Range
Range controls how far a weapon, turret, beam, or projectile can reach. It matters when a build has enough damage but fails to connect with targets consistently.
| Main use | Improves target coverage. |
|---|---|
| Best fit | Turrets, beams, projectile lines, and den-focused builds. |
| Compare against | Accuracy and Attack Cooldown; reach alone does not fix misses or slow shots. |