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Best Upgrades

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There is no useful universal upgrade order. The right buy is the one that fixes the thing currently slowing the run: damage, hauling, mithril, artifacts, safety, or late-game gates.

StageBuy FirstIf you are stuck
OpeningMiner and RunnerIf ore sits on the ground, buy hauling before more damage. If mountains crawl, buy the damage branch already working.
First branchCooldown, damage, and reliability upgrades for one weapon line.If a new building appears, do not switch unless it solves the current wall better than your funded branch.
Mithril wallMithril Divining, dens, and Mithril ForgingIf a mithril upgrade looks strong but unaffordable, build mithril income before chasing it.
Late gatesAlchemy, Forge Artifact, and special-mountain prepIf the wall is a gate or artifact checklist, more ordinary damage may not move the run forward.
BottleneckUpgrade PicksWhat They Do
Need first damageMiner · BIG BAD BOMB · Flaming BoltMiner starts the basic damage line. BIG BAD BOMB gives Demodwarves a heavy explosive throw. Flaming Bolt makes harpoons ignite for extra damage and fire fields.
Need burst or den damageC.L.U.S.T.E.R.P.I.C.K. · Thunderboom Tips · Nuke · HOLY HAND GRENADEThese are the explosive or multi-hit tools that help punch through large health bars, dens, and late hazards.
Need haulingRunner · Gorilla Arms · Mithril Chainmail · Pixie CocaineRunner unlocks the job; the others improve capacity, delivery speed, stun resistance, dodge, or recovery. Buy these when ore value is being lost before reaching storage.
Need mithrilSpelunker · Mithril Divining · Mithril ForgingSpelunking adds non-damage mithril routes, Mithril Divining improves mithril-luck, and Mithril Forging opens mithril-based forge upgrades.
Need artifactsTreasure Hunter · Forge Artifact · Ritual PowerTreasure Hunters and Forge Artifact are the most direct ways to turn progression into stronger artifact options.
Need economy scalingGreat Mother Altar · Great Maw Altar · Rune of FortuneGreat Mother improves housing and ore/gem value, Great Maw improves reclaim/sacrifice play, and Rune of Fortune raises luck across dwarves.
Need late unlocksAlchemy · Cyberdwarf · Bullet BallinThese are not first purchases. They matter when your run is ready for science, advanced runner/miner upgrades, rocket tools, and late-game chains.
If You Are BuildingPrioritizeWhy It Matters
FlameworksFlamer · Searing Wounds · Flamelord's WrathFire is the clearest damage plan once unlocked: Flamers carry normal mountains, then Wrath becomes the payoff if its worker requirements and field support are met.
Ballistics WorkshopHarpoon Ballista · Lubed Crank · Monster Bane · Multi-shot · Flaming BoltCommit when dens, veins, and projectile support are the bottleneck. A lone Harpoon Ballista is not the build; the cooldown, den damage, multishot, and fire support are what make it work.
Artillery HallGreat Duke Cannon · Nuke · Air StrikeArtillery is for burst and late cannon/rocket chains. Buy it after the run can afford the mithril cost without starving Alchemy, forging, or your current carry.
Grand LaboratoryLaser Cannon · Alchemy · CyberdwarfLaboratory is as much an unlock building as a damage building. Lasers help, but Alchemy and Cyberdwarf often matter more for gates and late scaling.
RulePayoff
Do not buy a new weapon line just because it is available.A half-built damage branch is often worse than finishing the branch already carrying the run.
Mithril-cost upgrades need a plan.If dens and mithril-luck are weak, a strong mithril upgrade can sit unaffordable while cheaper gold upgrades would help now.
Hauling upgrades are damage upgrades when reclaim is active.A mountain kill that leaves ore on the ground is not a full economy win.
Forge and Treasure Hunter upgrades need support.They shine once you can feed mithril, souls, dens, and safe expeditions into them.
UpgradeDo Not Chase Until
C.L.U.S.T.E.R.P.I.C.K.Tier 4 prestige and Cyberdwarf tier 2 are ready.
Ritual PowerRitual Power prestige, Runesmiths, and a soul economy are ready.
AlchemyAlchemy prestige and enough Scientists are ready.
BulldozerManufactorum is bought and placed.
Flamelord's WrathThe fire path, worker requirements, and field-stack support are visible in your run. Do not stall a run waiting for it.