Stun and Rest Time
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Stun and Rest Time are downtime stats. They do not look as exciting as damage, but they decide whether workers are actually active.
| Stun time | Downtime after falling rocks, monsters, or hazard hits. |
|---|---|
| Rest time | Recovery time after runs, expeditions, injuries, or specific effects. |
| Best use | Fixes builds where workers exist but spend too much time disabled. |
Where It Matters
Section titled “Where It Matters”| System | Downtime Problem |
|---|---|
| Runners | Falling rocks and monsters can stun or slow haulers, leaving ore uncollected. |
| Spelunkers | Injuries increase expedition rest time, lowering returns per hour. |
| Bulldozers | Machine uptime depends on health, repair, stun, and travel behavior. |
| Falling hazards | Hazard prevention can be stronger than trying to recover afterward. |