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Shields

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Shields are temporary protection effects. They usually matter because they keep runners, haulers, or selected dwarves active through falling rocks and other hazards.

Main usePrevent hazard hits from turning into downtime.
Best pairingDodge, Speed, and runner capacity.
When to buyWhen hazards are stunning or damaging enough workers that raw damage upgrades stop helping.
Upgrade or ArtifactEffect
Boon of ShieldingForge ritual protection; Ritual Power improves shield charges.
Aegis MedallionGives a runner a temporary shield after reaching maximum carrying capacity.
Oxheart WardAdds shielding to Ox-Lung Lager runner buffs.
Shield of OlafArtifact shield chance after rest or when hit.
Magnetic Shielder AuraLaser-adjacent hazard defense effect.