Scientist
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Adds Scientists. Use them for science unlock thresholds, chance-based upgrade scaling, Laser Cannon support, and a normal-upgrade gold discount of min(30%, 0.3% * Scientist count), max 30%.
Effect and Strategy
Section titled “Effect and Strategy”| Main use | Adds Scientists. Use them for science unlock thresholds, chance-based upgrade scaling, Laser Cannon support, and a normal-upgrade gold discount of min(30%, 0.3% * Scientist count), max 30%. |
|---|---|
| When to buy | Use when your gold, ore, gem, or transmutation economy is holding back upgrades. |
| Cost | Gold: 0 Gold base: 72 Dwarves: 1 |
How to Unlock
Section titled “How to Unlock”| Where it appears | Grand Laboratory upgrade list. |
|---|---|
| Requirement | Available once Grand Laboratory is unlocked. |
| Cost | Gold: 0 Gold base: 72 Dwarves: 1 |
Availability and Effects
Section titled “Availability and Effects”| Gold Cost | 0 |
|---|---|
| Effect | Adds a Scientist to the Grand Laboratory. |
Other Grand Laboratory Upgrades
Section titled “Other Grand Laboratory Upgrades”- Alkahest Aperture
- Alchemy
- Broadaxe Beam
- Cookie Cutter
- Cooling Masters
- Cyberdwarf
- Deep Core Technology
- Disco Shuffle
- Energy Sustainer
- Laser Cannon
- Magnetic Shielder Aura
- Power Overwhelming
- Projectile Empowering Field
- Quantum Scrambler
- Superheated Gem Harvester
- Therapeutic Laser
What To Read Next
Section titled “What To Read Next”Related Sounds
Section titled “Related Sounds”| Sound | Preview | Length |
|---|---|---|
| Building Construction | 1.99s |