v1.3.0 Endless Artifacts, QoL, Buffs, and Fixes
Released June 6, 2026. This was a major late-game update: it added a repeatable artifact loop, added a new Tier 6 prestige upgrade, buffed artillery, and improved save-file safety.
What Changed
Section titled “What Changed”| Area | Change | Wiki pages |
|---|---|---|
| Endless Artifacts | Adds repeatable artifacts that can drop from artifact-yielding mechanics after every non-Tier 5 artifact has been collected. The repeatable rewards are +0.5% all-dwarf damage, +0.5% ore gold value, or +1 PP. | Endless Artifacts, Best Artifacts, Artifact Sources and Missing Relics |
| New Tier 6 prestige | Adds King of the Spire. Rank 1 starts The Great World Spire automatically after 10 seconds. Rank 2 lets the spire keep moving when missing artifacts would otherwise stop progress. | King of the Spire, Great World Spire Checklist, Late Game Ascension |
| Vault of Gods | Adds two more ranks to Vault of Gods. | Vault of Gods, Best Prestige Upgrades |
| Air Strike | Raises Air Strike base damage from 20% to 30%, so Tier 4 Nuclear Research makes it 90% instead of 60%. Air Strike rockets now use Cannon crit chance instead of a flat 5%. | Air Strike, Nuclear Research, Best Upgrades |
| Save handling | Improves save-file handling, Steam Cloud rollback protection, and adds a session-start save snapshot. | Common Questions, Late Game Ascension |
| Alchemy UI | Alchemy result panels now close after 6 seconds. | Alchemy, Scientists Guide |
| Safer destructive actions | Delete Save and Begin Game on the prestige screen now require holding the button. | When to Prestige, Common Questions |
| Bug fixes | Fixes duplicate artifacts, some GUI/settings issues, an Insatiable Guzzler issue after Great Inhale ritual, mirrored damage numbers for Wrecking Ball, and other smaller issues. | Insatiable Guzzler, Wrecking Ball |
Player Takeaway
Section titled “Player Takeaway”If you are still missing required artifacts, use the Great World Spire Checklist before farming repeatables. Once the non-Tier 5 artifact pool is exhausted, Endless Artifacts make artifact systems keep paying out in long late-game runs.
Air Strike also deserves a higher late-artillery priority after this patch because both its damage and crit behavior improved.