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Calamity System

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Selection FormulaA calamity becomes eligible once either calamity level or mountain level reaches its minimum. Higher-tier calamities gain extra weight as calamity level rises, then the game picks from the weighted pool.
Trigger EffectsEach calamity trigger raises calamity level, starts an 8-second calamity window, runs the chosen event, and can reveal a den if the den-reveal upgrade succeeds.
Falling Rock FormulaFalling rocks use a weighted five-rock table. Stronger rock types become more likely as calamity strength increases.
CalamityTierMin LevelWeightBehavior
BoulderfallEventEvent triggerEvent-basedRockfall-style pressure event. Prepare with falling-rock defense, runner safety, and enough hauling to clean up after the burst.
Boulder Trap2544Drops a Boulder hazard from above or beside the mountain.
Dance of Boulders2542Drops 4-7 Boulder Small hazards from above or beside the mountain.
Earthquake21228Starts an earthquake lasting 7-11 seconds; it ticks every 0.5-1.0 seconds and uses 35-65 base damage before calamity modifiers.
Falling Star31223Drops a Falling Star hazard from above or beside the mountain.
Flight of RocketsEventEvent triggerEvent-basedRocket/artillery-style event. Treat it as burst damage support and keep workers protected while rockets are active.
Goblin Caverns1075Spawns 1-2 Goblin Dens on the mountain.
Goblin Invasion2530Spawns 3-4 Goblin Dens on the mountain.
Golden Geyser2633Starts a golden geyser away from the stash/mountain for 7-9 seconds.
Golden Star31218Drops a Golden Star hazard from above or beside the mountain.
Gush2445Starts a 3-second ground gush in a random 48-124 pixel wide section, avoiding the stash and mountain when possible.
Meteor Shower31227Drops 6-13 Falling Fireball hazards from above or beside the mountain.
Minor Rockfall1090Drops 3-8 falling rocks from above the mountain.
Mithril MotherloadEventEvent triggerEvent-basedMithril reward event. Make sure hauling is strong enough to collect the payout before normal damage greed.
Molten Blob2455Drops 1-2 Molten Blob hazards from above or beside the mountain.
Molten Shower3636Drops 3-5 Molten Blob hazards from above or beside the mountain.
Rain of FrogsEventEvent triggerEvent-basedReward-style rain event. Use it as a bonus, but keep collection and worker safety ahead of extra damage.
Rain of Gems2722Starts gem rain for 8-10 seconds.
Rain of GreyglitterEventEvent triggerEvent-basedMithril-themed rain event. Prioritize hauling and mithril follow-up upgrades while the reward is active.
Rain of KegsEventEvent triggerEvent-basedKeg rain tied to Meadhall or Brewmaster-style effects. Treat it as a temporary reward window that still needs collection.
Rain Of Stones2255Drops 12-19 falling rocks from above the mountain.
Rock Geyser2444Starts a rock geyser away from the stash/mountain for 6-12 seconds.
Rock Storm2557Starts a rock storm for 7-13 seconds.
Rockfall1090Drops 5-11 falling rocks from above the mountain.
Rockslide2275Drops 8-14 falling rocks from above the mountain.
Sky Torn Asunder21027Drops 5-9 small fireballs and 7-12 falling rocks from above the mountain.
Troll Invasion31226Spawns 3-4 Troll Caves on the mountain.
Troll Lair2550Spawns 1-2 Troll Caves on the mountain.
Volcanic EruptionEventEvent triggerEvent-basedHigh-pressure fire hazard event. Use damage uptime, shields, and hazard clearing so workers are not repeatedly stunned.
Wrath Of RocksEventEvent triggerEvent-basedHigh-impact rock event. Prepare like a severe falling-rock wave: dodge, shields, anti-rock tools, and quick cleanup.
CalamityWhat HappensImportant Numbers
BoulderfallRockfall-style pressure event. Prepare with falling-rock defense, runner safety, and enough hauling to clean up after the burst.Special trigger
Boulder TrapDrops a Boulder hazard from above or beside the mountain.sideways drift: 32-49
Dance of BouldersDrops 4-7 Boulder Small hazards from above or beside the mountain.Count: 4-7 events; sideways drift: 32-49
EarthquakeStarts an earthquake lasting 7-11 seconds; it ticks every 0.5-1.0 seconds and uses 35-65 base damage before calamity modifiers.Duration: 7-11 seconds
Falling StarDrops a Falling Star hazard from above or beside the mountain.explosion radius: 70; damage: 1; HP: 100; fall speed: 300; sideways drift: -5-5; gravity: 300; spin: -800-800
Flight of RocketsRocket/artillery-style event. Treat it as burst damage support and keep workers protected while rockets are active.Special trigger
Goblin CavernsSpawns 1-2 Goblin Dens on the mountain.Count: 1-2 events
Goblin InvasionSpawns 3-4 Goblin Dens on the mountain.Count: 3-4 events
Golden GeyserStarts a golden geyser away from the stash/mountain for 7-9 seconds.Duration: 7-9 seconds
Golden StarDrops a Golden Star hazard from above or beside the mountain.explosion radius: 80; damage: 1; HP: 100; fall speed: 300; sideways drift: -5-5; gravity: 300; spin: -800-800
GushStarts a 3-second ground gush in a random 48-124 pixel wide section, avoiding the stash and mountain when possible.Duration: 3 seconds
Meteor ShowerDrops 6-13 Falling Fireball hazards from above or beside the mountain.Count: 6-13 events; explosion radius: 50; damage: 1; HP: 100; fall speed: 260; sideways drift: -5-5; gravity: 260; spin: -1200-1200
Minor RockfallDrops 3-8 falling rocks from above the mountain.Count: 3-8 events
Mithril MotherloadMithril reward event. Make sure hauling is strong enough to collect the payout before normal damage greed.Special trigger
Molten BlobDrops 1-2 Molten Blob hazards from above or beside the mountain.Count: 1-2 events; explosion radius: 22; damage: 1; HP: 10; fall speed: 155; sideways drift: -5-5; gravity: 155; spin: -1200-1200
Molten ShowerDrops 3-5 Molten Blob hazards from above or beside the mountain.Count: 3-5 events; explosion radius: 22; damage: 1; HP: 10; fall speed: 155; sideways drift: -5-5; gravity: 155; spin: -1200-1200
Rain of FrogsReward-style rain event. Use it as a bonus, but keep collection and worker safety ahead of extra damage.Special trigger
Rain of GemsStarts gem rain for 8-10 seconds.Duration: 8-10 seconds
Rain of GreyglitterMithril-themed rain event. Prioritize hauling and mithril follow-up upgrades while the reward is active.Special trigger
Rain of KegsKeg rain tied to Meadhall or Brewmaster-style effects. Treat it as a temporary reward window that still needs collection.Special trigger
Rain Of StonesDrops 12-19 falling rocks from above the mountain.Count: 12-19 events
Rock GeyserStarts a rock geyser away from the stash/mountain for 6-12 seconds.Duration: 6-12 seconds
Rock StormStarts a rock storm for 7-13 seconds.Duration: 7-13 seconds
RockfallDrops 5-11 falling rocks from above the mountain.Count: 5-11 events
RockslideDrops 8-14 falling rocks from above the mountain.Count: 8-14 events
Sky Torn AsunderDrops 5-9 small fireballs and 7-12 falling rocks from above the mountain.Count: 5-9 events; explosion radius: 30; damage: 1; HP: 100; fall speed: 240; sideways drift: -5-5; gravity: 240; spin: -1200-1200
Troll InvasionSpawns 3-4 Troll Caves on the mountain.Count: 3-4 events
Troll LairSpawns 1-2 Troll Caves on the mountain.Count: 1-2 events
Volcanic EruptionHigh-pressure fire hazard event. Use damage uptime, shields, and hazard clearing so workers are not repeatedly stunned.Special trigger
Wrath Of RocksHigh-impact rock event. Prepare like a severe falling-rock wave: dodge, shields, anti-rock tools, and quick cleanup.Special trigger