang tier 1 or higher.Miner's GuildGold shown after unlock
Miner spriteMinerStats tracked: Attack Cooldown, Damage, Calamity Multiplier, Den Damage Multiplier, Crit, Crit Multiplier, Luck, Gem Luck, Mithril Luck, Pickarang, Thunderboom.Available once Miner's Guild is unlocked.Miner's GuildGold: 0
Gold base: 50
Dwarves: 1
Mithril PickaxesPickaxes get bonus damage.Requires Mithril Forging tier 1 or higher.Miner's GuildGold: 140
Mithril: 1
6 tiers
Offering To The Great MotherMiners gain bonus Luck. Use it when miner hits are driving your ore, gem, and lucky-hit income.Requires 8 Miners in the Miner's Guild.
Requires 1 Runner in The Great Maw.
Miner's GuildGold: 150
9 tiers
PickarangPickaxes can bounce back and hit the mountain again. The chance scales with Scientists and Luck.Requires Mithril Pickaxes tier 1 or higher.Miner's GuildGold: 800
Mithril: 2
8 tiers
Raised By PickaxesMiners get bonus damage. Higher damage can yield higher value loot.Requires 1 Miner in the Miner's Guild.
Requires 1 Runner in The Great Maw.
Miner's GuildGold: 70
13 tiers
Rock And Protein DietMiners get bonus throwing velocity, which makes them miss the mountain less and allows them to throw higher up the mountain, where veins and dens may lay.Requires 1 Miner in the Miner's Guild.
Requires 1 Runner in The Great Maw.
Miner's GuildGold: 50
5 tiers
Sharpthrower GogglesMiners gain hit chance, which makes more throws connect and improves the value of miner damage upgrades.Requires The Great Forge .Miner's GuildGold: 90
9 tiers
SlayerMiners deal bonus damage against Dens. They can appear from calamities and when mountain health reaches half and full health.Requires 8 Miners in the Miner's Guild.
Requires 1 Runner in The Great Maw.
Miner's GuildGold: 220
9 tiers
The Art of Faster ChuckingMiners get bonus cooldown reduction.Requires 1 Miner in the Miner's Guild.
Requires 1 Runner in The Great Maw.
Miner's GuildGold: 80
16 tiers
Thunderboom TipsRunesmiths charge the pickaxe with booming thunder, furiously reverberating inside its mithril prison. Bonus calamity damage multiplier. A chance to trigger a lightning strike, which deals additional 25-75% damage.Requires The Great Forge .
Requires 4 Runesmiths in The Great Forge.
Miner's GuildGold: 600
Mithril: 1
5 tiers
Enchant Zealous FuryAfter casting this ritual, select a dwarf or their building. All existing and future dwarves of that type permanently gain: +5% crit-damage.Available once Shrine is unlocked.ShrineNo direct listed cost
Expand Holy GroundsUpgrade in this building's progression chain; prioritize it when that building is part of your current strategy.Available once Shrine is unlocked.ShrineNo direct listed cost
Great InhaleFor the next 7-14 seconds, The Great Maw inhales and guzzles all ore!Available once Shrine is unlocked.ShrineNo direct listed cost
Mass ApotheosisCreates 1 soul and 8-12 faith.Available once Shrine is unlocked.ShrineNo direct listed cost
PriestUpon every mountain kill, you gain Faith equal to the number of Priests to the power of 0.Available once Shrine is unlocked.ShrineNo direct listed cost
Sacrifice BeardsCreates 1-4 mithril and 3-6 faith.Available once Shrine is unlocked.ShrineNo direct listed cost
SanctificationCreates 1 Priest. Scales the gold cost normally. Each use increases the ritual cost by +2 Mithril and +5 Faith.Available once Shrine is unlocked.ShrineNo direct listed cost
Great Grom AltarHe who made fire and lightning. Tier 1 - Unlocks the Holy Hand Grenade demodwarf upgrade (requires Powder Hall tier 3). Unlocks Enchant Zealous Fury ritual.Available once Shrine is unlocked.ShrineNo direct listed cost
Great Maw AltarTier 1 - Unlocks two sacrifice rituals. Tier 2 - Whenever the Mountain would reclaim ore, there's 10% chance the Maw reclaims it instead. Unlocks The Great Inhale ritual.Available once Shrine is unlocked.ShrineNo direct listed cost
Great Mother AltarTier 1 - Underground Housing costs 10% less gold. Unlocks the Sanctification ritual. Tier 2 - Ores and gems are worth 20% more and +1.Available once Shrine is unlocked.ShrineNo direct listed cost
Great Shabu AltarTier 1 - Increases the odds of good outcomes for Spelunkers, Treasure Hunters, Forge Artifact and Alchemy. Unlocks Shabu's Laughter ritual. Tier 2 - Brewmasters count as Priests at 50% rate.Available once Shrine is unlocked.ShrineNo direct listed cost
Thunderline NetworkLess time to return based on the listed upgrade value.Available once Spelunker's Guild is unlocked.Spelunker's GuildGold: 350
Mithril: 1
10 tiers
Ancestral LoreIncreases the odds of spelunkers retrieving PP by the listed upgrade value. In general, each time spelunker obtains PP, the base odds are reduced by flat 0. 1%.Available once Spelunker's Guild is unlocked.Spelunker's GuildGold: 200
Mithril: 1
6 tiers
Drums In The DeepIncreases the chance of multiple dens appearing by the listed upgrade value when mountain reaches half health or is destroyed.Available once Spelunker's Guild is unlocked.Spelunker's GuildGold: 400
8 tiers
Explosives Kit spriteExplosives KitWhenever a spelunker returns, the spelunker deals a listed share of mountain max health as damage. That damage share increases by 0. 0005% per Underground Mapping, up to 0.Requires Explosives Kit prestige.Spelunker's GuildGold: 2500
Mithril: 1
6 tiers
Grand LodgeWhenever a Spelunker returns, all dwarves gain bonus damage for the listed duration. Whenever a Treasure Hunter returns, they instead gain bonus damage for the same duration.Available once Spelunker's Guild is unlocked.Spelunker's GuildGold shown after unlock
Mithril shown after unlock
2 tiers
Mithril DiviningThrough star-etched crystals and ancient runes, dwarven seers divine the whispers of mithril veins. Increases Mithril luck of all dwarves by spelunker mithril luck.Available once Spelunker's Guild is unlocked.Spelunker's GuildGold: 300
10 tiers
Relic RaidingIncreases the chance that dens drop artifacts by the listed chance.Available once Spelunker's Guild is unlocked.Spelunker's GuildGold: 200
Mithril: 1
9 tiers
Spelunker spriteSpelunkerSends Spelunkers on return-timer expeditions that can bring gold, mithril, revealed mithril veins, dens, or injury outcomes.Available once Spelunker's Guild is unlocked.Spelunker's GuildGold: 0
Gold base: 180
Dwarves: 1
Treasure HunterSends Treasure Hunters on higher-risk expeditions that can return artifacts, Tier 5 artifacts, mithril, PP, souls, calamities, injuries, or death.Available once Spelunker's Guild is unlocked.Spelunker's GuildGold shown after unlock
Dwarf shown after unlock
Antiquities ExpressLess time to return based on the listed upgrade value.Available once Spelunker's Guild is unlocked.Spelunkers GuildNo direct listed cost
Treasury AcquisitionWhenever any dwarf or weapon destroys a den, it counts as if it had bonus luck!Available once Spelunker's Guild is unlocked.Spelunker's GuildGold: 150
12 tiers
Underground MappingIncreases underground mapping by underground mapping.Available once Spelunker's Guild is unlocked.Spelunker's GuildGold: 230
15 tiers
Boon of ChadThis ritual bestows great strength and vigor to the most venerable runners! All runners get +6 carrying capacity and +50% gathering speed until they return to base.Requires 4 Runesmiths in The Great Forge.The Great ForgeGold: 200
Gold base: 200
Boon of ShieldingThis ritual bestows protection to those brave enough to dance amongst the falling stars! The shield has 1 charge, +1 for each tier of Ritual Power.Requires 4 Runesmiths in The Great Forge.The Great ForgeGold: 200
Gold base: 200
Call EarthquakeThis powerful ritual angers the ground and triggers a mighty earthquake, which deals damage to the mountain and forcefully knocks ore and runners all over the place.Requires Ritual Power tier 1 or higher.The Great ForgeGold: 500
Gold base: 500
Enchant Calamitous ForceAfter casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +2 force. +7% calamity damage.Requires Ritual Power tier 1 or higher.The Great ForgeGold: 300
Gold base: 300
Enchant Good LuckAfter casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +4 luck.Requires Ritual Power tier 1 or higher.The Great ForgeGold: 300
Gold base: 300
Enchant Lethal PrecisionAfter casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +2% crit.Requires Ritual Power tier 1 or higher.The Great ForgeGold: 300
Gold base: 300
Enchant Primal PowerAfter casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +5% damage.Available once The Great Forge is unlocked.The Great ForgeNo direct listed cost
Forge ArtifactEach use has a 67% chance to create one of five unique Tier 5 artifacts. The remaining 33% chance forges a random Tier 3 or Tier 4 artifact.Requires Mithril Forging tier 2 or higher.The Great ForgeGold: 400
Gold base: 400
Mithril: 3
Mithril ForgingForge path upgrade for spending Mithril on stronger long-run scaling. Buy it when Mithril income is stable enough to support forging.Requires 1 Runesmith in The Great Forge.The Great ForgeGold: 120
Mithril: 1
4 tiers
Ritual Power spriteRitual PowerUnlocks rituals, and each tier further buffs some rituals as specified in their description. Unlocks: -Enchant Good Luck -Enchant Lethal Precision -Enchant Calamitous Force -Call Earthquake -Bulldozer's Living MetalRequires Ritual Power prestige.
Requires 3 Runesmiths in The Great Forge.
The Great ForgeGold: 666
3 tiers
Rune of FlameFlamers and demodwarves get bonus damage per runesmith.Requires 1 Runesmith in The Great Forge.The Great ForgeGold: 250
Mithril: 1
3 tiers
Rune of FortuneAll dwarves get bonus luck per runesmith.Requires 3 Runesmiths in The Great Forge.The Great ForgeGold: 250
Mithril: 1
3 tiers
Rune of MachineHarpoon Ballista, Laser Cannon and Great Duke Cannon get bonus cooldown reduction per runesmith.Requires 3 Runesmiths in The Great Forge.The Great ForgeGold: 250
Mithril: 1
3 tiers
Rune of MightMiners get bonus damage per runesmith.Requires 1 Runesmith in The Great Forge.The Great ForgeGold: 250
Mithril: 1
3 tiers
Rune of PowerAll dwarves get bonus damage per runesmith.Requires 1 Runesmith in The Great Forge.The Great ForgeGold: 250
Mithril: 1
3 tiers
Rune of SpeedRunners and bulldozers get bonus speed per runesmith.Requires 1 Runesmith in The Great Forge.The Great ForgeGold: 250
Mithril: 1
3 tiers
Rune of WarAll dwarves get bonus damage to dens per runesmith. Whenever a den is destroyed, all dwarves get stacking bonus crit chance and bonus luck per runesmith for 6-12 seconds.Requires 3 Runesmiths in The Great Forge.The Great ForgeGold: 250
Mithril: 1
3 tiers
Runesmith spriteRunesmithWith a chant and a crescendo of rhythmic pounds, the Runesmith prepares his anvil to sing true, before the final strike forges magic into a rune, instilling power to steel and flesh.Available once The Great Forge is unlocked.The Great ForgeGold: 0
Gold base: 105
Dwarves: 1
Carrying CapacityRunners get bonus carrying capacity.Requires 3 Runners in The Great Maw.The Great MawGold: 70
25 tiers
Dodgy ProfessionRunners get a chance to dodge falling rocks and monsters. Dodge is increased by +0. 15% per luck and capped to a max of 69%.Requires 3 Runners in The Great Maw.The Great MawGold: 80
12 tiers
Exalted Beard AuraWhenever a runner is hit by a falling rock, there is a chance that his powerful beard aura deflects it away. The deflection chance is increased by +1% for each Runesmith.Requires 4 Runesmiths in The Great Forge.The Great MawGold: 420
Mithril: 2
6 tiers
Gemstone FrenzyRunners get bonus Speed for 7-10 seconds for each Gem they deliver.Requires Lust For Gems tier 1 or higher.The Great MawGold: 300
Mithril: 0
5 tiers
Gorilla ArmsRunners get bonus Carrying Capacity. Whenever picking up a rock, Runners have a chance to flex hard and YEET their payload back towards the stash, like the chads they are. The odds are increased by +1.Requires Cyberdwarf tier 1 or higher.The Great MawGold: 3000
Mithril: 3
5 tiers
Lust For GemsWhenever a Runner picks up a gem, he gets so ecstatic he gets a stacking buff of bonus Speed for 3-5 seconds.Requires Prospector's Massive Nose tier 1 or higher.The Great MawGold: 250
6 tiers
Magnetic GlovesRunners get bonus speed.Requires 1 Runesmith in The Great Forge.The Great MawGold: 100
15 tiers
Mithril ChainmailThick layers of leather and mithril mesh clad the dwarf, hopefully providing some protection against monsters, stray explosives and falling rocks. Bonus Dodge against friendly-fire dynamite and windbomb explosions.Requires Mithril Forging tier 1 or higher.The Great MawGold: 250
Mithril: 1
6 tiers
Pixie CocaineEach delivery has a crashout chance that rises the longer the runner avoids crashing out, which stuns the runner for a long time. 5% chance +0. 2% per scientist and +0.Requires Powder Hall tier 2 or higher.The Great MawGold: 666
5 tiers
Prospector's Massive NoseWhenever a Runner picks up a non-gem ore, there's a nose chance that he gets lucky and finds a random gem. Chance increased by 0. 06% per luck.Requires Carrying Capacity tier 1 or higher.The Great MawGold: 170
8 tiers
Rhino LegsRunners get bonus Carrying Capacity. Reduces speed penalty for each carried ore by reduced speed penalty.Requires Cyberdwarf tier 1 or higher.The Great MawGold: 3000
Mithril: 3
5 tiers
Runner spriteRunnerStats tracked: Move Speed, Carry Capacity, Dodge, Luck, Resting Time, Stun Duration Multiplier, Gathering Time, Gorilla YEET.Available once The Great Maw is unlocked.The Great MawGold: 0
Gold base: 38
Dwarves: 1
Sacrifice To The Great MawRunners gain bonus Luck and longer resting time. Take it when runner safety and lucky ore/gem handling matter more than raw hauling speed.Requires 6 Runners in The Great Maw.The Great MawGold: 240
7 tiers
Stoutly MarchRunners get bonus Speed.Requires 3 Runners in The Great Maw.The Great MawGold: 50
15 tiers
Insatiable GuzzlerTier 2 increases the force and radius of the suction. Tier 4-6 drastically increases the radius and force.Requires 12 Runners in The Great Maw.The Great MawGold: 200
Mithril: 0
6 tiers