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Duke Cannons

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Duke Cannons are the heavy cannon units from Artillery Hall. The upgrade that buys the unit is Great Duke Cannon, so that page has the exact purchase record while this page explains the broader cannon line.

Step 1Unlock Artillery Hall from Khazad Greathold.
Building cost1800 Gold and 2 Mithril.
Step 2Buy Great Duke Cannon in the Artillery Hall upgrade list.
Cannon costGold base: 600; Dwarves: 2.
Base combat stats100 base damage, 5 base luck, 5% base crit chance, and 1.5x base crit multiplier.
RoleLate artillery burst and cannonball damage. Duke Cannons become better after your economy can afford Artillery Hall without starving Alchemy, forging, or your main damage line.
Best useUse them as a late pivot into cannon, rocket, nuke, and den-damage upgrades rather than as an early rush.
Where they matterThey unlock and scale several Artillery Hall branches, including cannon damage, crit, cooldown, den damage, falling-rock collision, rockets, nukes, and air strikes.
UpgradeWhat It AddsWhen To Care
Rapid CannonadeCooldown reduction for Duke Cannons.Buy after you have at least one cannon and want more repeated cannonball hits.
Devastating PayloadDirect Duke Cannon damage scaling.Core cannon upgrade once the cannon is actually contributing damage.
Deadeye CalibrationCrit chance for Duke Cannons.Requires Mithril Forging tier 2; stronger once cannon damage is already upgraded.
Massive BallsCannonball size and bonus damage.Useful when cannonballs need to connect with dens or falling rocks more reliably.
Wrecking BallBonus den damage and cannonball collision damage against dens.Pick when dens are blocking progress or artifact farming.
Bombardment MasteryDamage per Runesmith, Scientist, Flamer, Demodwarf, and Powder Hall tier.The main late-game scaling reason to add Duke Cannons to hybrid builds.
Nuclear ResearchUnlocks the nuke, air strike, and Dance of the Ballins chain.Requires multiple Great Cannons and Scientists; treat it as a late artillery package.