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Prestige

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Prestige upgrades are permanent progression. Use this table to find what each one changes and why you would buy it.

ImagePrestige UpgradeEffect / UseUnlock / RequirementsTier / CostBest Use
Vault of GodsYou cannot select PP giving artifacts.Ranks unlock at Ascension Rank 0, Ascension Rank 2, Ascension Rank 4.Ascension or unlock gatedImproves artifact carryover, den rewards, or treasure progression.
Endless ConquestAll dwarves get +0. 15% damage. Bonus per rank is increased by +0.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent combat scaling for the relevant damage line.
Golden World spriteGolden WorldAll ores and gems are worth 0. 25% more gold. Bonus per rank is increased by +0.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedImproves the economy from ore, gems, gold, or luck.
Alchemy spriteAlchemyUnlocks the Alchemy ritual and the Alkahest Aperture upgrade, in the Grand Laboratory.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedUnlocks a new building, ritual, or advanced upgrade path.
Favored by Fortune spriteFavored by FortuneAll dwarves gain +4/8/12/16 Luck and +0. 16 Gem luck.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Improves the economy from ore, gems, gold, or luck.
Greyglitter Leylines spriteGreyglitter LeylinesAll dwarves get +2/3/4 mithril luck.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Accelerates rare permanent-progression resources.
Relic Grant spriteRelic GrantWhenever you collect an artifact, you gain +150-210/330/420 gold.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedImproves artifact carryover, den rewards, or treasure progression.
Vault of Kings spriteVault of KingsWhen prestiging, you keep 1/2/3 random artifacts from the previous run.Requires Prestige Tier 5, which unlocks after 180 PP spent.Tier 5
PP: 1000
Improves artifact carryover, den rewards, or treasure progression.
Divine Relic spriteDivine RelicWhen prestiging, you get to keep 1 artifact of your choice from the previous run. You cannot select PP giving artifacts.Requires Prestige Tier 5, which unlocks after 180 PP spent.Tier 5
PP: 1000
Improves artifact carryover, den rewards, or treasure progression.
Eternal FeastingMakes mountain clicking automatic.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent prestige upgrade; compare it with your current run bottleneck.
Advanced Bull TurretAdditionally, they get +1 bullet per burst.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent combat scaling for the relevant damage line.
Buried Heirlooms Newspaper spriteBuried Heirlooms NewspaperEvery time you consume a mountain you have 5/10/15/20% chance to get +1 PP.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Accelerates rare permanent-progression resources.
Crisis Reflexes spriteCrisis ReflexesWhenever a calamity triggers, all dwarves get +10/20% cooldown reduction for 4-7 seconds.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Permanent combat scaling for the relevant damage line.
Panic Stride spritePanic StrideWhenever a calamity triggers, runners get +15/30% speed for 4-7 seconds.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Hazard safety and recovery during harder mountains.
Rapturous GazeClicking damage is increased by +0. 004% of your total damage per minute, per tier of Ravenous Gaze upgrade.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent combat scaling for the relevant damage line.
C.L.U.S.T.E.R.P.I.C.K. spriteC.L.U.S.T.E.R.P.I.C.K.Unlocks the C. Moments after a pickaxe is thrown, it has a % chance to erupt into a cluster of 2-4 smaller pickaxes, with 50% lower damage but otherwise identical stats. The chance is increased by 1% per Cyberdwarf tier.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
Cyberdwarf spriteCyberdwarfUnlocks Cyberdwarf upgrade in the Grand Laboratory. Requires an entourage of Scientists to unlock. Unlocks Gorilla Arms and Rhino Legs for Runners.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
Martial Culture spriteMartial CultureAll dwarves gain +4/6/8% damage for every 4 Underground Housings built.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Permanent combat scaling for the relevant damage line.
Speleological Domination spriteSpeleological DominationAll dwarves gain +0. 3% damage per Underground Mapping.Requires Prestige Tier 5, which unlocks after 180 PP spent.Tier 5
PP: 1
Permanent combat scaling for the relevant damage line.
Powder Keg Lineage spritePowder Keg LineageDemodwarves get +12/24/36/48% damage and +2/3/4/5 force.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Permanent combat scaling for the relevant damage line.
Explosive Interns spriteExplosive InternsThe first 1/2/3 additional demodwarves you buy cost 0 gold.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Improves the economy from ore, gems, gold, or luck.
Acquisitions Incorporated spriteAcquisitions IncorporatedDens have +4/6/8% chance to drop an artifact.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves artifact carryover, den rewards, or treasure progression.
Undermined Foundations spriteUndermined FoundationsDens have 50% chance to have 8/16/24% less base health.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Improves artifact carryover, den rewards, or treasure progression.
Mountain Recruits spriteMountain RecruitsEvery 3rd mountain you consume, you get +1 dwarf.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Improves workforce, hauling, or run-start momentum.
Lust For Rock And Stone spriteLust For Rock And StoneAll dwarves get +4/8/12/16% cooldown reduction.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent combat scaling for the relevant damage line.
High-Functioning AlcoholicsAll dwarves cost 0. 5% less gold for each Brewmaster.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedImproves the economy from ore, gems, gold, or luck.
Controlled Demolition spriteControlled DemolitionDynamite now always explodes when it hits the mountain, and it no longer knocks back runners or scatters ores.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent prestige upgrade; compare it with your current run bottleneck.
Master Enchanters spriteMaster EnchantersEnchantments can now be enchanted up to 6/8 times per dwarf.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Improves workforce, hauling, or run-start momentum.
Explosives Kit spriteExplosives KitUnlocks Explosives Kit upgrade in the Spelunker's Guild. Whenever a spelunker returns, he deals damage to the mountain equal % of its max health! The % of damage inflicted is increased per underground mapping.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
Enduring Embers spriteEnduring EmbersFire field duration is extended by 1. 5/3s whenever it gets hit by an attack.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Permanent prestige upgrade; compare it with your current run bottleneck.
Ash-Eater Recruits spriteAsh-Eater RecruitsThe first 1/2/3 additional flamers you buy cost 0 gold.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves the economy from ore, gems, gold, or luck.
Runesmith Clan spriteRunesmith ClanWhen you build The Forge, it comes with 1/2/3 Runesmiths.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Permanent prestige upgrade; compare it with your current run bottleneck.
Geode Sanctum spriteGeode SanctumUnlocks Geode Sanctum. Produces Stonecallers. Unlocks rituals and transmutation magic.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedUnlocks a new building, ritual, or advanced upgrade path.
Fated Finds spriteFated FindsFirst 1/2/3 dens you destroy are guaranteed to drop one artifact.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves artifact carryover, den rewards, or treasure progression.
Deep Penetration spriteDeep PenetrationWhenever a harpoon deals damage to a mountain, there's a 2/3/4% chance it hits a juicy vein which erupts in a geyser of gems! The chance is increased by 0. 004% per damage + 0.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Improves the economy from ore, gems, gold, or luck.
Piercing Trainees spritePiercing TraineesThe first 1/2 additional harpoon balistae you buy cost 0 gold.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves the economy from ore, gems, gold, or luck.
Ballista Lore spriteBallista LoreHarpoons get +7/14/21/28% damage and +5/10/15/20% crit.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Permanent combat scaling for the relevant damage line.
Holy Pickaxe spriteHoly PickaxeWhenever a miner throws the pickaxe it has 2/4% chance to transform into a golden pickaxe blessed by divine light, with +30% flat Crit Damage and +40 Luck. The chance is increased by 0.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves the economy from ore, gems, gold, or luck.
Rocket Salvo spriteRocket SalvoUnlocks the Rocket Salvo upgrade for turrets in Ballistics Workshop. Turrets get chance when firing to also shoot an unguided rocket in the general direction of their target.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
Housing Batches spriteHousing BatchesEvery 4 Underground Housings built, you get +2 dwarves.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Improves workforce, hauling, or run-start momentum.
Infernal Fortune spriteInfernal FortuneFlamer's Infernal Symphony also gives +20%/40% Luck to the damage source.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Improves the economy from ore, gems, gold, or luck.
Key Master spriteKey MasterIncreases the chance of dropping the ruby key, sapphire key, and emerald key by 25/50/75%.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Permanent prestige upgrade; compare it with your current run bottleneck.
Scientist Clan spriteScientist ClanWhen you build Grand Laboratory, it comes with 1/2/3 Scientists.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Permanent prestige upgrade; compare it with your current run bottleneck.
Beam Mastery spriteBeam MasteryLaser Cannons gets +4/8/12/16% crit and +0. 32 gem luck.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Improves the economy from ore, gems, gold, or luck.
Gemcraft spriteGemcraftLaser Cannon's Gem Harvester gets +1%/2% chance to spawn gems, and its Quantum Scrambler gets +0. 05%/0. 1% chance per scientist to spawn a gem geyser.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Improves the economy from ore, gems, gold, or luck.
Beamweaver Graduates spriteBeamweaver GraduatesThe first 1/2 additional laser cannons you buy cost 0 gold and 0 mithril.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Accelerates rare permanent-progression resources.
Manufactorum spriteManufactorumUnlocks Manufactorum. Produces Bulldozers who are expensive, but powerful ore collectors, that can also protect runners.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
Mapped Destruction spriteMapped DestructionUnlocks Mapped Destruction upgrade in the Demolition Shack. Demodwarves get +% damage per Underground Mapping.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
Meadhall spriteMeadhallUnlocks Meadhall. Produces Brewmasters who throw beer kegs at dwarves, buffing them.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1000
Unlocks a new building, ritual, or advanced upgrade path.
Guild Apprentices spriteGuild ApprenticesThe first 1/2/3 additional miners you buy cost 0 gold.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Improves the economy from ore, gems, gold, or luck.
Ancestor's Picks spriteAncestor's PicksMiners get +15/30/45/60% Damage and +3/6/9/12 Luck.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves the economy from ore, gems, gold, or luck.
Mountain's Buried Treasures spriteMountain's Buried TreasuresEvery time you consume a mountain you have 1/2/3% chance for it to eject a random artifact. The chance is increased by 0. 03% per runesmith and scientist.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Improves artifact carryover, den rewards, or treasure progression.
Mountain's Hidden Veins spriteMountain's Hidden VeinsEvery time you consume a mountain you have 11/22% chance to get +1 Mithril. The chance is increased by 0. 2% per miner, runesmith and scientist.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Accelerates rare permanent-progression resources.
Nuclear Research spriteNuclear ResearchUnlocks the Nuclear Research upgrade in the Artillery Hall.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedUnlocks a new building, ritual, or advanced upgrade path.
Hand of God spriteHand of GodMakes ore clicking affect all nearby ores in a small/medium/large radius.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Improves the economy from ore, gems, gold, or luck.
Orequake Finger spriteOrequake Finger+50/100% force when clicking ores.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Permanent prestige upgrade; compare it with your current run bottleneck.
Flamelords spriteFlamelordsUnlocks Flamelord's Wrath in Flameworks. The upgrade converts one Flamer into a Flamelord: it attacks more slowly, stops creating fire fields, and fires exploding fireballs instead.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1000
Unlocks Flamelord's Wrath and the late Flameworks fireball payoff.
Powder Hall spritePowder HallUnlocks Powder Hall upgrade in the Demolition Shack. Requires a few Scientists to unlock. Powder Hall: Unlocks advanced explosions and alchemical upgrades.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
Turret Railgun spriteTurret RailgunUnlocks a Railgun upgrade that converts one Anti-Rock Turret into a railgun. Railgun turrets fire piercing beams, obliterating rocks in their path.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1000
Unlocks a new building, ritual, or advanced upgrade path.
Ritual Power spriteRitual PowerUnlocks Ritual Power upgrade in the Great Forge. This power unlocks rituals, and each tier further buffs various other rituals as specified in their description.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
Relentless Liturgies spriteRelentless LiturgiesRituals have 12/24/36% lower cooldown.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent combat scaling for the relevant damage line.
Ascetic Rites spriteAscetic RitesRituals cost 15/30/45% less gold.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Improves the economy from ore, gems, gold, or luck.
Prospector's Omens spriteProspector's OmensFalling rocks have +0. 2% higher chance to contain ore.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves the economy from ore, gems, gold, or luck.
Blast Aegis spriteBlast AegisWhenever a dynamite or wind bomb explosion hits a runner, even on a dodge, there is a 60/100% chance to bestow a magical forcefield which shields them from falling rocks for 15-30 seconds.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves workforce, hauling, or run-start momentum.
Wakeful Slap MasterySlapping stunned runners is +100/200/300% more effective.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent prestige upgrade; compare it with your current run bottleneck.
Looming Motivation spriteLooming MotivationWhen there are over 350 uncollected ores and the mountain starts reclaiming them, Runners gain +3/4/5 temporary carrying capacity when they return to stash.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Improves workforce, hauling, or run-start momentum.
Hard Carries spriteHard CarriesRunners get +1/2 carrying capacity.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Permanent prestige upgrade; compare it with your current run bottleneck.
Fleet-Footed And Rock-Hard spriteFleet-Footed And Rock-HardRunners get +10/17/25% stun resistance and +5/9/14% Dodge.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Hazard safety and recovery during harder mountains.
Marching Orders spriteMarching OrdersRunners get +50/70% speed, reduced by 5% for each runner you have, up to a minimum of 15%.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves workforce, hauling, or run-start momentum.
Field Recruits spriteField RecruitsYou get +1 Scientist for every 61/55 calamities you trigger. (Free scientists still scale the gold cost)Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves the economy from ore, gems, gold, or luck.
Shrine spriteShrineUnlocks Shrine building. Produces priests, who alongside unemployed dwarves, yield Faith.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1000
Unlocks a new building, ritual, or advanced upgrade path.
Denbreakers spriteDenbreakersUnlocks Denbreaker's Rain in the Ballistics Workshop and Denbreaker's Hail in the Artillery Hall. Each upgrade grants retrospective unit permanent +% damage whenever they destroy a den.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedUnlocks a new building, ritual, or advanced upgrade path.
Soul Echoes spriteSoul EchoesWhenever you spend a Soul, gain +1 Dwarf.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Accelerates rare permanent-progression resources.
Soul Tithes spriteSoul TithesYou get +1 Soul for every 72 calamities you trigger.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Accelerates rare permanent-progression resources.
Soulbound Legacy spriteSoulbound LegacyStart the game with +1 Soul.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Accelerates rare permanent-progression resources.
Spelunker's Guild spriteSpelunker's GuildUnlocks Spelunker's Guild. Specializes in treasure and mithril acquisition. Produces spelunkers and treasure hunters who delve deep into the underbowels of the mountain, seeking artifacts and ancient riches.Requires Prestige Tier 3, which unlocks after 45 PP spent.Tier 3
PP: 1
Unlocks a new building, ritual, or advanced upgrade path.
Veteran Settlers spriteVeteran SettlersStart the game with 2/4 dwarves.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Permanent prestige upgrade; compare it with your current run bottleneck.
Stalwart Legacy spriteStalwart LegacyStart the game with +1 dwarf for every 12 PP spent.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Accelerates rare permanent-progression resources.
Golden Inheritance spriteGolden InheritanceStart the game with +10/20 gold for each PP spent.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Accelerates rare permanent-progression resources.
Shiny Reserves spriteShiny ReservesStart the game with +500 gold for each prestige tier unlocked.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Improves the economy from ore, gems, gold, or luck.
Ancient Cache spriteAncient CacheStart the game with 2/3/4 Mithril.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Accelerates rare permanent-progression resources.
Heirloom Inheritance spriteHeirloom InheritanceYou start the game with 1 random tier 1 artifact spawned.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Improves artifact carryover, den rewards, or treasure progression.
Swift Start spriteSwift StartStart the game with 1/2/3 runners.Tier 1 prestige upgrade; available in the first prestige tier once you can spend Prestige Points.Tier 1
PP: 1
Permanent prestige upgrade; compare it with your current run bottleneck.
Endless BallsDuke Cannons get +3% damage per rank.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent combat scaling for the relevant damage line.
Endless Explosions spriteEndless ExplosionsDemodwarves get +3% damage per rank.Requires Prestige Tier 6, which unlocks after 250 PP spent.Tier 6
PP: 1
Permanent combat scaling for the relevant damage line.
Endless Blaze spriteEndless BlazeFlamers get +3% damage per rank.Requires Prestige Tier 6, which unlocks after 250 PP spent.Tier 6
PP: 1
Permanent combat scaling for the relevant damage line.
Endless Penetration spriteEndless PenetrationHarpoon Ballistas get +3% damage per rank.Requires Prestige Tier 6, which unlocks after 250 PP spent.Tier 6
PP: 1
Permanent combat scaling for the relevant damage line.
Divine Archives spriteDivine ArchivesYou can now select T5 artifacts with Divine Relic and Vault of Gods.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedImproves artifact carryover, den rewards, or treasure progression.
Endless Lasers spriteEndless LasersLaser Cannons get +3% damage per rank.Requires Prestige Tier 6, which unlocks after 250 PP spent.Tier 6
PP: 1
Permanent combat scaling for the relevant damage line.
Endless Picks spriteEndless PicksMiners get +3% damage per rank.Requires Prestige Tier 6, which unlocks after 250 PP spent.Tier 6
PP: 1
Permanent combat scaling for the relevant damage line.
Ascended Mithril Cache spriteAscended Mithril CacheStart the game with +3 Mithril per rank.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedAccelerates rare permanent-progression resources.
Endless Invocations spriteEndless InvocationsRituals have 5% lower cooldown.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedPermanent combat scaling for the relevant damage line.
PantheonExpand Holy Grounds upgrade in Shrine can be bought 1/2 additional times.Ranks unlock at Ascension Rank 0, Ascension Rank 2.Ascension or unlock gatedPermanent prestige upgrade; compare it with your current run bottleneck.
Ascended Soul Cache spriteAscended Soul CacheStart the game with +1 Soul per rank.Spend PP in the Prestige screen after prestiging.Ascension or unlock gatedAccelerates rare permanent-progression resources.
Gyro-Stabilized Emplacements spriteGyro-Stabilized EmplacementsThe first 1/2 anti-rock turrets you buy cost 0 gold. Additionally anti-rock turrets get +75/150% turning-speed and +3/6% accuracy.Requires Prestige Tier 2, which unlocks after 12 PP spent.Tier 2
PP: 1
Improves the economy from ore, gems, gold, or luck.
Yeeti Arms spriteYeeti ArmsRank 1 reduces Gorilla Arms YEET cooldown by 50%. Rank 3 removes the Gorilla Arms YEET cooldown entirely. Rank 4 makes the last Gorilla Arms tier raise the YEET chance maximum cap from 15% to 100%.Requires Prestige Tier 4, which unlocks after 120 PP spent.Tier 4
PP: 1
Permanent combat scaling for the relevant damage line.
King of the SpireRank 2 lets The Great World Spire keep progressing when a missing artifact would otherwise stop it.Rank 1 requires Ascension Rank 1. Rank 2 requires Ascension Rank 5.
Requires Prestige Tier 6, which unlocks after 250 PP spent.
Tier 6Improves artifact carryover, den rewards, or treasure progression.