Damage
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Damage is the main stat for breaking mountain health and creating value. It also feeds drop systems because damage dealt relative to mountain max HP contributes to ore and mithril progress.
| Affects | Mountain health, ore value, drop progress, den kills when applied to dens, and many timed checks. |
|---|---|
| Scales with | Crit Chance, Crit Multiplier, Attack Cooldown, Multishot, and target-specific modifiers. |
| Watch out | Damage that creates ore faster than Runners can haul it can still be wasted. |
Damage Branches
Section titled “Damage Branches”| Branch | Damage Identity |
|---|---|
| Miner's Guild | Early direct hit damage and pickaxe support. |
| Demolition Shack | Explosive burst, den damage, and mapping-scaling Demodwarf builds. |
| Ballistics Workshop | Harpoons, den focus, projectile scaling, and Ballista momentum. |
| Flameworks | Fire damage, burn effects, and firefield hybrid scaling. |
| Artillery Hall | Heavy cannon, rockets, nukes, and late burst packages. |
| Grand Laboratory | Laser/scientist scaling and utility damage. |