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Shield of Olaf

Passive: Whenever a runner stops resting or gets hit by a rock, there's a 15% chance he gets a shield that lasts 15-30 seconds.

Main usePassive: Whenever a runner stops resting or gets hit by a rock, there's a 15% chance he gets a shield that lasts 15-30 seconds.
When it mattersUse when hauling, runner uptime, or ore reclaim pressure is costing you resources.
Progression roleKeep it when its artifact tier and passive effect support your current build; compare it with the artifact guide before discarding.
Best follow-upBest Artifacts
SourceDen artifact drops, artifact choices, Treasure Hunter returns, and Forge Artifact choices.
RequirementNormal weighted artifact pool: tier 2, selection weight 50.
Player noteImprove odds by clearing more dens without stalling, reaching higher artifact tiers, making Treasure Hunters safer, and using Forge Artifact once mithril income supports it.
SoundPreviewLength
Artifact Choice3.2s
Artifact Gained5s