Dens and Artifacts
Dieser Inhalt ist noch nicht in deiner Sprache verfügbar.
Dens are not side content. They are one of the main bridges from normal mountain damage into artifacts, mithril, PP, and late-game scaling.
Den Strategy
Section titled “Den Strategy”| Stage | Target | Decision |
|---|---|---|
| Early | Goblin Den and Dark Castle | Clear cheap dens when they die without slowing the main mountain. They are early artifact and mithril lottery tickets. |
| Mithril blocked | Mithril Vein | Target it when mithril matters more than artifact chance. It is not the best general artifact den. |
| Mid-game | Troll Cave | Clear it when den damage is strong enough that the health does not stall normal progress. |
| Late | Ancient Vault | Prioritize it when you can handle the health; it has the best all-around mithril/artifact profile. |
| Ignore dens | Skip or delay dens that take longer than the current mountain goal. | A den that stalls the whole run is not a reward engine yet. Come back with den damage, artifacts, or prestige support. |
Why Dens Matter
Section titled “Why Dens Matter”| Use | Player Impact |
|---|---|
| Artifacts | Destroyed dens can drop artifacts, with each den carrying its own artifact chance and max artifact tier. |
| Mithril | Some dens guarantee mithril and others can add extra mithril rolls. |
| Loot volume | Higher loot ranges mean more chances to turn a den clear into useful currency and ore value. |
| Progression gates | Special artifacts and late-game paths are much easier to pursue when den rewards are reliable. |
| Artifact drops | Clear more dens, improve den artifact bonuses, and prioritize dens with better artifact chance when artifacts are the bottleneck. |
|---|---|
| Artifact selection | Normal den rewards cannot replace boss-only or gate-only artifacts. If a relic is missing, check whether it has a specific source first. |
| Artifact choices | The game avoids offering artifacts you already own, so repeated choices usually mean you need a different source or higher artifact volume. |
Den Comparison
Section titled “Den Comparison”| Den | Health | Artifact | Mithril | Loot | Use |
|---|---|---|---|---|---|
| Ancient Vault | Den HP rolls between 14% and 19% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%. | 16%, max tier 3 | 1 guaranteed, 2 extra max | 5-8 | Best den to prioritize when you can handle the health. |
| Dark Castle | Den HP rolls between 11% and 16% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%. | 9%, max tier 1 | 0 guaranteed, 1 extra max | 4-6 | Early den target; clear it when cheap, then scale toward stronger dens. |
| Goblin Den | Den HP rolls between 9% and 14% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%. | 8%, max tier 1 | 0 guaranteed, 1 extra max | 4-6 | Early den target; clear it when cheap, then scale toward stronger dens. |
| Mithril Vein | Den HP rolls between 11% and 15% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%. | 1%, max tier 2 | 1 guaranteed, 2 extra max | 1-4 | Target when you specifically need mithril more than artifacts. |
| Troll Cave | Den HP rolls between 12% and 17% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%. | 11%, max tier 2 | 0 guaranteed, 2 extra max | 4-7 | Good mid den with extra mithril potential and max tier 2 artifacts. |
Artifact Drop Advice
Section titled “Artifact Drop Advice”| If You Need | Do This |
|---|---|
| Any artifact early | Clear cheap dens and take Fated Finds once available. |
| Higher-tier artifacts | Push mountain level, improve den clear speed, and target dens with higher max artifact tier. |
| Mithril plus artifacts | Favor Ancient Vault and mithril support over low-reward dens. |
| Safer expedition artifact play | Stonewarden's Pact makes Spelunkers and Treasure Hunters survive failed outcomes. |