Mountain Leveling
Dieser Inhalt ist noch nicht in deiner Sprache verfügbar.
Mountain level is the main progression clock. It raises health, changes rewards, opens artifact choices, adds den opportunities, and eventually points you toward special mountains.
| Health | Mountain max HP uses a level-based base value, multiplies it by 1.115 per mountain level, rounds it, and never lets it fall below 1 HP. |
|---|---|
| PP Reward | Awards +1 PP at the next prestige reward level, then moves the next PP reward ahead by 1-3 mountain levels. |
| Soul Reward | Every fourth level after level 1 can spawn a Soul and lowers base gold per damage by 0.01, down to a 0.3 floor. |
| Artifact Choice | Offers 3 artifact choices at level 2 and then every third level after level 1; level 49 banks three choices before the level 50 Triple Seal Gate. |
| Den Count | Every mountain starts from one den roll, then makes up to three extra den rolls with chances that rise by level. Spelunker multi-den bonuses multiply those extra-roll chances, with a minimum multiplier of 1. |
Leveling Priorities
Section titled “Leveling Priorities”| Progress Point | What To Do |
|---|---|
| Levels 1-2 | Build damage and hauling first. Artifact choices start early, but weak economy makes every bad buy more painful. |
| Dens appear | Treat den clears as part of progression, not a distraction. Dens feed artifacts and mithril. |
| Every fourth level after 1 | Watch for soul rewards and the gold-per-damage reduction. Soul matters more once rituals and late upgrades are available. |
| Special gate level | Before the Level 50 gate, keep Ruby Key, Sapphire Key, and Emerald Key. Before the Level 100 spire, compare against the Great World Spire checklist. |
| World Spire path | Shift from normal economy into required artifacts, PP, mithril, and permanent scaling. |
Community Pain Points
Section titled “Community Pain Points”| If This Happens | Use This |
|---|---|
| Goblin King appears before your build is ready. | Bosses and Special Mountains for timed-check prep and reward context. |
| The level 50 gate does not open. | Great World Spire Checklist for the three-key vault path. |
| The level 100 spire says you are missing artifacts. | Great World Spire Checklist for the eight-item list and the Alchemy check. |
| Normal levels are slow but permanent progress is low. | Fast Progression for prestige timing and build focus. |
| Special | Level / Value |
|---|---|
| Goblin King Peak | Level 20 |
| Goblin King Peak timer | 180 seconds |
| Dragon's Peak | Level 40 |
| Dragon's Peak timer | 180 seconds |
| Triple Seal Gate | Level 50 |
| Architect's Summit | Level 60 |
| Architect's Summit timer | 180 seconds |
| Balrogg's Pit | Level 80 |
| Balrogg's Pit timer | 180 seconds |
| The Great World Spire | Level 100 |
Special Mountain Labels
Section titled “Special Mountain Labels”| Mountain | Level / Trigger | Progression Note | Reward / Result |
|---|---|---|---|
| Triple Seal Gate | Level 50 key gate | Level 50 three-key gate before the late-game spire path; tied to Ruby Key, Sapphire Key, and Emerald Key progression. | The Nauglamir after keeping Ruby Key, Sapphire Key, and Emerald Key. |
| Goblin King Peak | Level 20 timed boss, 180 seconds | Level 20 timed Goblin King milestone with a 180-second timer; success awards the Goblin Crown artifact. | Goblin Crown. |
| Dragon's Peak | Level 40 timed boss, 180 seconds | Level 40 timed dragon boss with a 180-second timer; success awards Dragon's Egg and dragon riches, while failure forces a prestige or retry. | Dragon's Egg. |
| Architect's Summit | Level 60 timed boss, 180 seconds | Level 60 timed Architect's Golem boss with a 180-second timer; the game warns you to destroy the mountain before the golem seals itself away. | Mountain Core. |
| Balrogg's Pit | Level 80 timed boss, 180 seconds | Level 80 timed Balrogg boss with a 180-second timer; failure forces a prestige or retry and success awards the Shadowflame Whip. | Shadowflame Whip. |
| The Great World Spire | Level 100 artifact gate | Level 100 final artifact gate and spire target; requires eight special artifacts before the forcefield opens and endless mode begins. | Endless Mode after the eight required spire artifacts are present. |