Mechanics
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The mechanics pages summarize the formulas, resources, object stats, and decision rules that matter to players.
Core Mechanics
Section titled “Core Mechanics”| Page | What it contains |
|---|---|
| Mountain Health and Leveling | Health bands, 1.115 health coefficient, calamity bar formula, special levels, PP and soul timing. |
| Mithril Drops | Exact mithril progress formula, luck scaling, drop step range, and den mithril sources. |
| Den Loot | Den health percent formulas, artifact chance, max artifact tiers, loot ranges, and loot multipliers. |
| Den Spawning and Placement | Den eligibility, level-weighted selection, free-space placement, half-health spawns, and den attack objects. |
| Artifact Selection | Weighted artifact rolls, unique artifact choice logic, tiers, and top weighted artifacts. |
| Calamity System | Calamity selection formula, duration, falling-rock weights, and event behavior summaries. |
| Falling Rocks and Hazard Defense | Falling-rock spawn rolls, hit/dodge/shield logic, rock destruction drops, and den/calamity hazard payloads. |
| Ore Selection | Ore/gem value table, drop counts, gem preference, and selection rules. |
| Ore Drop Pipeline | Damage-to-value conversion, drop count curve, jackpot/overfill, gem bias, and weighted ore selection rules. |
| Ore Reclaim Pressure | Mountain ore reclaim thresholds, surge scaling, emergency cleanup, and runner pressure points. |
| Upgrade Effect Mechanics | Active upgrade/effect IDs, passive scaling, and effect groups. |
| Dwarf and Weapon Stats | Base damage, crit, luck, speed, cooldown, hauling, projectile, stash, and system stat formulas. |
| Rituals, Runes, Enchants, and Transmutation | Ritual unlocks, rune/enchant modifiers, cooldown/cost hooks, boons, nukes, and transmutation-related effects. |
| Spelunking Returns | Spelunker timers, outcome weights, return queues, underground mapping, and expedition reward scaling. |
| Prestige State | Prestige spend accounting, tier gates, mountain-kill counters, and permanent modifier registration. |
| Keys and Special Mountain Gates | Ruby Key/Sapphire Key/Emerald Key, Goblin Crown, spire labels, and gate-style late-game rules. |
| Object Stats | Important dwarf, weapon, hauler, storage, and falling-hazard stats. |