Spelunker's Guild
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Spelunkers, treasure hunters, dens, artifacts, mithril, PP, and underground mapping.
Role and Priority
Section titled “Role and Priority”| Main use | Spelunkers, treasure hunters, dens, artifacts, mithril, PP, and underground mapping. |
|---|---|
| When to prioritize | Prioritize once dens and mithril matter; it connects expeditions, artifacts, PP, and mapping. |
| Upgrade chain | 12 linked upgrades on this page. |
How to Unlock
Section titled “How to Unlock”| Unlock purchase | Buy Spelunker's Guild from Khazad Greathold. |
|---|---|
| Prestige requirement | Requires Spelunker's Guild prestige. |
| Building requirement | Requires The Great Forge. |
| Cost | Costs 1200 Gold and 1 Dwarf. |
| Unlock page | Spelunker's Guild |
What To Read Next
Section titled “What To Read Next”Upgrades
Section titled “Upgrades”| Image | Name | What It Does | Unlock / Requirements | Cost / Tiers |
|---|---|---|---|---|
| Thunderline Network | Less time to return based on the listed upgrade value. | Available once Spelunker's Guild is unlocked. | Gold: 350 Mithril: 1 10 tiers | |
| Ancestral Lore | Increases the odds of spelunkers retrieving PP by the listed upgrade value. In general, each time spelunker obtains PP, the base odds are reduced by flat 0. 1%. | Available once Spelunker's Guild is unlocked. | Gold: 200 Mithril: 1 6 tiers | |
| Drums In The Deep | Increases the chance of multiple dens appearing by the listed upgrade value when mountain reaches half health or is destroyed. | Available once Spelunker's Guild is unlocked. | Gold: 400 8 tiers | |
| Explosives Kit | Whenever a spelunker returns, the spelunker deals a listed share of mountain max health as damage. That damage share increases by 0. 0005% per Underground Mapping, up to 0. | Requires Explosives Kit prestige. | Gold: 2500 Mithril: 1 6 tiers | |
| Grand Lodge | Whenever a Spelunker returns, all dwarves gain bonus damage for the listed duration. Whenever a Treasure Hunter returns, they instead gain bonus damage for the same duration. | Available once Spelunker's Guild is unlocked. | Gold shown after unlock Mithril shown after unlock 2 tiers | |
| Mithril Divining | Through star-etched crystals and ancient runes, dwarven seers divine the whispers of mithril veins. Increases Mithril luck of all dwarves by spelunker mithril luck. | Available once Spelunker's Guild is unlocked. | Gold: 300 10 tiers | |
| Relic Raiding | Increases the chance that dens drop artifacts by the listed chance. | Available once Spelunker's Guild is unlocked. | Gold: 200 Mithril: 1 9 tiers | |
| Spelunker | Sends Spelunkers on return-timer expeditions that can bring gold, mithril, revealed mithril veins, dens, or injury outcomes. | Available once Spelunker's Guild is unlocked. | Gold: 0 Gold base: 180 Dwarves: 1 | |
| Treasure Hunter | Sends Treasure Hunters on higher-risk expeditions that can return artifacts, Tier 5 artifacts, mithril, PP, souls, calamities, injuries, or death. | Available once Spelunker's Guild is unlocked. | Gold shown after unlock Dwarf shown after unlock | |
| Antiquities Express | Less time to return based on the listed upgrade value. | Available once Spelunker's Guild is unlocked. | No direct listed cost | |
| Treasury Acquisition | Whenever any dwarf or weapon destroys a den, it counts as if it had bonus luck! | Available once Spelunker's Guild is unlocked. | Gold: 150 12 tiers | |
| Underground Mapping | Increases underground mapping by underground mapping. | Available once Spelunker's Guild is unlocked. | Gold: 230 15 tiers |
Related Sounds
Section titled “Related Sounds”| Sound | Preview | Length |
|---|---|---|
| Building Construction | 1.99s | |
| Building Rising | 6.19s | |
| Select Building | 0.16s |